Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 2233admin/design-pipeline --skill animation-on-scrollgit clone --depth 1 https://github.com/2233admin/design-pipelineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/2233admin/design-pipeline/animation-on-scroll)<a href="https://agentmods.dev/skills/2233admin/design-pipeline/animation-on-scroll"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/animation-on-scroll/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/animation-on-scroll"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/animation-on-scroll.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00045 | $0.00860 |
| Opus 5 | $0.00023 | $0.00430 |
| Sonnet 5 | $0.00009 | $0.00172 |
| Haiku 4.5 | $0.00005 | $0.00086 |
Grade A, and why
animation-on-scroll scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to animation-on-scroll — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Animation On Scroll Skill
Workflow
- Confirm animation style, timing, and whether animations should run once or repeat.
- Provide the keyframes + JS observer snippet and the exact Tailwind class to apply.
- Offer focused tweaks only (threshold, rootMargin, duration, delay, transform/blur values).
Usage checklist
- Insert the JS snippet in the
<head>after the keyframes. - Add the animation class and
animate-on-scrollto elements. - Ensure your keyframes name matches the Tailwind animation reference.
IntersectionObserver trigger
<script>
/*
Sequence animation on scroll when visible. Requires Animation Keyframe. Usage:
1) Insert this code in the <head> along with the Animation Keyframe code.
2) Add to Tailwind Classes: [animation:animationIn_0.8s_ease-out_0.1s_both] animate-on-scroll
*/
(function () {
// Inject CSS for paused/running states
const style = document.createElement("style");
style.textContent = `
/* Default: paused */
.animate-on-scroll { animation-play-state: paused !important; }
/* Activated by JS */
.animate-on-scroll.animate { animation-play-state: running !important; }
`;
document.head.appendChild(style);
const once = true;
if (!window.__inViewIO) {
window.__inViewIO = new IntersectionObserver((entries) => {
entries.forEach((entry) => {
if (entry.isIntersecting) {
entry.target.classList.add("animate");
if (once) window.__inViewIO.unobserve(entry.target);
}
});
}, { threshold: 0.2, rootMargin: "0px 0px -10% 0px" });
}
window.initInViewAnimations = function (selector = ".animate-on-scroll") {
document.querySelectorAll(selector).forEach((el) => {
window.__inViewIO.observe(el); // observing twice is a no-op
});
};
document.addEventListener("DOMContentLoaded", () => initInViewAnimations());
})();
</script>
Keyframes
<style>
/*
Sequence animation intro. Usage:
1) Insert this code in the <head>
2) Add to Tailwind Classes: [animation:animationIn_0.8s_ease-out_0.1s_both]
*/
@keyframes animationIn {
0% {
opacity: 0;
transform: translateY(30px);
filter: blur(8px);
}
100% {
opacity: 1;
transform: translateY(0);
filter: blur(0px);
}
}
</style>
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 111 lines · 45 tokens per session scan A 4c9c795a9d5d
animation-on-scroll is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 7d ago), licensed MIT. It adds 45 tokens to every session and 860 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to animation-on-scroll, differing in 0 lines, and is treated as a copy.
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