crew-lifecycle

crew-lifecycle is a skill for Claude Code, Codex from aaronnat23/disp8ch. It costs 0 tokens per session (255 once invoked), scanned A, original, MIT.

A lifecycle guide for coordinating a live crew of agents through planning, approval, execution, waiting, and closing. It tracks dependencies, blockers, wakeups, inbox messages, and failed members.

In plain words
What is it for?
Use it to manage multi-agent missions, approvals, child tasks, dependencies, resumptions, handoffs, and cleanup.
Why use it?
It makes team progress and pauses visible, reducing the chance of starting work without approval or letting blocked tasks disappear.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to manage multi-agent missions, approvals, child tasks, dependencies, resumptions, handoffs…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/aaronnat23/disp8ch/crew-lifecycle
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add aaronnat23/disp8ch --skill crew-lifecycle
Clone the repo
git clone --depth 1 https://github.com/aaronnat23/disp8ch

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for crew-lifecycle

README.md
[![agentmods](https://agentmods.dev/badge/skills/aaronnat23/disp8ch/crew-lifecycle.svg)](https://agentmods.dev/skills/aaronnat23/disp8ch/crew-lifecycle)
Your own site
<a href="https://agentmods.dev/skills/aaronnat23/disp8ch/crew-lifecycle"><img src="https://agentmods.dev/badge/skills/aaronnat23/disp8ch/crew-lifecycle.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 255 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00255
Opus 5 $0.00000 $0.00128
Sonnet 5 $0.00000 $0.00051
Haiku 4.5 $0.00000 $0.00026

Measured 3d ago against content hash 414782dfd880, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

crew-lifecycle scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/crew-lifecycle/SKILL.md · 30 lines

What it actually says

Crew Lifecycle

Use this skill when coordinating a live crew across hierarchy, approvals, and boards.

Lifecycle states:

  • planning: define scope, create the plan task, request approval
  • ready: approval granted, dependencies created, wakeups queued
  • executing: specialists are working and blocked tasks are tracked
  • waiting: crew is paused on approval, blockers, or missing input
  • closing: synthesis, handoff, and cleanup

Operating pattern:

  • Keep one board task for the mission and separate child tasks for the active work lanes.
  • Use blocked_by so synthesis or rollout tasks do not start too early.
  • Use governance_queue enqueue-wakeup when a teammate should resume work.
  • Use agent_inbox to broadcast mission changes or decisions to the crew.
  • Check governance_queue agent-runtime when a member appears stalled or failed.

What to report:

  • Pending approvals
  • Blocked tasks
  • Queued wakeups
  • Members with unread inbox items
  • Last failed agent or workflow

Avoid:

  • Starting execution without a plan or approval when one is required
  • Leaving blocked tasks without visible blockers
  • Spamming wakeups without changing the task state or message context
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 30 lines · 0 tokens per session scan A 414782dfd880

Subscribe to this mod's changes

crew-lifecycle is a skill published in the GitHub repository aaronnat23/disp8ch (99 stars, last pushed 4d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 255 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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