world-build

world-build is a skill for Claude Code from aa-on-ai/agentic-design-system. It costs 46 tokens per session (2,664 once invoked), scanned A, original, MIT.

A creative design guide for making digital experiences feel like places, with atmosphere, story, and sensory detail. It is intended for immersive work rather than ordinary product screens or documentation.

In plain words
What is it for?
Use it for immersive portfolios, launches, game interfaces, interactive stories, or other work where users should feel surrounded by a designed world.
Why use it?
It gives a process for adding depth and a consistent sense of place when a simple page layout is not enough.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the agentic-design-system plugin — 10 skills, 1 MCP server shipped together

Good fit Use it for immersive portfolios, launches, game interfaces, interactive stories, or other work where users should feel surrounded by a designed world.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/aa-on-ai/agentic-design-system/world-build
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add aa-on-ai/agentic-design-system --skill world-build
Clone the repo
git clone --depth 1 https://github.com/aa-on-ai/agentic-design-system

Made for: Claude Code.

Or install agentic-design-system, the plugin that ships this one along with the rest of its 10 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for world-build

README.md
[![agentmods](https://agentmods.dev/badge/skills/aa-on-ai/agentic-design-system/world-build/github.svg)](https://agentmods.dev/skills/aa-on-ai/agentic-design-system/world-build)
Your own site
<a href="https://agentmods.dev/skills/aa-on-ai/agentic-design-system/world-build"><img src="https://agentmods.dev/badge/skills/aa-on-ai/agentic-design-system/world-build/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for world-build

Your own site · 80×15
<a href="https://agentmods.dev/skills/aa-on-ai/agentic-design-system/world-build"><img src="https://agentmods.dev/badge/skills/aa-on-ai/agentic-design-system/world-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,664 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.02664
Opus 5 $0.00023 $0.01332
Sonnet 5 $0.00009 $0.00533
Haiku 4.5 $0.00005 $0.00266

Measured 10d ago against content hash 6ba30e407158, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

world-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/world-build/SKILL.md · 316 lines

How it starts

The opening of the file, as written. The whole thing — 316 lines — stays where its author put it; the contents beside it link to each section on GitHub.

World Build

⚠️ Creative Pack — NOT auto-apply

This skill is part of the creative pack. Do NOT apply it by default on every visual task.

Use ONLY when explicitly triggered:

  • user says "world-build this" or "make this feel like a place"
  • task is explicitly about immersive experience (portfolio, launch, game UI, interactive storytelling)
  • user asks for atmosphere, narrative arc, or sensory design

Do NOT use when:

  • no one asked for immersion — most UI tasks don't need this
  • building product UI, dashboards, forms, settings, or tools
  • content needs to be scannable and fast (docs, settings pages)
  • MVP prototypes where speed matters more than atmosphere

If this skill wasn't explicitly requested, skip it. Use design-review instead.

What This Is

The creative development playbook for building things that feel like places, not pages. Whimsical-design asks "does it have personality?" World-build provides the construction manual for depth.


Phase 1: The World (BEFORE any code)

Every immersive build starts with a creative brief. Answer these three questions:

1. What world does this live in? Not "what does it look like" but "where ARE we?" Examples:

  • Killian Herzer: a detective's case file / surveillance system
  • Clawbotomy: a behavioral forensics lab
  • Context Window: a decaying AI consciousness
  • Inflight: a mission control dashboard for creators

2. What's the core metaphor? One metaphor that every UI element reinforces:

  • Investigation → evidence, case files, classified stamps, redacted text
  • Laboratory → specimens, test results, diagnostic readouts
  • Space mission → coordinates, telemetry, signal strength
  • Nature → growth, seasons, organic shapes, weathering

3. What does the user FEEL when they arrive? Name one emotion. Not "impressed" — that's a reaction. An emotion:

  • Intrigue (I want to explore this)
  • Wonder (this is beautiful and alive)
  • Tension (something is happening here)
  • Warmth (I feel welcomed into someone's world)

Read the full file on GitHub · 316 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 316 lines · 46 tokens per session scan A 6ba30e407158

Subscribe to this mod's changes

world-build is a skill published in the GitHub repository aa-on-ai/agentic-design-system (5 stars, last pushed 20d ago), licensed MIT. It adds 46 tokens to every session and 2,664 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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