liquid-glass

liquid-glass is a skill for Claude Code, Codex from Abdullah4AI/apple-developer-toolkit. It costs 73 tokens per session (675 once invoked), scanned A, original, MIT.

A guide to using iOS 26 Liquid Glass, a translucent visual material, on selected interface surfaces.

In plain words
What is it for?
Use it for cards, list rows, toolbars, tab bars, segmented controls, chips, and modal headers in iOS 26 apps.
Why use it?
It clarifies where the material improves hierarchy and readability, how to order modifiers, and when not to use it.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for cards, list rows, toolbars, tab bars, segmented controls, chips, and modal headers in iOS 26 apps.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/abdullah4ai/apple-developer-toolkit/liquid-glass
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Abdullah4AI/apple-developer-toolkit --skill liquid-glass
Clone the repo
git clone --depth 1 https://github.com/Abdullah4AI/apple-developer-toolkit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for liquid-glass

README.md
[![agentmods](https://agentmods.dev/badge/skills/abdullah4ai/apple-developer-toolkit/liquid-glass/github.svg)](https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/liquid-glass)
Your own site
<a href="https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/liquid-glass"><img src="https://agentmods.dev/badge/skills/abdullah4ai/apple-developer-toolkit/liquid-glass/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for liquid-glass

Your own site · 80×15
<a href="https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/liquid-glass"><img src="https://agentmods.dev/badge/skills/abdullah4ai/apple-developer-toolkit/liquid-glass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 675 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.00675
Opus 5 $0.00036 $0.00338
Sonnet 5 $0.00015 $0.00135
Haiku 4.5 $0.00007 $0.00068

Measured 5d ago against content hash 0a6ecf7b4907, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

liquid-glass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

swiftship/internal/skills/data/ui/liquid-glass/SKILL.md · 85 lines

What it actually says

Liquid Glass

iOS 26 introduces Liquid Glass as the primary surface material. Apply it to key UI surfaces.

WHERE TO APPLY .glassEffect():

  • List row backgrounds and card surfaces
  • Floating action buttons and toolbar items
  • Empty state containers (ContentUnavailableView wrappers)
  • Tab bars and bottom toolbars (custom ones)
  • Segmented controls and chip groups
  • Modal sheet headers

WHERE NOT TO APPLY:

  • Text editing surfaces (TextEditor, TextField containers) — keep opaque for readability
  • Full-screen backgrounds — use solid AppTheme.Colors.background
  • Every single element — use glass on 2-4 key surfaces per screen maximum
  • Deeply nested views — glass on parent is enough

MODIFIER ORDER (CRITICAL):

// CORRECT — glass AFTER layout modifiers
Text("Label")
    .font(AppTheme.Fonts.headline)
    .padding()
    .glassEffect(.regular, in: .rect(cornerRadius: 12))

// WRONG — glass before padding
Text("Label")
    .glassEffect()
    .padding()

INTERACTIVITY:

  • .glassEffect(.regular.interactive()) ONLY on tappable elements (Button, NavigationLink, tappable rows)
  • .glassEffect(.regular) on static/display-only surfaces
  • Never use .interactive() on labels, headers, or decorative elements

GROUPING:

  • Wrap adjacent glass elements in GlassEffectContainer
  • Match GlassEffectContainer(spacing:) to the actual layout spacing
GlassEffectContainer(spacing: 12) {
    HStack(spacing: 12) {
        ActionButton(icon: "pencil")
            .glassEffect(.regular.interactive(), in: .circle)
        ActionButton(icon: "trash")
            .glassEffect(.regular.interactive(), in: .circle)
    }
}

PROMINENCE:

  • .regular — default for most surfaces
  • .prominent — high-emphasis elements (selected states, primary actions)
  • Use .prominent sparingly — one per screen section maximum

TINTING:

  • Tint with accent color for branded surfaces: .glassEffect(.regular.tint(AppTheme.Colors.accent))
  • Keep tint subtle — use the color directly, not at full opacity

LIST ROWS WITH GLASS:

List(items) { item in
    ItemRow(item: item)
        .listRowBackground(
            Rectangle()
                .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 10))
                .padding(.horizontal, 4)
        )
}
.scrollContentBackground(.hidden)

BUTTON STYLES:

  • Use .buttonStyle(.glass) for standard glass buttons
  • Use .buttonStyle(.glassProminent) for primary/emphasized actions
Button("Save") { save() }
    .buttonStyle(.glassProminent)
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 85 lines · 73 tokens per session scan A 0a6ecf7b4907

Subscribe to this mod's changes

liquid-glass is a skill published in the GitHub repository Abdullah4AI/apple-developer-toolkit (10 stars, last pushed yesterday), licensed MIT. It adds 73 tokens to every session and 675 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

chakra-ui-builder

Build responsive, accessible UI components and layouts using Chakra UI v3, install or configure Chakra UI in new and existing projects, and design scalable themes using tokens, semantic tokens, recipes, and slot recipes. Use this skill whenever a user asks to build, create, or generate any UI component, page, form…

chakra-ui/chakra-ui · 214 tokens

visual-ralph

Visual Ralph orchestration for frontend UI from generated references, static references, or live URL targets, using $ralph with built-in visual verdict and pixel-diff evidence until the implementation matches and leaves a reproducible design system.

Yeachan-Heo/oh-my-codex · 50 tokens

frontend-ui-dark-ts

Build dark-themed React applications using Tailwind CSS with custom theming, glassmorphism effects, and Framer Motion animations. Use when creating dashboards, admin panels, or data-rich interfaces with a refined dark aesthetic.

microsoft/skills · 48 tokens

reveal-hover-effect

Build cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustrated hero effects where a desaturated or embossed base image should remain visible while another treatment follows an…

MengTo/Skills · 66 tokens

frontend-visual-qa

Audits already-rendered web, landing-page, HTML deck/slide, browser tool/game, dashboard/admin, design-system, and desktop UIs using real-browser or native-app journeys, inspected screenshots, DOM geometry, responsive or projection viewports, and a bundled Playwright sweep. Use after UI implementation to find…

daymade/claude-code-skills · 145 tokens

better-colors

Helps you build a color system and answer anything about color in your project. You can generate palettes, use semantic tokens, convert between formats, check contrast and more.

jakubkrehel/skills · 38 tokens