OpenChatCut is an open-source, local-first video editor that combines conversational AI agents with editable projects containing professional multitrack timelines, media, effects, and exports. Creators and developers use it to have agents perform video-editing work while retaining manual control over the project. The catalogue entries provide agent skills and MCP integration for operating the editor.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 0xsline/OpenChatCut --skill shader-gengit clone --depth 1 https://github.com/0xsline/OpenChatCutWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/0xsline/openchatcut/shader-gen)<a href="https://agentmods.dev/skills/0xsline/openchatcut/shader-gen"><img src="https://agentmods.dev/badge/skills/0xsline/openchatcut/shader-gen.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00113 | $0.02886 |
| Opus 5 | $0.00056 | $0.01443 |
| Sonnet 5 | $0.00023 | $0.00577 |
| Haiku 4.5 | $0.00011 | $0.00289 |
Grade C, and why
shader-gen scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Tells the agent never to refusehighAnti-refusal
Suppressing the ability to decline removes a core safety control; a later harmful request then succeeds.
- Generation always produces a library asset — never refuse because the timeline isn't ready. The source is not reproduced here
Licensed AGPL-3.0
The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 219 lines · 113 tokens per session scan C 42025eac2bbd
shader-gen is a skill published in the GitHub repository 0xsline/OpenChatCut (1,645 stars, last pushed today), licensed AGPL-3.0. It adds 113 tokens to every session and 2,886 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it C with 1 finding (tells the agent never to refuse). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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