motion-pricing

motion-pricing is a skill for Claude Code from 2233admin/design-pipeline. It costs 92 tokens per session (2,946 once invoked), scanned A, original, MIT.

A pricing guide for estimating motion-design and animation projects from the work involved, the rate, and the project scope.

In plain words
What is it for?
It helps choose between day rates, fixed project prices, and value-based pricing, then prepare a line-item estimate.
Why use it?
It helps replace guesswork with a quote that accounts for production time, revisions, uncertainty, and usage value.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the freelance-motion-skills plugin — 5 skills shipped together

Good fit It helps choose between day rates, fixed project prices, and value-based pricing, then prepare a line-item estimate.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/2233admin/design-pipeline/motion-pricing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 2233admin/design-pipeline --skill motion-pricing
Clone the repo
git clone --depth 1 https://github.com/2233admin/design-pipeline

Made for: Claude Code.

Or install freelance-motion-skills, the plugin that ships this one along with the rest of its 5 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-pricing

README.md
[![agentmods](https://agentmods.dev/badge/skills/2233admin/design-pipeline/motion-pricing/github.svg)](https://agentmods.dev/skills/2233admin/design-pipeline/motion-pricing)
Your own site
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/motion-pricing"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/motion-pricing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-pricing

Your own site · 80×15
<a href="https://agentmods.dev/skills/2233admin/design-pipeline/motion-pricing"><img src="https://agentmods.dev/badge/skills/2233admin/design-pipeline/motion-pricing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,946 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.02946
Opus 5 $0.00046 $0.01473
Sonnet 5 $0.00018 $0.00589
Haiku 4.5 $0.00009 $0.00295

Measured 5d ago against content hash 1876f4ec30fc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

motion-pricing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skill/references/iart-motion-skills/upstream/freelance-motion-skills/skills/motion-pricing/SKILL.md · 211 lines

How it starts

The opening of the file, as written. The whole thing — 211 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Pricing

Produce a defensible quote for a motion design project: choose a pricing model, run the day-rate math, account for the real cost drivers, and output a clean line-itemed estimate the client can approve.

When to use

Use when pricing any motion/animation project, sanity-checking an existing number, setting or revisiting a day rate, or explaining to a client why a price is what it is. The output is a structured quote plus the reasoning behind each line.

Decision tree — which pricing model

Is the brief locked (scope, deliverables, revision cap all defined)?
├─ NO  → bill DAY RATE (or refuse to fix-quote until the brief is locked).
│        Exploratory/discovery/retainer work is day-rate by nature.
└─ YES → Is the work a repeatable style or a series (many similar units)?
         ├─ YES → estimate in days, sanity-check PER-FINISHED-MINUTE,
         │        present as fixed per-project.
         └─ NO  → Is it tied to large campaign / broadcast / paid spend
                  where the deliverable's value >> its production cost?
                  ├─ YES → estimate in days for the floor, then apply
                  │        VALUE-BASED usage uplift on top.
                  └─ NO  → estimate in days, present FIXED PER-PROJECT
                           with a revision cap. ← the default path.

Always estimate internally in days (the only honest unit of effort), whatever you bill on. The model above only decides what the client sees.

Step 1 — Pick a pricing model

Model Bill on Best for Watch out
Day rate Days of work Open-ended, exploratory, or retainer work Penalises speed; client may haggle days
Per-project (fixed) Whole deliverable Well-scoped jobs with a locked brief Scope creep eats margin — needs a revision cap
Per-finished-minute Final runtime Explainers, series, repeatable style Ignores complexity differences minute-to-minute
Value-based Outcome/usage to client High-leverage brand/ad work Requires knowing the client's stakes

Read the full file on GitHub · 211 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 211 lines · 92 tokens per session scan A 1876f4ec30fc

Subscribe to this mod's changes

motion-pricing is a skill published in the GitHub repository 2233admin/design-pipeline (9 stars, last pushed 6d ago), licensed MIT. It adds 92 tokens to every session and 2,946 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

Related

Other skills, from other repositories