Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Abdullah4AI/apple-developer-toolkit --skill liquid-glassgit clone --depth 1 https://github.com/Abdullah4AI/apple-developer-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/liquid-glass)<a href="https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/liquid-glass"><img src="https://agentmods.dev/badge/skills/abdullah4ai/apple-developer-toolkit/liquid-glass/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/liquid-glass"><img src="https://agentmods.dev/badge/skills/abdullah4ai/apple-developer-toolkit/liquid-glass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00073 | $0.00675 |
| Opus 5 | $0.00036 | $0.00338 |
| Sonnet 5 | $0.00015 | $0.00135 |
| Haiku 4.5 | $0.00007 | $0.00068 |
Grade A, and why
liquid-glass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Liquid Glass
iOS 26 introduces Liquid Glass as the primary surface material. Apply it to key UI surfaces.
WHERE TO APPLY .glassEffect():
- List row backgrounds and card surfaces
- Floating action buttons and toolbar items
- Empty state containers (ContentUnavailableView wrappers)
- Tab bars and bottom toolbars (custom ones)
- Segmented controls and chip groups
- Modal sheet headers
WHERE NOT TO APPLY:
- Text editing surfaces (TextEditor, TextField containers) — keep opaque for readability
- Full-screen backgrounds — use solid AppTheme.Colors.background
- Every single element — use glass on 2-4 key surfaces per screen maximum
- Deeply nested views — glass on parent is enough
MODIFIER ORDER (CRITICAL):
// CORRECT — glass AFTER layout modifiers
Text("Label")
.font(AppTheme.Fonts.headline)
.padding()
.glassEffect(.regular, in: .rect(cornerRadius: 12))
// WRONG — glass before padding
Text("Label")
.glassEffect()
.padding()
INTERACTIVITY:
- .glassEffect(.regular.interactive()) ONLY on tappable elements (Button, NavigationLink, tappable rows)
- .glassEffect(.regular) on static/display-only surfaces
- Never use .interactive() on labels, headers, or decorative elements
GROUPING:
- Wrap adjacent glass elements in GlassEffectContainer
- Match GlassEffectContainer(spacing:) to the actual layout spacing
GlassEffectContainer(spacing: 12) {
HStack(spacing: 12) {
ActionButton(icon: "pencil")
.glassEffect(.regular.interactive(), in: .circle)
ActionButton(icon: "trash")
.glassEffect(.regular.interactive(), in: .circle)
}
}
PROMINENCE:
- .regular — default for most surfaces
- .prominent — high-emphasis elements (selected states, primary actions)
- Use .prominent sparingly — one per screen section maximum
TINTING:
- Tint with accent color for branded surfaces: .glassEffect(.regular.tint(AppTheme.Colors.accent))
- Keep tint subtle — use the color directly, not at full opacity
LIST ROWS WITH GLASS:
List(items) { item in
ItemRow(item: item)
.listRowBackground(
Rectangle()
.glassEffect(.regular.interactive(), in: .rect(cornerRadius: 10))
.padding(.horizontal, 4)
)
}
.scrollContentBackground(.hidden)
BUTTON STYLES:
- Use .buttonStyle(.glass) for standard glass buttons
- Use .buttonStyle(.glassProminent) for primary/emphasized actions
Button("Save") { save() }
.buttonStyle(.glassProminent)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 85 lines · 73 tokens per session scan A 0a6ecf7b4907
liquid-glass is a skill published in the GitHub repository Abdullah4AI/apple-developer-toolkit (10 stars, last pushed yesterday), licensed MIT. It adds 73 tokens to every session and 675 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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