cobejs

cobejs is a skill for Claude Code, Codex from 2233admin/design-pipeline. It costs 31 tokens per session (651 once invoked), scanned A, a copy of cobejs, MIT.

A small JavaScript library for displaying an interactive spinning globe in a canvas, including rotation, location markers, and visual settings.

In plain words
What is it for?
Use it for hero sections or about pages that show a rotating globe with markers for places, offices, customers, or other locations.
Why use it?
It avoids setting up a larger 3D framework when a page only needs a focused globe that can respond to interaction and resize correctly.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for hero sections or about pages that show a rotating globe with markers for places, offices, customers, or other locations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/2233admin/design-pipeline/cobejs
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 2233admin/design-pipeline --skill cobejs
Clone the repo
git clone --depth 1 https://github.com/2233admin/design-pipeline

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cobejs

README.md
[![agentmods](https://agentmods.dev/badge/skills/2233admin/design-pipeline/cobejs/github.svg)](https://agentmods.dev/skills/2233admin/design-pipeline/cobejs)
Your own site
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/cobejs"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/cobejs/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cobejs

Your own site · 80×15
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/cobejs"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/cobejs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 651 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00651
Opus 5 $0.00015 $0.00326
Sonnet 5 $0.00006 $0.00130
Haiku 4.5 $0.00003 $0.00065

Measured 6d ago against content hash 4f050b7495a5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

cobejs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to cobejs — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skill/references/mengto-skills/upstream/agent-skills/web-design/cobejs/SKILL.md · 83 lines

How it starts

The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.

cobe.js — Lightweight WebGL Globe Skill

When to use

  • A “spinning globe” / location markers in hero or about pages
  • You want a small, focused globe lib (not full three.js)
  • Decorative + interactive (markers, rotation) with minimal setup

Key APIs/patterns

  • Core:
    • import createGlobe from "cobe"
    • const globe = createGlobe(canvas, { ...options, onRender(state) { ... } })
  • Important options (common):
    • devicePixelRatio, width, height
    • phi, theta (rotation angles)
    • scale, dark, diffuse
    • baseColor, markerColor, glowColor
    • markers: [{ location: [lat, lon], size, color? }]
  • Lifecycle:
    • globe.toggle() pauses RAF
    • globe.destroy() removes instance

Common pitfalls

  • Canvas sizing mismatch
    • Set CSS size AND set canvas width/height scaled for DPR.
  • Not updating on resize
    • Recompute width/height and recreate or update params.
  • Too high DPR on mobile
    • Clamp DPR to 1–2.

Quick recipe: responsive globe with markers

import createGlobe from "cobe";

const canvas = document.getElementById("cobe");
let phi = 0;

function setup() {
  const rect = canvas.getBoundingClientRect();
  const dpr = Math.min(window.devicePixelRatio, 2);
  canvas.width = Math.round(rect.width * dpr);
  canvas.height = Math.round(rect.height * dpr);

  const globe = createGlobe(canvas, {
    devicePixelRatio: dpr,
    width: canvas.width,
    height: canvas.height,
    phi: 0,
    theta: 0.2,
    dark: 0,
    diffuse: 1.2,
    scale: 1,
    mapSamples: 16000,
    mapBrightness: 6,
    baseColor: [0.2, 0.2, 0.25],
    glowColor: [1, 1, 1],
    markerColor: [0.8, 0.5, 1],
    markers: [{ location: [1.3521, 103.8198], size: 0.08 }],
    onRender: (state) => {
      state.phi = phi;
      phi += 0.01;
    },
  });

  return globe;
}

let globe = setup();
window.addEventListener("resize", () => {
  globe.destroy();
  globe = setup();
});

What to ask the user

  • Globe size and placement (hero, section, card)?
  • Marker locations + colors (brand-aligned)?
  • Interaction needs (drag to rotate vs. ambient spin)?

Read the full file on GitHub · 83 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 83 lines · 31 tokens per session scan A 4f050b7495a5

Subscribe to this mod's changes

cobejs is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 7d ago), licensed MIT. It adds 31 tokens to every session and 651 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to cobejs, differing in 0 lines, and is treated as a copy.

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