testing

Testing rules for checking utility functions, calculations, validations, edge cases, and important gameplay behavior. Tests use Arrange, Act, Assert: prepare data, run the code, and check the result.

In plain words
What is it for?
Use them to decide what needs tests, structure Unreal C++ tests, and name test cases consistently.
Why use it?
They help catch bugs and regressions while avoiding tests for simple accessors, wrappers, and generated code.

Cursor rule for Cursor

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/stramp/lost-mines-phandelver/testing
Clone the repo
git clone --depth 1 https://github.com/Stramp/Lost-Mines-Phandelver

Made for: Cursor.

Per session 1,214 This file is loaded in full into every session.
When invoked 1,214 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.01214 $0.01214
Opus 5 $0.00607 $0.00607
Sonnet 5 $0.00243 $0.00243
Haiku 4.5 $0.00121 $0.00121

Measured yesterday against content hash 3f0068e9b371, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

testing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/rules/testing.mdc · 213 lines

How it starts

The opening of the file, as written. The whole thing — 213 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Testing Rules

Testing Principles

What to Test

ALWAYS test:

  • ✅ Helper/utility functions (in Utils/)
  • ✅ Pure functions (no side effects)
  • ✅ Complex calculation logic
  • ✅ Validations and edge cases
  • ✅ Critical gameplay functions

Don't need to test:

  • ❌ Simple Getters/Setters
  • ❌ Simple wrappers of Unreal API
  • ❌ Automatically generated code

Test Structure (AAA Pattern)

Arrange - Prepare data and context Act - Execute the function being tested Assert - Verify the result

TEST(ComponentHelpers, FindCharacterDataComponent_WithValidOwner_ReturnsComponent)
{
    // Arrange
    AActor* TestActor = NewObject<AActor>();
    UCharacterDataComponent* ExpectedComponent = NewObject<UCharacterDataComponent>(TestActor);
    TestActor->AddComponent(ExpectedComponent);

    // Act
    UCharacterDataComponent* Result = ComponentHelpers::FindCharacterDataComponent(TestActor);

    // Assert
    EXPECT_NE(Result, nullptr);
    EXPECT_EQ(Result, ExpectedComponent);
}

Test Naming

Format

TEST(<TestSuite>, <TestName>)

TestSuite

Name of the class/function being tested:

  • ComponentHelpers - For ComponentHelpers namespace functions
  • CharacterSheetComponent - For class methods
  • CharacterDataComponent - For class methods

TestName

Format: <Scenario>_<Condition>_<ExpectedResult>

Examples:

  • FindCharacterDataComponent_WithValidOwner_ReturnsComponent
  • FindCharacterDataComponent_WithNullOwner_ReturnsNullptr
  • FindCharacterDataComponent_WithoutComponent_ReturnsNullptr
  • CalculateFinalAttributes_WithBaseAttributes_CalculatesCorrectly

Mandatory Test Cases

For Helper Functions

ALWAYS test:

  1. Valid case/happy path

    TEST(ComponentHelpers, FindCharacterDataComponent_WithValidOwner_ReturnsComponent)
    
  2. Nullptr/null input

    TEST(ComponentHelpers, FindCharacterDataComponent_WithNullOwner_ReturnsNullptr)
    
  3. Not found case

    TEST(ComponentHelpers, FindCharacterDataComponent_WithoutComponent_ReturnsNullptr)
    

Read the full file on GitHub · 213 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 213 lines · 1,214 tokens per session scan A 3f0068e9b371

Subscribe to this mod's changes

testing is a cursor rule published in the GitHub repository Stramp/Lost-Mines-Phandelver (2 stars, last pushed 9mo ago), licensed MIT. It adds 1,214 tokens to every session, about $0.0061 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.