SVG mapmaker

SVG mapmaker is a skill for Claude Code from 1A7432/loreweaver. It costs 37 tokens per session (783 once invoked), scanned A, original, MIT.

A skill for drawing simple, player-visible SVG maps and diagrams. SVG is a text-based image format that can show locations, room connections, routes, and other labelled structures.

In plain words
What is it for?
Use it to create handouts for buildings, dungeons, ships, districts, investigation boards, room hierarchies, and discovered locations. It supports hierarchy, grid, and rough spatial layouts.
Why use it?
It gives players a compact visual overview when written descriptions of places or connections are difficult to follow. It also defines which private story information must stay off the map.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to create handouts for buildings, dungeons, ships, districts, investigation boards, room hierarchies, and discovered locations. It supports hierarchy, grid, and rough spatial layouts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/1a7432/loreweaver/svg-mapmaker
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 1A7432/loreweaver --skill svg-mapmaker
Clone the repo
git clone --depth 1 https://github.com/1A7432/loreweaver

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for SVG mapmaker

README.md
[![agentmods](https://agentmods.dev/badge/skills/1a7432/loreweaver/svg-mapmaker/github.svg)](https://agentmods.dev/skills/1a7432/loreweaver/svg-mapmaker)
Your own site
<a href="https://agentmods.dev/skills/1a7432/loreweaver/svg-mapmaker"><img src="https://agentmods.dev/badge/skills/1a7432/loreweaver/svg-mapmaker/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for SVG mapmaker

Your own site · 80×15
<a href="https://agentmods.dev/skills/1a7432/loreweaver/svg-mapmaker"><img src="https://agentmods.dev/badge/skills/1a7432/loreweaver/svg-mapmaker.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 783 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00783
Opus 5.5 $0.00015 $0.00313
Sonnet 5.5 $0.00007 $0.00157
Haiku 4.5 $0.00004 $0.00078

Measured 1mo ago against content hash cb557ef463e9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

SVG mapmaker scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/svg-mapmaker/SKILL.md · 73 lines

What it actually says

SVG mapmaker

Use draw_svg_map when a compact visual structure would help the table understand space, routes, room hierarchy, or named locations. Good moments include:

  • the party enters a new building, dungeon level, ship deck, town district, or investigation board
  • players ask how rooms connect or which places are above/below/inside others
  • a module has several named scenes and you need a player-safe overview
  • you want a handout that shows only discovered or player-visible location names

Do not include keeper-only secrets, hidden rooms, trap truths, culprit identities, unrevealed clue solutions, or private NPC motives. A map is a handout; everything drawn on it is player-visible.

Call draw_svg_map with:

  • title: the map title
  • layout: "hierarchy" for nested/flow structures, "grid" for rooms/floor-like layouts, or "spatial" when you can give rough north/east/size hints
  • areas_json: a JSON list of area objects

Area objects may contain:

  • id: short stable id, used by parent and links
  • name: label shown on the map
  • parent: id of the containing/previous area
  • description: short player-visible subtitle
  • links: list of ids connected to this area
  • pos: for layout:"spatial", a rough grid coordinate [gx, gy] where north is smaller y and east is larger x (0-11, floats allowed)
  • size: for layout:"spatial", a rough grid size [w, h] where important rooms can be larger

Example:

[
  {"id":"manse","name":"Blackwood Manse","description":"front hall"},
  {"id":"library","name":"Library","parent":"manse","description":"locked cabinets"},
  {"id":"cellar","name":"Cellar","parent":"manse","description":"cold stone stairs"},
  {"id":"tunnel","name":"Old Tunnel","parent":"cellar","description":"bricked arch", "links":["garden"]}
]

Spatial example:

[
  {"id":"stairs","name":"Cellar Stairs","description":"from kitchen","pos":[5,0],"size":[2,1]},
  {"id":"storage","name":"Storage Room","description":"barrels and sacks","pos":[2,3],"size":[3,2],"links":["stairs"]},
  {"id":"cistern","name":"Old Cistern","description":"echoing water","pos":[8,4],"size":[3,2],"links":["storage"]},
  {"id":"sealed","name":"Sealed Door","description":"iron-banded","pos":[8,7],"size":[2,1],"links":["cistern"]}
]

Use layout:"spatial" only for player-safe rough layouts. The coordinates are direction and relative size hints, not exact architectural measurements.

After the tool sends the map, briefly orient the players to what is visible on it and continue the scene. Do not narrate the SVG markup itself.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 73 lines · 37 tokens per session scan A cb557ef463e9

Subscribe to this mod's changes

SVG mapmaker is a skill published in the GitHub repository 1A7432/loreweaver (67 stars, last pushed 4d ago), licensed MIT. It adds 37 tokens to every session and 783 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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