visionos-patterns

A guide to building Apple visionOS apps with SwiftUI and RealityKit, Apple’s tools for 2D interfaces and 3D scenes. It covers windows, bounded 3D volumes, immersive spaces, loading 3D entities, and spatial gestures.

In plain words
What is it for?
Use it when designing visionOS screens and spatial experiences, loading RealityKit entities, making objects tappable, or handling gestures directed at 3D objects.
Why use it?
It explains how visionOS’s different scene types work and what makes 3D objects respond to user input. This helps avoid missing the collision and input setup needed for interaction.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/abdullah4ai/apple-developer-toolkit/visionos-patterns
Any agent
npx skills add Abdullah4AI/apple-developer-toolkit --skill visionos-patterns
Clone the repo
git clone --depth 1 https://github.com/Abdullah4AI/apple-developer-toolkit

Made for: Claude Code, Codex.

Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,069 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00066 $0.01069
Opus 5 $0.00033 $0.00535
Sonnet 5 $0.00013 $0.00214
Haiku 4.5 $0.00007 $0.00107

Measured 2d ago against content hash fdcf00b7018c, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

visionos-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

swiftship/internal/skills/data/always-visionos/visionos-patterns/SKILL.md · 155 lines

How it starts

The opening of the file, as written. The whole thing — 155 lines — stays where its author put it; the contents beside it link to each section on GitHub.

visionOS Platform Patterns

Three Scene Types

  1. Windows — 2D SwiftUI content in a glass panel (default)
  2. Volumes — 3D content in a bounded box
  3. Immersive Spaces — full spatial experience around the user

RealityKit Entity Loading

import RealityKit

// In a RealityView
RealityView { content in
    if let entity = try? await Entity(named: "Scene", in: realityKitContentBundle) {
        // Add collision and input for interaction
        entity.components.set(CollisionComponent(shapes: [.generateBox(size: [0.1, 0.1, 0.1])]))
        entity.components.set(InputTargetComponent())
        content.add(entity)
    }
}

Entity Interaction

Entities need CollisionComponent + InputTargetComponent for user interaction:

RealityView { content in
    let sphere = ModelEntity(mesh: .generateSphere(radius: 0.1))
    sphere.components.set(CollisionComponent(shapes: [.generateSphere(radius: 0.1)]))
    sphere.components.set(InputTargetComponent())
    content.add(sphere)
} update: { content in
    // Update entities
}
.gesture(
    TapGesture()
        .targetedToAnyEntity()
        .onEnded { value in
            // Handle tap on entity
        }
)

Spatial Gestures

// Tap gesture on entities
.gesture(
    TapGesture()
        .targetedToAnyEntity()
        .onEnded { value in
            handleTap(on: value.entity)
        }
)

// Drag gesture on entities
.gesture(
    DragGesture()
        .targetedToAnyEntity()
        .onChanged { value in
            value.entity.position = value.convert(value.location3D, from: .local, to: .scene)
        }
)

ARKit in Immersive Spaces

ARKit is only available in Full Space (not Shared Space):

ImmersiveSpace(id: "full-immersive") {
    RealityView { content in
        // ARKit features available here
    }
}
.immersionStyle(selection: .constant(.full), in: .full)

Observable Pattern

Use @Observable over ObservableObject:

@Observable
class AppModel {
    var items: [Item] = []
    var selectedItem: Item?
    var isImmersive = false
}

// In App
@State private var model = AppModel()

WindowGroup {
    ContentView()
        .environment(model)
}

Read the full file on GitHub · 155 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 155 lines · 66 tokens per session scan A fdcf00b7018c

Subscribe to this mod's changes

visionos-patterns is a skill published in the GitHub repository Abdullah4AI/apple-developer-toolkit (10 stars, last pushed 5d ago), licensed MIT. It adds 66 tokens to every session and 1,069 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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