Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add settings/oculus-samples/unity-mrmotifs/settingsgit clone --depth 1 https://github.com/oculus-samples/Unity-MRMotifsGrade A, and why
Unity-MRMotifs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to Unity-TheWorldBeyond — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
What it actually says
{
"$schema": "https://json.schemastore.org/claude-code-settings.json",
"extraKnownMarketplaces": {
"meta-quest": {
"source": {
"source": "github",
"repo": "meta-quest/agentic-tools"
},
"autoUpdate": true
}
},
"enabledPlugins": {
"meta-vr@meta-quest": true
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 16 lines scan A 401b3aa42bde
Unity-MRMotifs is a settings file published in the GitHub repository oculus-samples/Unity-MRMotifs (235 stars, last pushed 3mo ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. It is 100% identical to Unity-TheWorldBeyond, differing in 0 lines, and is treated as a copy.
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