fleet-control

fleet-control is a skill for Claude Code, Codex from aaronjmars/aeon-agent. It costs 43 tokens per session (5,888 once invoked), scanned A, a copy of fleet-control, MIT.

A control and reporting tool for a group of managed Aeon instances, which are separate running copies of the system.

In plain words
What is it for?
Use it for health checks, status snapshots, dispatching skills to one or all suitable instances, and reviewing runs, tokens, costs, reliability, and alerts.
Why use it?
It gives one place to check health, see status, start work, and track whether the group is using time and money reliably.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is node scripts/fleet-scorecard.mjs # → /tmp/fleet-scorecard/{scorecard-body.md,metrics.json}.

Good fit Use it for health checks, status snapshots, dispatching skills to one or all suitable instances, and reviewing runs, tokens, costs, reliability, and alerts.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/aaronjmars/aeon-agent
agentmods
npx agentmods add skills/aaronjmars/aeon-agent/fleet-control

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fleet-control

README.md
[![agentmods](https://agentmods.dev/badge/skills/aaronjmars/aeon-agent/fleet-control/github.svg)](https://agentmods.dev/skills/aaronjmars/aeon-agent/fleet-control)
Your own site
<a href="https://agentmods.dev/skills/aaronjmars/aeon-agent/fleet-control"><img src="https://agentmods.dev/badge/skills/aaronjmars/aeon-agent/fleet-control/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for fleet-control

Your own site · 80×15
<a href="https://agentmods.dev/skills/aaronjmars/aeon-agent/fleet-control"><img src="https://agentmods.dev/badge/skills/aaronjmars/aeon-agent/fleet-control.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,888 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.05888
Opus 5.5 $0.00017 $0.02355
Sonnet 5.5 $0.00009 $0.01178
Haiku 4.5 $0.00004 $0.00589

Measured 15d ago against content hash a98fee9cf17d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

fleet-control scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 15d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

**Control view (health / status / dispatch):** always use `gh api` over raw curl (it handles auth internally, so no `$SECRET` appears on the command line for the Bash permission layer to refuse). All cross-repo calls go
Origin

This is a copy

100% identical to fleet-control — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/fleet-control/SKILL.md · 441 lines

How it starts

The opening of the file, as written. The whole thing — 441 lines — stays where its author put it; the contents beside it link to each section on GitHub.

${var} — Command / view selector. Empty (or unrecognized) → Health Check (default control view). status → full Status Mode (control view). dispatch <instance|*> <skill> [var=<value>] → Dispatch Mode: trigger a skill on one child or all healthy/degraded children (control view). scorecard → Scorecard Mode: fleet-wide runs/tokens/cost/reliability scorecard with day-over-day deltas + alerts (scorecard view).

Today is ${today}. Operate the fleet of Aeon instances registered in memory/instances.json. The control view (health/status/dispatch) is decision-ready: every run leads with a verdict, then a delta vs prior check, then per-instance lines that name the next concrete action. The scorecard view publishes the daily fleet-wide cost/reliability scorecard.

The fleet is discovered at runtime, never hardcoded: it is this repo ("self") plus every non-archived entry in memory/instances.json (the registry fleet-control and spawn-instance maintain). With zero managed instances the scorecard simply covers the single self repo — still useful.

Shared preamble (every run)

  1. Read memory — read memory/MEMORY.md for high-level context and scan the last ~3 days of memory/logs/ for recent activity; don't re-report a signal already logged there.

  2. Voice — if soul/SOUL.md and soul/STYLE.md exist and are populated, read them and match the operator's voice in every notification. If they are empty templates or absent, use a clear, direct, neutral tone — terse, lowercase, no fluff.

  3. Parse ${var} → mode:

    • empty / unrecognized → Health Check Mode (control view; default)
    • exactly status → Status Mode (control view)
    • starts with dispatch → Dispatch Mode (control view)
    • exactly scorecard → Scorecard Mode (scorecard view)
  4. Route:

    • Health Check / Status / Dispatch → run the Control-view pre-flight below, then the matching mode section. These modes make live gh calls.
    • Scorecard → skip the control-view pre-flight entirely and jump straight to Scorecard Mode, which gathers its own data in-run via node scripts/fleet-scorecard.mjs.

Read the full file on GitHub · 441 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 15d ago Changed · -1 lines a98fee9cf17d
  2. 1mo ago First seen · 442 lines · 43 tokens per session scan A bb5a4421755c

Subscribe to this mod's changes

fleet-control is a skill published in the GitHub repository aaronjmars/aeon-agent (12 stars, last pushed 6d ago), licensed MIT. It adds 43 tokens to every session and 5,888 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). It is 100% identical to fleet-control, differing in 0 lines, and is treated as a copy.

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