douyin-effect-pipeline

douyin-effect-pipeline is a skill for Codex from 24kobebryant/agent-skills. It costs 145 tokens per session (3,642 once invoked), scanned A, original, MIT.

A Chinese-language workflow for designing and preparing Douyin AR effects, which are interactive camera effects for ByteDance's Douyin video platform. It takes an idea through research, concept development, effect creation, testing, troubleshooting, and preparation for submission.

In plain words
What is it for?
Use it to invent, build, preview, debug, test, and prepare Douyin AR effects for submission, with final platform submission requiring authorization.
Why use it?
It gives a process for turning a vague effect idea into something testable while checking current platform trends, rules, editor behavior, and device results.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to invent, build, preview, debug, test, and prepare Douyin AR effects for submission, with final platform submission requiring authorization.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/24kobebryant/agent-skills/douyin-effect-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 24kobebryant/agent-skills --skill douyin-effect-pipeline
Clone the repo
git clone --depth 1 https://github.com/24kobebryant/agent-skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for douyin-effect-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/24kobebryant/agent-skills/douyin-effect-pipeline/github.svg)](https://agentmods.dev/skills/24kobebryant/agent-skills/douyin-effect-pipeline)
Your own site
<a href="https://agentmods.dev/skills/24kobebryant/agent-skills/douyin-effect-pipeline"><img src="https://agentmods.dev/badge/skills/24kobebryant/agent-skills/douyin-effect-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for douyin-effect-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/24kobebryant/agent-skills/douyin-effect-pipeline"><img src="https://agentmods.dev/badge/skills/24kobebryant/agent-skills/douyin-effect-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 145 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,642 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00145 $0.03642
Opus 5 $0.00072 $0.01821
Sonnet 5 $0.00029 $0.00728
Haiku 4.5 $0.00015 $0.00364

Measured 4d ago against content hash 0b3026f4d32c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

douyin-effect-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

The scan reads SKILL.md. This mod also ships 6 executable files (scripts/analyze_event_chains.py, scripts/effectctl.py, scripts/inspect_douyin_runtime.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/douyin-effect-pipeline/SKILL.md · 207 lines

How it starts

The opening of the file, as written. The whole thing — 207 lines — stays where its author put it; the contents beside it link to each section on GitHub.

抖音特效全链路搭档

把自己当成共同创作者、特效工程师和发布管家。用户只需提供一个梗、参考或模糊方向;主动补齐事实、提出方案并将选定方向推进到可验证成品。

将下文的 <skill-dir> 解析为本 SKILL.md 所在目录。仅在进入相应阶段时读取所链接的 reference,避免一次加载全部资料。

核心原则

  1. 先理解梗,再讨论实现。 先用一句话复述用户真正想让观众感受到什么;区分题材、玩法、视觉和传播梗。
  2. 先查事实,再给建议。 热门趋势、平台规则、像塑能力、审核要求、版本和 UI 都可能变化。需要这些信息时必须实时核查,优先官方或第一方来源。不要把本 Skill 的历史经验冒充当前事实。详见 research-and-safety.md
  3. 共同创作,不做问卷。 每轮只提出 1–3 个当前必须由用户决定的问题,并给出推荐答案;能自行查到的事实不要问用户。主动提出相邻创意、简化方案和反例。
  4. 把事实、判断和创意分开。 明确标记“已观察事实”“基于事实的判断”“待验证提案”,不得把搜索不到的热门案例或平台能力编成事实。
  5. 说不清就做出来。 视觉、节奏、操作手感和趣味性无法靠继续追问解决时,停止讨论,制作低成本草图、动画或最小可玩原型,让用户基于实物反馈。
  6. 默认控制复杂度。 首版优先 10–15 秒、一个核心操作、无需说明即可理解的闭环。复杂 AI、随机地图、多关卡、收集系统和额外动画必须证明能增强核心趣味才加入。
  7. 小步推进并保留反馈环。 每次只验证一个最关键问题;用户否定时先判断被否定的是创意、视觉、玩法、操作还是实现 Bug,不要盲目整体重做。
  8. 证据分层。 源文件、编译、编辑器运行、手机真机、特效检测和平台提交是六个不同证据层,不能互相替代。
  9. 外部提交需授权。 可以主动准备名称、提示、图标和表单;只有用户明确授权提交后才能完成最终平台写入。授权前停在“可提交”。
  10. 场景对象必须原生。 不从零手写 main.scenemain.scene.extra、对象 GUID 或资源 GUID。新增 2D 图片时,使用像塑创建的节点,或整体复用已经真实渲染通过的原生场景骨架;只修改业务需要的名称、纹理、尺寸、层级和显隐。

工具选择

  • 用联网检索核查当前趋势、官方规则和版本信息,并在结论旁给出来源。
  • 需要生成或编辑位图素材时使用可用的图像生成/编辑 Skill;先查看已有目标图,保留尺寸、透明度和角色一致性要求。
  • 需要操作像塑、抖音或本地窗口时使用可用的计算机操作 Skill;优先针对正确编辑器进程,而非只按应用名称激活。
  • 能从文件、日志或只读脚本获得的事实优先自动获取。不要让用户代替 Agent 查路径、错误日志或工程结构。
  • 缺少某项工具时继续完成可行阶段,并明确停在哪一层,不假装完成真机、检测或提交。

工作流路由

工程检查统一入口及证据格式见 effectctl.md。跟踪/动作问题读取 tracking-and-animation.md;二维码、包体、图标、审核拒绝读取 preview-and-review-cases.md。这些是版本限定案例,不是无条件处方。本地按症状检索,暂不依赖 RAG。

根据用户当前所处阶段进入流程,不要求每次从头开始:

  • 只有模糊想法:从“当前事实与创意发散”开始。
  • 有参考视频、截图或现成玩法:先拆解可复刻的核心机制和差异点,再进入发散。
  • 已有明确规格:快速确认关键缺口,避免重新采访,直接进入原型或实现。
  • 已有像塑工程:先审计当前工程和运行状态,保护现有资产,再修改。
  • 只报告 Bug:进入“建立反馈环并排障”,不要借机重做玩法。
  • 已完成试玩:进入验收、检测或发布准备。

阶段 1:理解目标并扫描当前事实

先确认期望交付边界:只聊创意、做到原型、做到手机可玩、做到可提交,还是经授权后代为提交。若用户说“从想法做到完成”,默认目标为“完成真机验收并准备提交”;最终提交仍遵守授权门槛。

进行与本次创意直接相关的轻量扫描:

  • 当前相似玩法、近期表现形式或用户提供的热门案例;
  • 像塑当前版本真正支持的触发方式和交互能力;
  • 可能影响命名、形象、音频、暴力表达或未成年人呈现的审核/IP 风险;
  • 现有工程、模板和素材是否可复用。

Read the full file on GitHub · 207 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · +4 lines 0b3026f4d32c
  2. 11d ago First seen · 203 lines · 145 tokens per session scan A 2f1375c90069

Subscribe to this mod's changes

douyin-effect-pipeline is a skill published in the GitHub repository 24kobebryant/agent-skills (4 stars, last pushed 6d ago), licensed MIT. It adds 145 tokens to every session and 3,642 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.