concept-design

concept-design is a skill for Claude Code from Abhinavbwj/Skills-Architects. It costs 25 tokens per session (10,123 once invoked), scanned A, original, MIT.

A method for developing early architectural ideas, including a building's main organising diagram, shape studies, and room arrangements.

In plain words
What is it for?
Use it to explore massing options, organise spaces, evaluate circulation and site relationships, and translate an abstract idea into architectural form.
Why use it?
It helps turn broad design goals into clear spatial layouts and building forms before detailed design begins.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Part of the Skills-Architects plugin — 29 skills shipped together

Good fit Use it to explore massing options, organise spaces, evaluate circulation and site relationships, and translate an abstract idea into architectural form.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/abhinavbwj/skills-architects/concept-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Abhinavbwj/Skills-Architects --skill concept-design
Clone the repo
git clone --depth 1 https://github.com/Abhinavbwj/Skills-Architects

Made for: Claude Code.

Or install Skills-Architects, the plugin that ships this one along with the rest of its 29 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for concept-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/abhinavbwj/skills-architects/concept-design/github.svg)](https://agentmods.dev/skills/abhinavbwj/skills-architects/concept-design)
Your own site
<a href="https://agentmods.dev/skills/abhinavbwj/skills-architects/concept-design"><img src="https://agentmods.dev/badge/skills/abhinavbwj/skills-architects/concept-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for concept-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/abhinavbwj/skills-architects/concept-design"><img src="https://agentmods.dev/badge/skills/abhinavbwj/skills-architects/concept-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 10,123 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.10123
Opus 5 $0.00013 $0.05062
Sonnet 5 $0.00005 $0.02025
Haiku 4.5 $0.00003 $0.01012

Measured 11d ago against content hash ccfd082c8714, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

concept-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/concept-design/SKILL.md · 669 lines

How it starts

The opening of the file, as written. The whole thing — 669 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Concept Design

Comprehensive knowledge base for architectural concept design including parti development, massing strategies, spatial organization models, concept-to-form translation, and design iteration protocols. Invoke this skill when developing early-stage design concepts, evaluating massing options, organizing spatial programs, or translating abstract design ideas into architectural form.


Section 1: Parti Development

1.1 What is a Parti?

The parti (from French "parti pris" — a decision taken) is the essential organizational diagram of a building. It is the irreducible idea that governs the relationship between program, structure, circulation, and site. Every design decision should be traceable to the parti. If a move does not reinforce the parti, it weakens the design.

A strong parti:

  • Can be drawn in 30 seconds with a single line or simple shapes
  • Explains the building's organization to a non-architect
  • Resolves the primary design problem (access, view, climate, program)
  • Generates both plan and section logic
  • Remains legible in the finished building

1.2 Twelve Archetypal Parti Types

1. Linear

Diagram: A single bar or spine — all rooms arranged along one axis. Circulation runs parallel to the primary volume.

Spatial Characteristics:

  • Single-loaded or double-loaded corridor organization
  • Clear directionality from one end to the other
  • Sequential spatial experience (A to B to C)
  • Depth typically 12-18 m for natural ventilation and daylighting (single-loaded: 6-8 m; double-loaded: 12-15 m)

Programmatic Best-Fit: Museums and galleries (sequential viewing), hospitals (patient wings), schools (classroom wings), linear transit stations, waterfront promenades

Structural Implications: Repetitive bay structure perpendicular to the spine. Typical bay: 6-9 m wide x 6-12 m deep. Lateral stability via corridor walls or braced bays at intervals (every 30-40 m in steel, every 20-30 m in timber).

Exemplar Buildings:

  • Neue Nationalgalerie, Berlin (Mies, 1968) — 64.8 m x 64.8 m clear-span roof on 8 cruciform columns, but the gallery below is organized as a linear sequence of rooms
  • Kimbell Art Museum, Fort Worth (Kahn, 1972) — 6 parallel cycloid vaults, each 30.5 m long x 7.0 m wide, linear gallery rooms beneath

Read the full file on GitHub · 669 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 669 lines · 25 tokens per session scan A ccfd082c8714

Subscribe to this mod's changes

concept-design is a skill published in the GitHub repository Abhinavbwj/Skills-Architects (285 stars, last pushed 3mo ago), licensed MIT. It adds 25 tokens to every session and 10,123 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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