dither-laser-dark-mode

dither-laser-dark-mode is a skill for Claude Code, Codex from 2233admin/design-pipeline. It costs 33 tokens per session (859 once invoked), scanned A, a copy of dither-laser-dark-mode, MIT.

A dark interface design system combining near-black surfaces, subtle ordered-dither texture, and a thin accent-colored laser atmosphere.

In plain words
What is it for?
It helps design dark backgrounds, panels, controls, borders, spacing, and restrained motion around a laser motif.
Why use it?
It creates material depth and a unified technical look without making the laser effect dominate the interface.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps design dark backgrounds, panels, controls, borders, spacing, and restrained motion around a laser motif.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/2233admin/design-pipeline/dither-laser-dark-mode
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 2233admin/design-pipeline --skill dither-laser-dark-mode
Clone the repo
git clone --depth 1 https://github.com/2233admin/design-pipeline

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dither-laser-dark-mode

README.md
[![agentmods](https://agentmods.dev/badge/skills/2233admin/design-pipeline/dither-laser-dark-mode/github.svg)](https://agentmods.dev/skills/2233admin/design-pipeline/dither-laser-dark-mode)
Your own site
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/dither-laser-dark-mode"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/dither-laser-dark-mode/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for dither-laser-dark-mode

Your own site · 80×15
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/dither-laser-dark-mode"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/dither-laser-dark-mode.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 859 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00859
Opus 5 $0.00016 $0.00430
Sonnet 5 $0.00007 $0.00172
Haiku 4.5 $0.00003 $0.00086

Measured 8d ago against content hash afbf1b3161ea, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

dither-laser-dark-mode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to dither-laser-dark-mode — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skill/references/mengto-skills/upstream/agent-skills/web-design/dither-laser-dark-mode/SKILL.md · 53 lines

How it starts

The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Dither Laser Dark Mode Skill

Use When

  • Create a dark premium design system that combines near-black surfaces, subtle ordered-dither texture, and a thin accent-colored laser atmosphere.

Workflow

Scope

  • Apply this as a full design-system direction across background, surfaces, panels, controls, spacing, borders, and motion.
  • Use it when the interface should feel premium, technical, atmospheric, and dark, with a restrained laser motif and subtle dither texture.
  • This is not just a background effect. The whole UI should feel unified around dark-mode depth, precise framing, and luminous accent restraint.

Visual target

  • Build the interface on a near-black or charcoal foundation with premium dark surfaces layered above it.
  • Introduce a subtle ordered-dither, coarse pixel, or soft digital grain texture in the background or low-priority surface layers so the darkness feels material instead of flat.
  • Use a thin laser beam or scanning-line atmosphere as a focused visual motif, tinted with the design's primary or strongest accent color rather than a hardcoded blue.
  • Keep the laser cinematic and restrained: a narrow white-hot core, soft accent halo, and light volumetric haze or bloom around it, not a thick neon bar.
  • Pair the atmospheric background with crisp panels, glass-dark cards, muted strokes, border gradients, and selective glow so the UI feels like a polished command surface.

Implementation guidance

  • Use dark surfaces with subtle tonal separation: deep black base, slightly lifted panels, quiet translucent overlays, and thin white or accent-tinted borders.
  • Apply dither or grain sparingly in the backdrop, large empty regions, or secondary fills. It should add texture and mood without making the interface noisy or retro-gamey.
  • If using WebGL, canvas, or shader layers, keep them fixed behind the UI with pointer-events: none and place content on a higher stacking context.
  • Derive the laser glow, smoky haze, or bloom from the active accent color, but keep the brightest laser core close to white for clarity.
  • Use the laser as a compositional anchor: center line, offset beam, corner convergence, or background sweep. It should support hierarchy, not overpower content.
  • Panels, dashboards, and navigation should use precise spacing, subtle blur, dim highlights, and understated elevation rather than loud glassmorphism or generic cards.

Read the full file on GitHub · 53 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 53 lines · 33 tokens per session scan A afbf1b3161ea

Subscribe to this mod's changes

dither-laser-dark-mode is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 9d ago), licensed MIT. It adds 33 tokens to every session and 859 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to dither-laser-dark-mode, differing in 0 lines, and is treated as a copy.

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