live-activities

live-activities is a skill for Claude Code, Codex from Abdullah4AI/apple-developer-toolkit. It costs 66 tokens per session (817 once invoked), scanned A, original, MIT.

A guide to building Live Activities with ActivityKit, Apple’s framework for showing changing information on the Lock Screen and in the Dynamic Island. It covers a separate extension, shared data, starting activities, and updating their state.

In plain words
What is it for?
Use it for live delivery tracking, sports scores, timers, progress indicators, and other information that changes while an activity is underway.
Why use it?
It explains how to divide fixed information from changing information and how the app and Live Activity extension share the required data.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/abdullah4ai/apple-developer-toolkit/live-activities
Any agent
npx skills add Abdullah4AI/apple-developer-toolkit --skill live-activities
Clone the repo
git clone --depth 1 https://github.com/Abdullah4AI/apple-developer-toolkit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for live-activities

README.md
[![agentmods](https://agentmods.dev/badge/skills/abdullah4ai/apple-developer-toolkit/live-activities.svg)](https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/live-activities)
Your own site
<a href="https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/live-activities"><img src="https://agentmods.dev/badge/skills/abdullah4ai/apple-developer-toolkit/live-activities.svg" alt="Measured on agentmods" height="20"></a>
Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 817 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00066 $0.00817
Opus 5 $0.00033 $0.00409
Sonnet 5 $0.00013 $0.00163
Haiku 4.5 $0.00007 $0.00082

Measured 3d ago against content hash 5bc96b3e9e9f, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

live-activities scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

swiftship/internal/skills/data/extensions/live-activities/SKILL.md · 78 lines

What it actually says

Live Activities

LIVE ACTIVITIES (ActivityKit + Dynamic Island): FRAMEWORK: import ActivityKit

SETUP:

  • Requires separate extension target (kind: "live_activity" in plan extensions array)
  • NSSupportsLiveActivities: YES is auto-configured on the main app target in project.yml
  • AppGroup entitlements are auto-configured for data sharing between app and extension

ATTRIBUTES (define in Shared/ directory so both app and extension compile it): struct DeliveryAttributes: ActivityAttributes { public struct ContentState: Codable, Hashable { var status: String // Mutable: changes during the activity var progress: Double } var orderID: String // Static: set at start, cannot change }

STARTING AN ACTIVITY (in app): let attributes = DeliveryAttributes(orderID: "123") let initialState = DeliveryAttributes.ContentState(status: "Preparing", progress: 0.0) let content = ActivityContent(state: initialState, staleDate: nil) let activity = try Activity.request(attributes: attributes, content: content)

UPDATING AN ACTIVITY: let updatedState = DeliveryAttributes.ContentState(status: "On the way", progress: 0.6) let updatedContent = ActivityContent(state: updatedState, staleDate: nil) await activity.update(updatedContent)

ENDING AN ACTIVITY: await activity.end(nil, dismissalPolicy: .immediate)

LOCK SCREEN / DYNAMIC ISLAND UI (in extension): struct DeliveryLiveActivityView: View { let context: ActivityViewContext var body: some View { HStack { Text(context.state.status); ProgressView(value: context.state.progress) } } }

struct DeliveryWidget: Widget { var body: some WidgetConfiguration { ActivityConfiguration(for: DeliveryAttributes.self) { context in DeliveryLiveActivityView(context: context) // Lock Screen } dynamicIsland: { context in DynamicIsland { DynamicIslandExpandedRegion(.leading) { Text(context.state.status) } DynamicIslandExpandedRegion(.trailing) { ProgressView(value: context.state.progress) } } compactLeading: { Image(systemName: "bicycle") } compactTrailing: { Text("(Int(context.state.progress * 100))%") } minimal: { ProgressView(value: context.state.progress) } } } }

MANDATORY FILES (every live activity extension MUST have ALL of these):

  1. {Name}Bundle.swift — @main WidgetBundle entry point. Without this, the extension has no entry point → linker error "undefined symbol: _main" → CodeSign failure.
  2. LiveActivityWidget.swift — Widget struct with ActivityConfiguration(for: Attributes.self) for Lock Screen and Dynamic Island UI.
  3. (Optional) Intents.swift — AppIntents for interactive buttons (complete, skip, etc.).

SHARED TYPES (CRITICAL):

  • ActivityAttributes struct MUST be defined in Shared/ directory (NOT in main app's Models/). Both the main app and the live activity extension compile Shared/, so the type is visible to both. Defining it only in the main app causes "Cannot find type in scope" in the extension.

SWIFT 6 CONCURRENCY:

  • AppIntent static properties MUST use "static let" (not "static var"). Mutable global state violates Swift 6 concurrency rules.
  • LiveActivityService (if @MainActor) → all ViewModels calling it must also be @MainActor.

PUSH-TO-START: Use APNs with activity-update payload to start activities remotely (advanced, requires server).

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 78 lines · 66 tokens per session scan A 5bc96b3e9e9f

Subscribe to this mod's changes

live-activities is a skill published in the GitHub repository Abdullah4AI/apple-developer-toolkit (10 stars, last pushed 3d ago), licensed MIT. It adds 66 tokens to every session and 817 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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