debug

debug is a skill for Claude Code from 8beeeaaat/touchdesigner-mcp. It costs 79 tokens per session (1,566 once invoked), scanned A, original, MIT.

A troubleshooting procedure for finding errors in a TouchDesigner project or one of its node groups. It checks the requested node path and its descendants, then classifies the reported problems and suggests fixes.

In plain words
What is it for?
Use it to investigate broken nodes, inspect project error reports, and work out likely fixes for a TouchDesigner component or project tree.
Why use it?
It avoids checking nodes one by one and gives the investigation a defined scope. It also stops when the connection to TouchDesigner is unavailable instead of pretending the project was inspected.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the touchdesigner plugin — 7 skills, 2 hooks shipped together

Good fit Use it to investigate broken nodes, inspect project error reports, and work out likely fixes for a TouchDesigner component or project tree.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/8beeeaaat/touchdesigner-mcp/debug
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 8beeeaaat/touchdesigner-mcp --skill debug
Clone the repo
git clone --depth 1 https://github.com/8beeeaaat/touchdesigner-mcp

Made for: Claude Code.

Or install touchdesigner, the plugin that ships this one along with the rest of its 7 skills, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for debug

README.md
[![agentmods](https://agentmods.dev/badge/skills/8beeeaaat/touchdesigner-mcp/debug/github.svg)](https://agentmods.dev/skills/8beeeaaat/touchdesigner-mcp/debug)
Your own site
<a href="https://agentmods.dev/skills/8beeeaaat/touchdesigner-mcp/debug"><img src="https://agentmods.dev/badge/skills/8beeeaaat/touchdesigner-mcp/debug/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for debug

Your own site · 80×15
<a href="https://agentmods.dev/skills/8beeeaaat/touchdesigner-mcp/debug"><img src="https://agentmods.dev/badge/skills/8beeeaaat/touchdesigner-mcp/debug.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 79 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,566 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00079 $0.01566
Opus 5.5 $0.00032 $0.00626
Sonnet 5.5 $0.00016 $0.00313
Haiku 4.5 $0.00008 $0.00157

Measured 25d ago against content hash 802e191f44af, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

debug scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 25d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/touchdesigner/skills/debug/SKILL.md · 48 lines

How it starts

The opening of the file, as written. The whole thing — 48 lines — stays where its author put it; the contents beside it link to each section on GitHub.

TD Debug

Systematically investigate TouchDesigner node errors within a scope, classify each one, and propose fixes.

Workflow

  1. Resolve the scope to inspect: use the node-path argument if the user supplied one; otherwise default to /project1 if it exists, else / (a project launched by opening the tox as a document has no /project1 — the component sits at the root). If neither is available and the default seems wrong for the user's project (e.g. they referenced a specific component earlier), ask which path to scope to before continuing.

  2. Optionally call get_td_info first if connectivity hasn't been confirmed this session — if it fails, stop and point the user at /touchdesigner:setup rather than proceeding against a dead connection.

  3. Call get_td_node_errors with nodePath set to the resolved scope. This tool requires a nodePath but aggregates errors from that node and all of its descendants, so one call against /project1 (or whatever scope was resolved) covers the whole subtree — there's no need to call it once per node.

  4. Read the report as it is actually rendered, and decide what it licenses you to say. By default it comes back as markdown rather than the raw schema: a ## Node <path> heading, an - Errors: N · Warnings: M line, and — when there is anything to list — a table whose rows are | Level | Node | Type | Message |, warnings included. Three things follow from that shape:

    • Warnings are findings, not noise. A missing file, a dangling operator reference and a shader that will not compile are all reported as warnings rather than errors, so a warning row is usually the answer rather than a footnote to it.
    • _No errors or warnings reported._ is the only all-clear. That sentence is withheld whenever a message stream could not be read, the warning stream was never inspected (an older mcp_webserver_base.tox, predating warning collection), or the reported counts disagree with the rows returned — those cases print a > ⚠️ blockquote instead. An empty table without that sentence is a scope that could not be fully seen, not a clean one. Say which of the two it was rather than reporting both as "no errors".
    • Even a genuine all-clear is not proof the node cooked. This tool reads the operator error and warning streams only. An exception raised inside a Script OP callback — a scriptCHOP's onCook, an Execute DAT's callback — lands on neither stream and is reported nowhere here, producing exactly the same empty report as a healthy node.

Read the full file on GitHub · 48 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 25d ago First seen · 48 lines · 79 tokens per session scan A 802e191f44af

Subscribe to this mod's changes

debug is a skill published in the GitHub repository 8beeeaaat/touchdesigner-mcp (582 stars, last pushed 4d ago), licensed MIT. It adds 79 tokens to every session and 1,566 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-21.

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