isometric-animation

isometric-animation is a skill for Claude Code from 2233admin/design-pipeline. It costs 110 tokens per session (2,894 once invoked), scanned A, a copy of isometric-animation, MIT.

A method for building animated isometric scenes: drawings with equal-looking angled axes that show depth without normal perspective. It supports stacked layers, exploded diagrams, grids, and gentle camera movement.

In plain words
What is it for?
Use it for 2.5D explainers, UI walkthroughs, technical-stack towers, server-rack scenes, and exploded-view diagrams.
Why use it?
It gives diagrams and product explanations a consistent three-dimensional look while keeping their structure easy to read.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the explainer-video-skills plugin — 5 skills shipped together

Good fit Use it for 2.5D explainers, UI walkthroughs, technical-stack towers, server-rack scenes, and exploded-view diagrams.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/2233admin/design-pipeline/isometric-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 2233admin/design-pipeline --skill isometric-animation
Clone the repo
git clone --depth 1 https://github.com/2233admin/design-pipeline

Made for: Claude Code.

Or install explainer-video-skills, the plugin that ships this one along with the rest of its 5 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for isometric-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/2233admin/design-pipeline/isometric-animation/github.svg)](https://agentmods.dev/skills/2233admin/design-pipeline/isometric-animation)
Your own site
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/isometric-animation"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/isometric-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for isometric-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/isometric-animation"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/isometric-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 110 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,894 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00110 $0.02894
Opus 5 $0.00055 $0.01447
Sonnet 5 $0.00022 $0.00579
Haiku 4.5 $0.00011 $0.00289

Measured 6d ago against content hash 7ef259e68a51, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

isometric-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to isometric-animation — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skill/references/iart-motion-skills/upstream/explainer-video-skills/skills/isometric-animation/SKILL.md · 179 lines

How it starts

The opening of the file, as written. The whole thing — 179 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Isometric (2.5D) Animation

Isometric scenes give explainers, UI walkthroughs, and infographics a built, dimensional feel without true perspective: equal-foreshortened axes, stacked Z layers, extruded blocks, exploded diagrams. The look is geometric and deliberate — depth comes from consistent axes and per-face shading, motion from revealing structure one layer at a time.

When to use

  • 2.5D scenes for explainers, product UI, or "how it works" infographics.
  • Stacked layers / floors / a tech-stack tower that builds bottom-up.
  • Extruded blocks, isometric grids, isometric city/server-rack scenes.
  • Exploded-view diagrams that pull apart along Z and reassemble.
  • A static iso illustration that needs gentle life: camera drift, parallax, hover lift.

Projection: get the axes right first

Two conventions — pick one and never mix:

  • True isometric — all three axes 120° apart; on screen the X/Y ground axes run at ±30° from horizontal. This is the math-correct iso. Use for CSS/Three.js.
  • 2:1 dimetric ("pixel-art iso") — tiles drawn 2 wide : 1 tall, so axes sit at ~26.57° (atan(0.5)). Cleaner pixels, the game-art default. Use for tile/sprite scenes.

For DOM/SVG the fastest true-iso plane is a CSS 3D transform on a perspective: none (orthographic-feeling) container:

.scene { transform-style: preserve-3d; }
/* rotate a flat plane onto the iso ground */
.iso-plane { transform: rotateX(60deg) rotateZ(45deg); }

rotateX(60deg) rotateZ(45deg) tips a flat element back 60° then spins it 45° — the standard "true iso" pair that lands the ground-plane axes at ±30° on screen. Any flat SVG/DOM (a floorplan, a UI mock, a grid) placed on .iso-plane is now an iso surface; lift children toward the camera with translateZ().

Equivalent grid-to-screen math when you place tiles by code (2:1 dimetric):

// tile (col, row) → screen pixels, TILE = full tile width
const screenX = (col - row) * (TILE / 2);
const screenY = (col + row) * (TILE / 4);

Read the full file on GitHub · 179 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 179 lines · 110 tokens per session scan A 7ef259e68a51

Subscribe to this mod's changes

isometric-animation is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 7d ago), licensed MIT. It adds 110 tokens to every session and 2,894 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to isometric-animation, differing in 0 lines, and is treated as a copy.

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