color-motion

color-motion is a skill for Claude Code from 2233admin/design-pipeline. It costs 123 tokens per session (3,052 once invoked), scanned A, a copy of color-motion, MIT.

A guide to choosing and animating colours for motion design and video. It covers palettes, gradients, colour transitions, mood grading, and colour-management problems in After Effects.

In plain words
What is it for?
Use it to create palettes, gradient backgrounds, animated theme changes, colour transitions, and mood-consistent video grades.
Why use it?
It helps prevent muddy gradients, washed-out renders, inconsistent colours, and palettes with too many competing hues. It also turns colour choices into exact values and animation settings.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the motion-design-skills plugin — 9 skills shipped together

Good fit Use it to create palettes, gradient backgrounds, animated theme changes, colour transitions, and mood-consistent video grades.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/2233admin/design-pipeline/color-motion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 2233admin/design-pipeline --skill color-motion
Clone the repo
git clone --depth 1 https://github.com/2233admin/design-pipeline

Made for: Claude Code.

Or install motion-design-skills, the plugin that ships this one along with the rest of its 9 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for color-motion

README.md
[![agentmods](https://agentmods.dev/badge/skills/2233admin/design-pipeline/color-motion/github.svg)](https://agentmods.dev/skills/2233admin/design-pipeline/color-motion)
Your own site
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/color-motion"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/color-motion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for color-motion

Your own site · 80×15
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/color-motion"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/color-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 123 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,052 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00123 $0.03052
Opus 5 $0.00062 $0.01526
Sonnet 5 $0.00025 $0.00610
Haiku 4.5 $0.00012 $0.00305

Measured 5d ago against content hash 8c7fcf06c25e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

color-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to color-motion — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skill/references/iart-motion-skills/upstream/motion-design-skills/skills/color-motion/SKILL.md · 176 lines

How it starts

The opening of the file, as written. The whole thing — 176 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Color in Motion

Choose, pair, and animate color for motion design: building restrained palettes, constructing gradients that read as premium, interpolating colors in perceptually-uniform spaces, and grading a piece for mood and consistency. Produces palettes with exact OKLCH/hex values, gradient CSS/code, and transition parameters.

When to use

  • Picking or pairing a palette for a motion or video piece.
  • Building gradient backgrounds (mesh, noise, animated drift).
  • Animating color transitions (button states, theme switch, loaders).
  • Grading a video for mood, or fixing dull/gray gradient interpolation.
  • Fixing washed-out, gamma-shifted, or platform-inconsistent After Effects renders, and choosing correct per-platform export/color tags.

Core techniques

1. Build a restrained palette

Limit hues. A strong motion palette is 1 primary + 1 accent + 2-3 neutrals. Derive contrast and depth from lightness and chroma, not from adding more hues. Extra hues fight for attention and read as amateur.

In dark scenes, make the accent pop with low-to-moderate chroma and high lightness rather than maximum saturation — a blown-out saturated accent vibrates and looks cheap on dark backgrounds.

Use OKLCH to reason about color: oklch(L C H) where L is perceptual lightness (0-1), C is chroma (0 ≈ 0.37 max), H is hue angle (0-360). Holding L and C constant while rotating H gives hues of genuinely equal visual weight — impossible to do reliably in HSL.

Primary:   oklch(0.62 0.19 264)   /* confident blue */
Accent:    oklch(0.78 0.17 50)    /* warm amber, lighter so it pops */
Neutral-0: oklch(0.97 0.005 264)  /* near-white, faint hue tint */
Neutral-1: oklch(0.55 0.01 264)
Neutral-2: oklch(0.18 0.015 264)  /* near-black, same hue family */

Tinting neutrals slightly toward the primary hue (tiny chroma) unifies the frame; pure gray neutrals next to colored elements look disconnected.

2. Interpolate in OKLCH or Lab — never raw sRGB

Linearly interpolating two colors in sRGB passes through a desaturated, often gray or muddy midpoint (blue->yellow goes through gray; blue->red through muddy purple). Perceptual spaces (OKLCH, OKLab, CIE Lab) keep midpoints vivid and lightness even.

Read the full file on GitHub · 176 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 176 lines · 123 tokens per session scan A 8c7fcf06c25e

Subscribe to this mod's changes

color-motion is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 6d ago), licensed MIT. It adds 123 tokens to every session and 3,052 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to color-motion, differing in 0 lines, and is treated as a copy.

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