asc-shots-pipeline

asc-shots-pipeline is a skill for Claude Code, Codex from Abdullah4AI/apple-developer-toolkit. It costs 77 tokens per session (2,950 once invoked), scanned A, a copy of asc-shots-pipeline, MIT.

An automated pipeline for producing App Store screenshots from an iOS project. It builds and launches the app, controls its screens in a simulator, adds device frames, and uploads the results to App Store Connect.

In plain words
What is it for?
Use it to automate simulator screenshot flows with Xcode tools and AXe, save raw and framed images, and upload the finished screenshots.
Why use it?
It connects the separate build, interaction, image-framing, and upload steps into one documented workflow with settings and capture plans.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Use it to automate simulator screenshot flows with Xcode tools and AXe, save raw and framed images, and upload the finished screenshots.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/abdullah4ai/apple-developer-toolkit/asc-shots-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Abdullah4AI/apple-developer-toolkit --skill asc-shots-pipeline
Clone the repo
git clone --depth 1 https://github.com/Abdullah4AI/apple-developer-toolkit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asc-shots-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/abdullah4ai/apple-developer-toolkit/asc-shots-pipeline/github.svg)](https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/asc-shots-pipeline)
Your own site
<a href="https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/asc-shots-pipeline"><img src="https://agentmods.dev/badge/skills/abdullah4ai/apple-developer-toolkit/asc-shots-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asc-shots-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/asc-shots-pipeline"><img src="https://agentmods.dev/badge/skills/abdullah4ai/apple-developer-toolkit/asc-shots-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,950 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.02950
Opus 5.5 $0.00031 $0.01180
Sonnet 5.5 $0.00015 $0.00590
Haiku 4.5 $0.00008 $0.00295

Measured 1mo ago against content hash 871535670093, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

asc-shots-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to asc-shots-pipeline — 34 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

swiftship/internal/skills/data/features/asc-shots-pipeline/SKILL.md · 368 lines

How it starts

The opening of the file, as written. The whole thing — 368 lines — stays where its author put it; the contents beside it link to each section on GitHub.

asc screenshots pipeline (xcodebuild -> AXe -> frame -> asc)

Use this skill for agent-driven screenshot workflows where the app is built and launched with Xcode CLI tools, UI is driven with AXe, and screenshots are uploaded with asc.

Current scope

  • Implemented now: build/run, AXe plan capture, frame composition, and upload.
  • Device discovery is built-in via asc screenshots list-frame-devices.
  • Local screenshot automation commands are experimental in asc cli.
  • Framing is pinned to Koubou 0.13.0 for deterministic output.
  • Feedback/issues: https://github.com/rudrankriyam/App-Store-Connect-CLI/issues/new/choose

Defaults

  • Settings file: .asc/shots.settings.json
  • Capture plan: .asc/screenshots.json
  • Raw screenshots dir: ./screenshots/raw
  • Framed screenshots dir: ./screenshots/framed
  • Default frame device: iphone-air

1) Create settings JSON first

Create or update .asc/shots.settings.json:

{
  "version": 1,
  "app": {
    "bundle_id": "com.example.app",
    "project": "MyApp.xcodeproj",
    "scheme": "MyApp",
    "simulator_udid": "booted"
  },
  "paths": {
    "plan": ".asc/screenshots.json",
    "raw_dir": "./screenshots/raw",
    "framed_dir": "./screenshots/framed"
  },
  "pipeline": {
    "frame_enabled": true,
    "upload_enabled": false
  },
  "upload": {
    "version_localization_id": "",
    "device_type": "IPHONE_65",
    "source_dir": "./screenshots/framed"
  }
}

If you intentionally skip framing, set:

  • "frame_enabled": false
  • "upload.source_dir": "./screenshots/raw"

2) Build and run app on simulator

Use Xcode CLI for build/install/launch:

xcrun simctl boot "$UDID" || true

xcodebuild \
  -project "MyApp.xcodeproj" \
  -scheme "MyApp" \
  -configuration Debug \
  -destination "platform=iOS Simulator,id=$UDID" \
  -derivedDataPath ".build/DerivedData" \
  build

xcrun simctl install "$UDID" ".build/DerivedData/Build/Products/Debug-iphonesimulator/MyApp.app"
xcrun simctl launch "$UDID" "com.example.app"

Read the full file on GitHub · 368 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 368 lines · 77 tokens per session scan A 871535670093

Subscribe to this mod's changes

asc-shots-pipeline is a skill published in the GitHub repository Abdullah4AI/apple-developer-toolkit (11 stars, last pushed yesterday), licensed MIT. It adds 77 tokens to every session and 2,950 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 88% identical to asc-shots-pipeline, differing in 34 lines, and is treated as a copy.

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