icon-ops

icon-ops is a skill for Claude Code from 0xDarkMatter/claude-mods. It costs 227 tokens per session (3,813 once invoked), scanned A, original, MIT.

A workflow for choosing, checking, and shipping SVG icons for web interfaces. SVG is a scalable image format; the workflow covers visual consistency, colour theming, licensing, trademark concerns, delivery, and screen-reader access.

In plain words
What is it for?
Use it to select an icon library, prepare icons for inline or sprite delivery, make them respond to themes, and check accessibility and brand-use concerns.
Why use it?
It helps avoid mismatched icon sets, icons that cannot follow a theme, licensing or trademark mistakes, and icon-only controls that are unclear to assistive technology.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the claude-mods plugin — 112 skills, 3 commands, 3 agents, 4 hooks shipped together

Good fit Use it to select an icon library, prepare icons for inline or sprite delivery, make them respond to themes, and check accessibility and brand-use concerns.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/0xdarkmatter/claude-mods/icon-ops
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 0xDarkMatter/claude-mods --skill icon-ops
Clone the repo
git clone --depth 1 https://github.com/0xDarkMatter/claude-mods

Made for: Claude Code.

Or install claude-mods, the plugin that ships this one along with the rest of its 112 skills, 3 commands, 3 agents, 4 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for icon-ops

README.md
[![agentmods](https://agentmods.dev/badge/skills/0xdarkmatter/claude-mods/icon-ops/github.svg)](https://agentmods.dev/skills/0xdarkmatter/claude-mods/icon-ops)
Your own site
<a href="https://agentmods.dev/skills/0xdarkmatter/claude-mods/icon-ops"><img src="https://agentmods.dev/badge/skills/0xdarkmatter/claude-mods/icon-ops/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for icon-ops

Your own site · 80×15
<a href="https://agentmods.dev/skills/0xdarkmatter/claude-mods/icon-ops"><img src="https://agentmods.dev/badge/skills/0xdarkmatter/claude-mods/icon-ops.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 227 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,813 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00227 $0.03813
Opus 5.5 $0.00091 $0.01525
Sonnet 5.5 $0.00045 $0.00763
Haiku 4.5 $0.00023 $0.00381

Measured 1mo ago against content hash 52b7e3c7cb2d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

icon-ops scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/normalize-icon.py, tests/run.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/icon-ops/SKILL.md · 324 lines

How it starts

The opening of the file, as written. The whole thing — 324 lines — stays where its author put it; the contents beside it link to each section on GitHub.

icon-ops

Getting an icon onto a page is easy. Getting one that themes correctly, carries the right licence, matches the twelve icons beside it, and behaves for a screen reader is where the work actually is.

Helps with

An icon that won't change colour on hover, in dark mode, or when the theme switches — almost always a hardcoded #000 in the file where currentColor should be.

A UI where the icons "look off" without an obvious cause. Usually two icon sets mixed: different grid size, different stroke width, different corner language. Individually fine, together visibly wrong.

Choosing an icon set at the start of a project, when the choice is cheap, rather than after 60 icons are embedded.

Using a brand logo — GitHub, Google, a client's mark — and needing to know whether you actually may. The file licence does not answer this; trademark does.

Needing a logo for an arbitrary company that no icon set carries. That is a different category from icon sets — a runtime lookup by domain, not a committed glyph — with its own quota, caching and trademark consequences.

Icon-only buttons that a screen reader announces as "button", or announces twice. Both come from putting the accessible name in the wrong place.

Vendor SVGs carrying Inkscape/Figma metadata, fixed width/height that fights CSS, and inline styles that resist theming.

Deciding between inline SVG, a <symbol> sprite, framework components, and an icon font — and discovering too late that <img src="icon.svg"> cannot be recoloured at all.

A sprite that renders nothing in production but worked locally (the external <use> CORS trap).

Two inlined logos where the second one's gradient bleeds into the first. Both files declared id="a"; the last definition in the document wins for the whole page. Brand marks hit this constantly because they carry gradients.

Needing a mark in grey, knocked out of a dark header, or in one brand ink — and wanting to know whether to generate it or use the owner's published variant.

Read the full file on GitHub · 324 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 324 lines · 227 tokens per session scan A 52b7e3c7cb2d

Subscribe to this mod's changes

icon-ops is a skill published in the GitHub repository 0xDarkMatter/claude-mods (76 stars, last pushed 11d ago), licensed MIT. It adds 227 tokens to every session and 3,813 once invoked, about $0.0009 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-17.

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