Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 2233admin/design-pipeline --skill dither-laser-dark-modegit clone --depth 1 https://github.com/2233admin/design-pipelineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/2233admin/design-pipeline/dither-laser-dark-mode)<a href="https://agentmods.dev/skills/2233admin/design-pipeline/dither-laser-dark-mode"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/dither-laser-dark-mode/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/dither-laser-dark-mode"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/dither-laser-dark-mode.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00033 | $0.00859 |
| Opus 5 | $0.00016 | $0.00430 |
| Sonnet 5 | $0.00007 | $0.00172 |
| Haiku 4.5 | $0.00003 | $0.00086 |
Grade A, and why
dither-laser-dark-mode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to dither-laser-dark-mode — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Dither Laser Dark Mode Skill
Use When
- Create a dark premium design system that combines near-black surfaces, subtle ordered-dither texture, and a thin accent-colored laser atmosphere.
Workflow
Scope
- Apply this as a full design-system direction across background, surfaces, panels, controls, spacing, borders, and motion.
- Use it when the interface should feel premium, technical, atmospheric, and dark, with a restrained laser motif and subtle dither texture.
- This is not just a background effect. The whole UI should feel unified around dark-mode depth, precise framing, and luminous accent restraint.
Visual target
- Build the interface on a near-black or charcoal foundation with premium dark surfaces layered above it.
- Introduce a subtle ordered-dither, coarse pixel, or soft digital grain texture in the background or low-priority surface layers so the darkness feels material instead of flat.
- Use a thin laser beam or scanning-line atmosphere as a focused visual motif, tinted with the design's primary or strongest accent color rather than a hardcoded blue.
- Keep the laser cinematic and restrained: a narrow white-hot core, soft accent halo, and light volumetric haze or bloom around it, not a thick neon bar.
- Pair the atmospheric background with crisp panels, glass-dark cards, muted strokes, border gradients, and selective glow so the UI feels like a polished command surface.
Implementation guidance
- Use dark surfaces with subtle tonal separation: deep black base, slightly lifted panels, quiet translucent overlays, and thin white or accent-tinted borders.
- Apply dither or grain sparingly in the backdrop, large empty regions, or secondary fills. It should add texture and mood without making the interface noisy or retro-gamey.
- If using WebGL, canvas, or shader layers, keep them fixed behind the UI with
pointer-events: noneand place content on a higher stacking context. - Derive the laser glow, smoky haze, or bloom from the active accent color, but keep the brightest laser core close to white for clarity.
- Use the laser as a compositional anchor: center line, offset beam, corner convergence, or background sweep. It should support hierarchy, not overpower content.
- Panels, dashboards, and navigation should use precise spacing, subtle blur, dim highlights, and understated elevation rather than loud glassmorphism or generic cards.
What ships with it
13 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- demo/assets/page-01-photo-1542224566-6e85f2e6772f.jpg 1209 KB
- demo/assets/page-02-photo-1518732714860-b62714ce0c59.jpg 182 KB
- demo/assets/page-03-photo-1596394516093-501ba68a0ba6.jpg 257 KB
- demo/assets/page-04-photo-1587061949409-02df41d5e562.jpg 521 KB
- demo/assets/page-05-photo-1522708323590-d24dbb6b0267.jpg 233 KB
- demo/assets/page-06-photo-1464822759023-fed622ff2c3b.jpg 429 KB
- demo/assets/page-07-photo-1544161515-4ab6ce6db874.jpg 188 KB
- demo/assets/page-08-photo-1555396273-367ea4eb4db5.jpg 563 KB
- demo/assets/source-preview.jpg 25 KB
- demo/index.html 59 KB
- demo/preview.jpg 134 KB
- demo/PROMPT.md 3.3 KB
- demo/source.json 4.7 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 53 lines · 33 tokens per session scan A afbf1b3161ea
dither-laser-dark-mode is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 9d ago), licensed MIT. It adds 33 tokens to every session and 859 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to dither-laser-dark-mode, differing in 0 lines, and is treated as a copy.
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