logo-animation

logo-animation is a skill for Claude Code from 2233admin/design-pipeline. It costs 87 tokens per session (2,116 once invoked), scanned A, a copy of logo-animation, MIT.

A guide to animating a brand logo for websites, videos, app splash screens, or loading loops. It covers techniques such as drawing, building, wiping, and morphing an SVG mark into view.

In plain words
What is it for?
Use it to make logo intros, sign-offs, splash screens, loader loops, landing-page reveals, and sound-synced brand animations.
Why use it?
It helps create a clear logo reveal without distorting the brand mark. It also accounts for a still fallback and a reduced-motion option for people who do not want animation.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the motion-design-skills plugin — 9 skills shipped together

Good fit Use it to make logo intros, sign-offs, splash screens, loader loops, landing-page reveals, and sound-synced brand animations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/2233admin/design-pipeline/logo-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 2233admin/design-pipeline --skill logo-animation
Clone the repo
git clone --depth 1 https://github.com/2233admin/design-pipeline

Made for: Claude Code.

Or install motion-design-skills, the plugin that ships this one along with the rest of its 9 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for logo-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/2233admin/design-pipeline/logo-animation/github.svg)](https://agentmods.dev/skills/2233admin/design-pipeline/logo-animation)
Your own site
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/logo-animation"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/logo-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for logo-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/logo-animation"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/logo-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 87 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,116 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00087 $0.02116
Opus 5 $0.00044 $0.01058
Sonnet 5 $0.00017 $0.00423
Haiku 4.5 $0.00009 $0.00212

Measured 6d ago against content hash e78cc04f3202, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

logo-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to logo-animation — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skill/references/iart-motion-skills/upstream/motion-design-skills/skills/logo-animation/SKILL.md · 149 lines

How it starts

The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Logo Animation

Bring a brand mark to life with one clear idea, on-brand geometry, and a crisp settle. Animate for web (SVG/Lottie), video intros/outros, or app splash screens, and always ship a static end-frame fallback.

When to use

  • Build an intro stinger, sign-off, app splash, or loader idle loop.
  • Reveal a brand mark on a landing hero or sizzle reel.
  • Draw on an SVG mark, wipe/build it in piece by piece, or morph an icon into a wordmark.
  • Sync the final settle of the mark to a sound-logo beat.

Core principle

Pick ONE technique per logo — draw OR build OR morph — not all at once. Reveals run 0.8–2.5s. Never distort brand geometry; scale and fade are safe, skew and squash usually are not. Respect clearspace (keep the mark's minimum margin clear of motion debris). Always provide a prefers-reduced-motion path that shows the final mark with no motion.

Technique map

Technique Best for Mechanism
Stroke draw-on Line marks, monograms, signatures stroke-dashoffset 1→0
Mask wipe / reveal Filled shapes, gradients animate a <clipPath> / <mask> rect
Build-on (stagger) Multi-piece marks, grids per-group opacity+transform, staggered
Morph Icon ↔ wordmark, shape→logo GSAP MorphSVG or matched path interpolation
Idle loop Loaders, ambient splash seamless cyclic transform (rotate/pulse)
Wordmark Logotypes per-letter mask/translate stagger

Quick start: SVG stroke draw-on

The fastest on-brand web reveal. Each path draws itself, then fills settle in.

<svg viewBox="0 0 200 80" id="logo">
  <path class="ink" d="M10 60 L40 20 L70 60" fill="none"
        stroke="#111" stroke-width="6" stroke-linecap="round"
        pathLength="1" stroke-dasharray="1" stroke-dashoffset="1"/>
</svg>
<style>
  @keyframes draw { to { stroke-dashoffset: 0; } }
  #logo .ink { animation: draw 1.1s cubic-bezier(.65,0,.35,1) forwards; }
  @media (prefers-reduced-motion: reduce) {
    #logo .ink { animation: none; stroke-dashoffset: 0; }
  }
</style>

Read the full file on GitHub · 149 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 149 lines · 87 tokens per session scan A e78cc04f3202

Subscribe to this mod's changes

logo-animation is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 7d ago), licensed MIT. It adds 87 tokens to every session and 2,116 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to logo-animation, differing in 0 lines, and is treated as a copy.

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