Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 2233admin/design-pipeline --skill after-effectsgit clone --depth 1 https://github.com/2233admin/design-pipelineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/2233admin/design-pipeline/after-effects)<a href="https://agentmods.dev/skills/2233admin/design-pipeline/after-effects"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/after-effects/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/after-effects"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/after-effects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00242 | $0.01822 |
| Opus 5 | $0.00121 | $0.00911 |
| Sonnet 5 | $0.00048 | $0.00364 |
| Haiku 4.5 | $0.00024 | $0.00182 |
Grade A, and why
after-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to after-effects — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.
After Effects
After Effects is GUI software, so this skill delivers knowledge and ready-to-paste assets — expressions, rig setups, export checklists, diagnostic flows, naming schemes, and ExtendScript — rather than a rendered file. It is a hub covering four domains; route to the matching reference for depth and complete recipes.
Routing
| If the user wants to… | Go to |
|---|---|
| Write/debug an expression, rig sliders & nulls, build a MOGRT, export to Lottie | references/expressions.md (deep cookbook in references/expression-library.md) |
| Choose a codec/container, export with alpha, fix a black background, set bitrate, recover H.264 | references/export-recipes.md |
| Fix slow/laggy previews, slow renders, crashes, freezes, out-of-memory | references/performance-triage.md |
| Organize the project, relink missing footage, set naming/folders, batch-automate with .jsx | references/project-hygiene.md |
The .jsx automation scripts live in scripts/.
Expressions & rigging
Expressions are JavaScript evaluated on the property they are pasted on; value is that property's value, time is comp time in seconds, and index, thisLayer, thisComp are in scope. An expression overrides keyframes unless it incorporates value.
wiggle(2, 30); // 2 wiggles/sec, amplitude 30 (property units)
loopOut("cycle"); // repeat keyframed range forever; "pingpong" / "offset" / "continue"
seedRandom(index, true); // stable-but-unique per layer (timeless) before random()/wiggle()
thisComp.layer("Lead").transform.position.valueAtTime(time - 0.2 * index); // staggered echo
Inertial bounce (overshoot/settle after the last keyframe) and the full loop/wiggle/rigging set are in references/expressions.md.
Rig controllable motion: add a null with Slider / Checkbox / Color / Angle / Point control effects, then reference them and parent transforms to drive many layers from one.
ctrl = thisComp.layer("Controls");
amt = ctrl.effect("Intensity")("Slider"); // Checkbox → 1/0, Color → [r,g,b,a]
value * amt;
What ships with it
9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- README.md 0 B
- references/export-recipes.md 10 KB
- references/expression-library.md 6.9 KB
- references/expressions.md 5.9 KB
- references/performance-triage.md 11 KB
- references/project-hygiene.md 11 KB
- scripts/apply-effect-to-layers.jsx 1.6 KB
- scripts/batch-rename.jsx 1.1 KB
- scripts/sequential-offset.jsx 1.4 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 85 lines · 242 tokens per session scan A 161bbd861954
after-effects is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 6d ago), licensed MIT. It adds 242 tokens to every session and 1,822 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to after-effects, differing in 0 lines, and is treated as a copy.
Other skills, from other repositories
omd-apply
A skill that applies a project's DESIGN.md file as visual and brand guidance for interface work. It covers components, colors, fonts, layout, copy, motion, and visual assets.
ss-review
Review UI code for design system compliance, accessibility, and best practices.
ss-pattern
Generate a composed UI pattern from the active StyleSeed grammar and brand recipe using existing primitives.
cicd-integration
Generate CI/CD pipeline configurations that automate design system quality checks — token validation, component linting, visual regression, accessibility scanning, and release gating. Produces ready-to-use pipeline files for GitHub Actions, GitLab CI, CircleCI, or Bitbucket Pipelines, configured to enforce the…
system-benchmark
Benchmark a design system against industry standards and comparable public systems, producing a qualitative comparison across dimensions with specific, named reference points. Goes beyond an internal health assessment to answer 'how does our system compare to what good looks like out there?' Trigger when someone says…
session-memory
Persist and recall findings across skill runs within and between sessions, building a cumulative knowledge base of what has been discovered about a design system. This is the cross-skill memory layer — it saves what was found, when, and by which skill, so future runs can compare, correlate, and avoid repeating work.…