beam-glow-states

beam-glow-states is a skill for Codex from 2233admin/design-pipeline. It costs 82 tokens per session (3,226 once invoked), scanned A, a copy of beam-glow-states, MIT.

A React UI pattern for adding an animated glowing border to loading, selected, focused, pressed, or active elements. The glow uses the border-beam package and should support clear non-animated states.

In plain words
What is it for?
Use it to show status or focus on cards, buttons, inputs, tabs, options, task panels, and agent interfaces.
Why use it?
It gives users a visual cue about what a control or task is doing without relying on animation alone.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to show status or focus on cards, buttons, inputs, tabs, options, task panels, and agent interfaces.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/2233admin/design-pipeline/beam-glow-states
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 2233admin/design-pipeline --skill beam-glow-states
Clone the repo
git clone --depth 1 https://github.com/2233admin/design-pipeline

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for beam-glow-states

README.md
[![agentmods](https://agentmods.dev/badge/skills/2233admin/design-pipeline/beam-glow-states/github.svg)](https://agentmods.dev/skills/2233admin/design-pipeline/beam-glow-states)
Your own site
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/beam-glow-states"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/beam-glow-states/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for beam-glow-states

Your own site · 80×15
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/beam-glow-states"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/beam-glow-states.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,226 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.03226
Opus 5 $0.00041 $0.01613
Sonnet 5 $0.00016 $0.00645
Haiku 4.5 $0.00008 $0.00323

Measured 8d ago against content hash 64f45d22ad82, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

beam-glow-states scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to beam-glow-states — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skill/references/mengto-skills/upstream/agent-skills/web-design/beam-glow-states/SKILL.md · 342 lines

How it starts

The opening of the file, as written. The whole thing — 342 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Beam Glow States

Use the beam as a decorative state accent. Keep the state understandable through text, shape, contrast, and the correct semantic attribute when the animation is absent.

The API below was verified against border-beam 1.3.0. Recheck the official README and exported types when the installed version changes.

Install and import

Install the same package with the repository's package manager:

npm install border-beam
pnpm add border-beam
yarn add border-beam
bun add border-beam

The package requires React and React DOM 18 or newer. It ships ESM, CommonJS, and TypeScript declarations. It injects component-scoped styles, so do not import a separate CSS file.

Prefer the named import:

import { BorderBeam } from "border-beam";
import type {
  BorderBeamProps,
  BorderBeamSize,
  BorderBeamTheme,
  BorderBeamColorVariant,
} from "border-beam";

The default component export is also supported:

import BorderBeam from "border-beam";

In a Next.js App Router project, render it from a client component because it uses React state, effects, observers, and animation frames:

"use client";

import { BorderBeam } from "border-beam";

Choose the effect

size Motion Best use
sm Compact traveling border Icon buttons, pills, compact controls
md Full traveling border Selected cards, current panels, primary active surfaces
line Traveling bottom edge Search, prompt, input, progress, or command surfaces
pulse-inner Contained breathing glow Loading cards, processing panels, persistent selected states
pulse-outside Outward breathing halo One prominent active task or hero control with room to bloom

Use these defaults by state:

  • Loading or processing: pulse-inner, strength={0.55} to 0.75, duration={2.3} to 3.
  • Selected or current: md or pulse-inner, strength={0.3} to 0.55, duration={3.2} to 5.
  • Focus or short active feedback: sm or line, strength={0.35} to 0.6.
  • High-priority live task: pulse-outside, strength={0.45} to 0.7; allow only one in a view.

Read the full file on GitHub · 342 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 342 lines · 82 tokens per session scan A 64f45d22ad82

Subscribe to this mod's changes

beam-glow-states is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 9d ago), licensed MIT. It adds 82 tokens to every session and 3,226 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to beam-glow-states, differing in 0 lines, and is treated as a copy.