fundamentals

fundamentals is a skill for Claude Code from 8beeeaaat/touchdesigner-mcp. It costs 148 tokens per session (2,588 once invoked), scanned A, original, MIT.

A foundation skill for working with TouchDesigner, a node-based visual programming environment for real-time graphics, installations, data displays, and control systems. It explains how to inspect and change the connected processing nodes in project files through the available tools.

In plain words
What is it for?
Use it when creating nodes, connecting operators, changing settings, or inspecting and editing TouchDesigner project and component files.
Why use it?
It gives a newcomer the basic model needed to work safely with TouchDesigner projects. It removes the need to guess what project files, reusable components, node families, and connections mean.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the touchdesigner plugin — 7 skills, 2 hooks shipped together

Good fit Use it when creating nodes, connecting operators, changing settings, or inspecting and editing TouchDesigner project and component files.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/8beeeaaat/touchdesigner-mcp/fundamentals
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 8beeeaaat/touchdesigner-mcp --skill fundamentals
Clone the repo
git clone --depth 1 https://github.com/8beeeaaat/touchdesigner-mcp

Made for: Claude Code.

Or install touchdesigner, the plugin that ships this one along with the rest of its 7 skills, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fundamentals

README.md
[![agentmods](https://agentmods.dev/badge/skills/8beeeaaat/touchdesigner-mcp/fundamentals/github.svg)](https://agentmods.dev/skills/8beeeaaat/touchdesigner-mcp/fundamentals)
Your own site
<a href="https://agentmods.dev/skills/8beeeaaat/touchdesigner-mcp/fundamentals"><img src="https://agentmods.dev/badge/skills/8beeeaaat/touchdesigner-mcp/fundamentals/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for fundamentals

Your own site · 80×15
<a href="https://agentmods.dev/skills/8beeeaaat/touchdesigner-mcp/fundamentals"><img src="https://agentmods.dev/badge/skills/8beeeaaat/touchdesigner-mcp/fundamentals.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 148 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,588 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00148 $0.02588
Opus 5.5 $0.00059 $0.01035
Sonnet 5.5 $0.00030 $0.00518
Haiku 4.5 $0.00015 $0.00259

Measured 25d ago against content hash 438e116e4ed1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

fundamentals scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 25d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/dump_operator_pars.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/touchdesigner/skills/fundamentals/SKILL.md · 101 lines

How it starts

The opening of the file, as written. The whole thing — 101 lines — stays where its author put it; the contents beside it link to each section on GitHub.

TouchDesigner Fundamentals

What TouchDesigner Is

TouchDesigner is a node-based visual programming environment for real-time procedural content: interactive installations, live visuals, data visualization, and control systems. A TouchDesigner project is a network of operators — small processing nodes wired together into a directed graph, cooked continuously at the project's frame rate rather than run once and discarded. Projects save as .toe files (a full project) or .tox files (a reusable component embeddable inside another project). Treat every task here as manipulating that node graph, either through the touchdesigner-mcp tools connected to a live TouchDesigner instance, or by reasoning about .tox/.toe structure.

The MCP tools substitute for the two things a human normally does with the mouse: browsing the OP Create dialog (its category tabs mirror the six operator families below) and dragging wires between operators in the network editor. Every action described in this skill has a direct tool equivalent — there is no need to open TouchDesigner's UI to inspect, build, or debug a network reachable through these tools.

Work through the bundled MCP tools rather than assuming network contents by memory: get_td_info, get_td_nodes, get_td_node_parameters, get_td_node_errors, create_td_node, update_td_node_parameters, delete_td_node, exec_node_method, execute_python_script, get_td_classes, get_td_class_details, get_td_module_help, get_top_image, and describe_td_tools. At runtime these are namespaced (e.g. mcp__plugin_touchdesigner_touchdesigner__create_td_node); refer to them by their logical name below and let the runtime prefix resolve automatically. When a tool's exact input shape is unclear, call describe_td_tools rather than guessing at parameter names.

Operator Families

Every operator belongs to exactly one family, determined by the kind of data flowing through it. Family membership decides which wires are legal and which suffix the operator's nodeType carries.

Read the full file on GitHub · 101 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 25d ago First seen · 101 lines · 148 tokens per session scan A 438e116e4ed1

Subscribe to this mod's changes

fundamentals is a skill published in the GitHub repository 8beeeaaat/touchdesigner-mcp (582 stars, last pushed 4d ago), licensed MIT. It adds 148 tokens to every session and 2,588 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-21.