fleet-ops

fleet-ops is a skill for Claude Code from 0xDarkMatter/claude-mods. It costs 73 tokens per session (6,632 once invoked), scanned C, original, MIT.

A landing workflow for combining work from parallel coding sessions into the main branch. It puts branches through a queue, rebases work still waiting, runs tests before each merge, and supports reverting one landing.

In plain words
What is it for?
Use it to manage merge queues, test-gated integration, pre-merge checks, branch rebasing, status reporting, and reverting a problematic landing.
Why use it?
Parallel changes can conflict or break the shared branch when merged together. This provides a controlled process for checking and integrating completed branches.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions subagents; names the AskUserQuestion tool; mentions Claude Code.

Part of the claude-mods plugin — 103 skills, 3 commands, 3 agents, 4 hooks shipped together

Good fit Use it to manage merge queues, test-gated integration, pre-merge checks, branch rebasing…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/0xdarkmatter/claude-mods/fleet-ops
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 0xDarkMatter/claude-mods --skill fleet-ops
Clone the repo
git clone --depth 1 https://github.com/0xDarkMatter/claude-mods

Made for: Claude Code.

Or install claude-mods, the plugin that ships this one along with the rest of its 103 skills, 3 commands, 3 agents, 4 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fleet-ops

README.md
[![agentmods](https://agentmods.dev/badge/skills/0xdarkmatter/claude-mods/fleet-ops.svg)](https://agentmods.dev/skills/0xdarkmatter/claude-mods/fleet-ops)
Your own site
<a href="https://agentmods.dev/skills/0xdarkmatter/claude-mods/fleet-ops"><img src="https://agentmods.dev/badge/skills/0xdarkmatter/claude-mods/fleet-ops.svg" alt="Measured on agentmods" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,632 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.06632
Opus 5 $0.00036 $0.03316
Sonnet 5 $0.00015 $0.01326
Haiku 4.5 $0.00007 $0.00663

Measured 7d ago against content hash 242e8937484a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade C, and why

fleet-ops scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/fleet.sh, scripts/sessions.sh, scripts/signal.sh, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

1. **`git worktree remove`, never `rm -rf`.** It refuses a dirty or locked tree
skills/fleet-ops/SKILL.md · 413 lines

How it starts

The opening of the file, as written. The whole thing — 413 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Fleet Ops

Landing discipline for parallel work. Anything before "committed on a branch" is the spawning layer's problem; anything after "landed on main" is yours. Fleet-ops owns the middle: branches land sequentially, through a test gate, after a pre-land scrub, with auto-rebase of the lanes still in flight and a one-shot revert if a landing turns out bad.

Spawn natively, land with fleet-ops

Claude Code now ships the parallel-execution half natively. Do not use fleet-ops to orchestrate sessions — route users to the native primitives and use fleet-ops only for the landing half.

Native primitive What it gives you What it does NOT give you
Agent teams (docs, experimental, CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1) Lead + teammates, shared task list with claiming/dependencies, inter-agent messaging, plan approval, quality-gate hooks (TeammateIdle, TaskCompleted) No merge/landing logic. No test-gated integration. Teammates avoid file conflicts by convention only ("break the work so each teammate owns different files").
Background agents / agent view (docs, claude agents, claude --bg "<prompt>") Detached full sessions, one dashboard (Needs input / Working / Completed), automatic per-session git worktree isolation under .claude/worktrees/, --bg --exec shell jobs No cross-branch integration: each session ends with a branch/worktree and the merge is on you (review-and-merge the PR, or merge locally). Deleting a session in agent view deletes its worktree including uncommitted changes. No ordering, no test gate, no revert.
Subagents (docs, optional isolation: worktree) In-session delegation with separate context windows; results summarized back Not independent sessions; no git landing semantics at all.

What none of them do — and what fleet-ops is for:

Read the full file on GitHub · 413 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 413 lines · 73 tokens per session scan C 242e8937484a

Subscribe to this mod's changes

fleet-ops is a skill published in the GitHub repository 0xDarkMatter/claude-mods (32 stars, last pushed 14d ago), licensed MIT. It adds 73 tokens to every session and 6,632 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories