Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 2233admin/design-pipeline --skill beam-glow-statesgit clone --depth 1 https://github.com/2233admin/design-pipelineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/2233admin/design-pipeline/beam-glow-states)<a href="https://agentmods.dev/skills/2233admin/design-pipeline/beam-glow-states"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/beam-glow-states/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/beam-glow-states"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/beam-glow-states.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00082 | $0.03226 |
| Opus 5 | $0.00041 | $0.01613 |
| Sonnet 5 | $0.00016 | $0.00645 |
| Haiku 4.5 | $0.00008 | $0.00323 |
Grade A, and why
beam-glow-states scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to beam-glow-states — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 342 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Beam Glow States
Use the beam as a decorative state accent. Keep the state understandable through text, shape, contrast, and the correct semantic attribute when the animation is absent.
The API below was verified against border-beam 1.3.0. Recheck the official README and exported types when the installed version changes.
Install and import
Install the same package with the repository's package manager:
npm install border-beam
pnpm add border-beam
yarn add border-beam
bun add border-beam
The package requires React and React DOM 18 or newer. It ships ESM, CommonJS, and TypeScript declarations. It injects component-scoped styles, so do not import a separate CSS file.
Prefer the named import:
import { BorderBeam } from "border-beam";
import type {
BorderBeamProps,
BorderBeamSize,
BorderBeamTheme,
BorderBeamColorVariant,
} from "border-beam";
The default component export is also supported:
import BorderBeam from "border-beam";
In a Next.js App Router project, render it from a client component because it uses React state, effects, observers, and animation frames:
"use client";
import { BorderBeam } from "border-beam";
Choose the effect
size |
Motion | Best use |
|---|---|---|
sm |
Compact traveling border | Icon buttons, pills, compact controls |
md |
Full traveling border | Selected cards, current panels, primary active surfaces |
line |
Traveling bottom edge | Search, prompt, input, progress, or command surfaces |
pulse-inner |
Contained breathing glow | Loading cards, processing panels, persistent selected states |
pulse-outside |
Outward breathing halo | One prominent active task or hero control with room to bloom |
Use these defaults by state:
- Loading or processing:
pulse-inner,strength={0.55}to0.75,duration={2.3}to3. - Selected or current:
mdorpulse-inner,strength={0.3}to0.55,duration={3.2}to5. - Focus or short active feedback:
smorline,strength={0.35}to0.6. - High-priority live task:
pulse-outside,strength={0.45}to0.7; allow only one in a view.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 342 lines · 82 tokens per session scan A 64f45d22ad82
beam-glow-states is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 9d ago), licensed MIT. It adds 82 tokens to every session and 3,226 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to beam-glow-states, differing in 0 lines, and is treated as a copy.
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