Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add settings/idocohen560/claude-unity-game-studio/settingsgit clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studioGrade D, and why
claude-unity-game-studio scanned grade D with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Asks for rootmediumPrivilege escalation
A mod that escalates privileges can change anything on the machine, not only the project.
"Bash(sudo *)", Recursive force deletehighDestructive command
rm -rf with a variable or a broad path is one typo away from removing the wrong tree.
"Bash(rm -rf *)", This is a copy
100% identical to Claude-Code-Game-Studios — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 160 lines — stays where its author put it; the contents beside it link to each section on GitHub.
{
"$schema": "https://json.schemastore.org/claude-code-settings.json",
"statusLine": {
"type": "command",
"command": "bash .claude/statusline.sh"
},
"permissions": {
"allow": [
"Bash(git status*)",
"Bash(git diff*)",
"Bash(git log*)",
"Bash(git branch*)",
"Bash(git rev-parse*)",
"Bash(ls *)",
"Bash(dir *)",
"Bash(python -m json.tool*)",
"Bash(python -m pytest*)",
"Bash(py -m pytest*)"
],
"deny": [
"Bash(rm -rf *)",
"Bash(git push --force*)",
"Bash(git push -f *)",
"Bash(git reset --hard*)",
"Bash(git clean -f*)",
"Bash(sudo *)",
"Bash(chmod 777*)",
"Bash(*>.env*)",
"Bash(cat *.env*)",
"Bash(type *.env*)",
"Read(**/.env*)"
]
},
"hooks": {
"SessionStart": [
{
"matcher": "",
"hooks": [
{
"type": "command",
"command": "bash .claude/hooks/session-start.sh",
"timeout": 10
},
{
"type": "command",
"command": "bash .claude/hooks/detect-gaps.sh",
"timeout": 10
}
]
}
],
"PreToolUse": [
{
"matcher": "Bash",
"hooks": [
{
"type": "command",
"command": "bash .claude/hooks/validate-commit.sh",
"timeout": 15
},
{
"type": "command",
"command": "bash .claude/hooks/validate-push.sh",
"timeout": 10
}
]
}
],
"PostToolUse": [
{
"matcher": "Write|Edit",
"hooks": [
{
"type": "command",
"command": "bash .claude/hooks/validate-assets.sh",
"timeout": 10
},
{
"type": "command",
"command": "bash .claude/hooks/validate-skill-change.sh",
"timeout": 5
}
]
}
],
"Notification": What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 160 lines scan D 7e940933077d
claude-unity-game-studio is a settings file published in the GitHub repository IdoCohen560/claude-unity-game-studio (16 stars, last pushed 1mo ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it D with 2 findings (asks for root, recursive force delete). It is 100% identical to Claude-Code-Game-Studios, differing in 0 lines, and is treated as a copy.
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