build-threejs-scroll-worlds

build-threejs-scroll-worlds is a skill for Codex from 2233admin/design-pipeline. It costs 105 tokens per session (3,925 once invoked), scanned A, a copy of build-threejs-scroll-worlds, MIT.

A guide for building one persistent interactive 3D world that changes as the user scrolls through authored story chapters.

In plain words
What is it for?
Use it for 3D product stories, interactive portfolios, and scroll-based WebGL experiences where real objects and camera movement must remain spatially connected.
Why use it?
It keeps the camera, objects, lighting, atmosphere, and scene continuity alive across the page instead of switching between unrelated 3D sections.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Codex.

Good fit Use it for 3D product stories, interactive portfolios, and scroll-based WebGL experiences where real objects and camera movement must remain spatially connected.

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Install with agentmods
npx agentmods add skills/2233admin/design-pipeline/build-threejs-scroll-worlds
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 2233admin/design-pipeline --skill build-threejs-scroll-worlds
Clone the repo
git clone --depth 1 https://github.com/2233admin/design-pipeline

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for build-threejs-scroll-worlds

README.md
[![agentmods](https://agentmods.dev/badge/skills/2233admin/design-pipeline/build-threejs-scroll-worlds/github.svg)](https://agentmods.dev/skills/2233admin/design-pipeline/build-threejs-scroll-worlds)
Your own site
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/build-threejs-scroll-worlds"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/build-threejs-scroll-worlds/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for build-threejs-scroll-worlds

Your own site · 80×15
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/build-threejs-scroll-worlds"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/build-threejs-scroll-worlds.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 105 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,925 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00105 $0.03925
Opus 5 $0.00053 $0.01962
Sonnet 5 $0.00021 $0.00785
Haiku 4.5 $0.00011 $0.00392

Measured 5d ago against content hash bb36c79ff435, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

build-threejs-scroll-worlds scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (demo/secret-pathways-assets/three.min.js, references/scroll-conductor.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to build-threejs-scroll-worlds — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skill/references/mengto-skills/upstream/agent-skills/web-design/build-threejs-scroll-worlds/SKILL.md · 310 lines

How it starts

The opening of the file, as written. The whole thing — 310 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Build Three.js Scroll Worlds

Build one detailed real-time world and use native document scroll as its deterministic conductor. Keep the renderer, scene graph, and spatial continuity alive while camera composition, light, fog, animation, copy, and interaction focus move through authored chapters.

The mechanism is one persistent Three.js world + one normalized reversible scroll state. If removing either makes the experience collapse into stacked sections, this skill applies.

The exact Kage demo proves the quality bar; it is staging, not a mandatory subject or layout. Use its detailed anatomy only when the requested direction benefits from it: references/kage-anatomy.md.

Route the request correctly

  • Use threejs for a single interactive scene with no scroll-authored journey.
  • Use scroll-world-storytelling when deciding between real-time 3D, pre-rendered video, and DOM-first storytelling.
  • Use scroll-scrubbed-visual-sequence for a video or image sequence whose time is scrubbed by scroll.
  • Use cinematic-scroll-storytelling for DOM-first GSAP/Lenis choreography.
  • Use this skill when objects must remain truly spatial and interactive while scroll moves through several compositions in one live WebGL world.

Do not disguise a video as Three.js. The public oso95/scroll-world project, reviewed at commit 71cc36d, is a strong reference for intake, scene ledgers, budget gates, mobile-specific composition, config-driven playback, and seam QA, but its renderer is a pre-generated video chain. This skill adopts those structural strengths while retaining real geometry, materials, lighting, raycasting, and camera control.

Read the build references

Before implementing a new world, read:

Read the full file on GitHub · 310 lines

Files

What ships with it

25 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 310 lines · 105 tokens per session scan A bb36c79ff435

Subscribe to this mod's changes

build-threejs-scroll-worlds is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 6d ago), licensed MIT. It adds 105 tokens to every session and 3,925 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to build-threejs-scroll-worlds, differing in 0 lines, and is treated as a copy.

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