motion-state

motion-state is a cursor rule for Cursor from taotao135791-bit/gsap-transform. It costs 93 tokens per session (388 once invoked), scanned A, original, MIT.

A data layer for motion projects that stores animation timelines in a JSON file instead of hand-written GSAP animation code. GSAP is a JavaScript animation library, and the file can be checked, queried, edited, and used to rebuild the animation.

In plain words
What is it for?
Use it to inspect a timeline at a specific time, add, remove, or update animation beats, summarize a project, validate its data, and reflect changes live in the browser.
Why use it?
It gives the agent a structured source of truth for what happens at each moment in an animation. Built-in checks catch invalid timing, unwanted layer overlap, missing version information, and runaway numbers of beats.

Cursor rule for Cursor

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/taotao135791-bit/gsap-transform/motion-state
Clone the repo
git clone --depth 1 https://github.com/taotao135791-bit/gsap-transform

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-state

README.md
[![agentmods](https://agentmods.dev/badge/rules/taotao135791-bit/gsap-transform/motion-state.svg)](https://agentmods.dev/rules/taotao135791-bit/gsap-transform/motion-state)
Your own site
<a href="https://agentmods.dev/rules/taotao135791-bit/gsap-transform/motion-state"><img src="https://agentmods.dev/badge/rules/taotao135791-bit/gsap-transform/motion-state.svg" alt="Measured on agentmods" height="20"></a>
Per session 93 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 388 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00093 $0.00388
Opus 5 $0.00046 $0.00194
Sonnet 5 $0.00019 $0.00078
Haiku 4.5 $0.00009 $0.00039

Measured 5d ago against content hash 332ffe7fad56, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

motion-state scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/rules/motion-state.mdc · 30 lines

What it actually says

motion-state

Every /studio project carries a state.json that is the source of truth. scene.js is generated from it (node scripts/state-to-scene.mjs).

Schema lives in skills/motion-state/schema.json (JSON Schema draft-07). Runtime lives in skills/motion-state/runtime.mjs:

validate(state);         // throws on schema or anti-slop violation
at(state, t);            // → beats overlapping t
add(state, beat);        // returns new state with beat appended
remove(state, beatId);   // returns new state with beat removed
update(state, id, patch) // returns new state with patched beat
summary(state);          // → { beatCount, layerCount, duration, primitives }

Browser surface: window.__studio.state mirrors the same API. Mutations trigger rebuild() so GSDevTools reflects the change live.

Anti-slop Group S (enforced at every mutation):

  • S1: at in [0, duration]
  • S2: layer overlap without allowOverlap: true
  • S4: missing schemaVersion
  • S5: beats.length > 200 (LLM runaway guard)

For the full contract, schema, and limitations: see skills/motion-state/SKILL.md.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 30 lines · 93 tokens per session scan A 332ffe7fad56

Subscribe to this mod's changes

motion-state is a cursor rule published in the GitHub repository taotao135791-bit/gsap-transform (2 stars, last pushed 2mo ago), licensed MIT. It adds 93 tokens to every session and 388 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.