Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Abdullah4AI/apple-developer-toolkit --skill animationsgit clone --depth 1 https://github.com/Abdullah4AI/apple-developer-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/animations)<a href="https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/animations"><img src="https://agentmods.dev/badge/skills/abdullah4ai/apple-developer-toolkit/animations/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/animations"><img src="https://agentmods.dev/badge/skills/abdullah4ai/apple-developer-toolkit/animations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00027 | $0.01148 |
| Opus 5 | $0.00014 | $0.00574 |
| Sonnet 5 | $0.00005 | $0.00230 |
| Haiku 4.5 | $0.00003 | $0.00115 |
Grade A, and why
animations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Animations
Enforce safe, performant animations that never escape their parent bounds.
CONTAINMENT (CRITICAL): Animated content inside a container (card, row, sheet, etc.) MUST NOT overflow its parent. Apply containment modifiers on the PARENT that clips:
// CORRECT — compositingGroup flattens, clipped constrains
CardContainer {
AnimatedContent()
.transition(.scale.combined(with: .opacity))
}
.compositingGroup()
.clipped()
// WRONG — animated child overflows parent during transition
CardContainer {
AnimatedContent()
.transition(.move(edge: .bottom))
}
// No containment — content renders outside CardContainer
WHY .compositingGroup().clipped():
- .compositingGroup() flattens child layers into one compositing pass (no Metal overhead like .drawingGroup())
- .clipped() then clips that single composited layer to the parent frame
- Together they guarantee zero visual overflow during any animation phase
- Do NOT use .drawingGroup() for this — it rasterizes via Metal, wastes memory, and redraws the entire group on any change
- Do NOT rely on .scaleEffect(1) hack — it is fragile and undocumented behavior
WHEN TO APPLY CONTAINMENT:
- Any view with .transition() inside a sized container (cards, rows, sheets, popovers)
- Spring/bouncy animations on child views that may overshoot parent bounds
- Phase animations or keyframe animations that scale or offset children
- ScrollView items with animated insertion/removal
WHEN CONTAINMENT IS NOT NEEDED:
- Full-screen views with no parent clipping boundary
- Opacity-only animations (no spatial overflow possible)
- Navigation transitions handled by the system
MODIFIER ORDER:
// CORRECT — animation AFTER layout, containment on parent
VStack {
content
.offset(y: animating ? -20 : 0)
.opacity(animating ? 0 : 1)
.animation(.spring(duration: 0.4), value: animating)
}
.compositingGroup()
.clipped()
// WRONG — animation before layout modifiers
content
.animation(.spring, value: state)
.padding()
.frame(maxWidth: .infinity)
PREFER GPU TRANSFORMS:
- Use .scaleEffect, .offset, .rotationEffect, .opacity — GPU-accelerated, no layout pass
- Avoid animating .frame, .padding, .font — triggers full layout recalculation
// GOOD — GPU transform, no layout hit
Text("Hello")
.scaleEffect(isPressed ? 0.95 : 1.0)
.animation(.spring(duration: 0.2), value: isPressed)
// BAD — layout-driven animation
Text("Hello")
.padding(isPressed ? 10 : 16)
.animation(.spring, value: isPressed)
TIMING CURVES:
- .spring(duration: 0.3) — default for most UI (buttons, toggles, cards)
- .spring(duration: 0.4, bounce: 0.3) — playful emphasis (success states, celebrations)
- .easeInOut(duration: 0.25) — subtle transitions (opacity, color changes)
- .bouncy — ONLY for intentional delight moments, never on frequent actions
- Keep durations under 0.5s for responsive feel
TRANSITIONS:
- Place withAnimation or .animation OUTSIDE the conditional — not inside the branch
// CORRECT
withAnimation(.spring(duration: 0.3)) {
showDetail.toggle()
}
// In body:
if showDetail {
DetailView()
.transition(.opacity.combined(with: .move(edge: .bottom)))
}
// WRONG — animation inside the conditional
if showDetail {
DetailView()
.animation(.spring, value: showDetail) // too late
}
ANIMATION SCOPE:
- Bind .animation to a specific value — NEVER use .animation(.spring) without value parameter
- Use withAnimation for user-triggered state changes
- Use .animation(_:value:) for derived/computed state changes
// CORRECT — scoped to specific value
.animation(.easeInOut(duration: 0.2), value: isSelected)
// WRONG — unscoped, animates everything
.animation(.easeInOut)
LIST AND SCROLL ANIMATIONS:
- Use .animation on the List/ForEach container, not individual rows
- Containment is especially important for row insertion/removal animations
List {
ForEach(items) { item in
ItemRow(item: item)
}
}
.animation(.spring(duration: 0.3), value: items.count)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 146 lines · 27 tokens per session scan A b962fdd11c63
animations is a skill published in the GitHub repository Abdullah4AI/apple-developer-toolkit (10 stars, last pushed yesterday), licensed MIT. It adds 27 tokens to every session and 1,148 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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