daylighting-design

daylighting-design is a skill for Claude Code from Abhinavbwj/Skills-Architects. It costs 25 tokens per session (9,596 once invoked), scanned A, original, MIT.

A guide to designing buildings that use natural sunlight for illumination while maintaining visual comfort. It covers window design, sun position, shading, glare, and how daylight works with electric lighting.

In plain words
What is it for?
Use it to plan windows and shading, calculate or interpret daylight measures, design lighting zones, and assess comfort in rooms and buildings.
Why use it?
It helps designers balance useful daylight with problems such as glare, overheating, and uneven lighting. It also explains metrics used to evaluate daylight performance.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: positional $N argument.

Part of the Skills-Architects plugin — 29 skills shipped together

Good fit Use it to plan windows and shading, calculate or interpret daylight measures, design lighting zones, and assess comfort in rooms and buildings.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/abhinavbwj/skills-architects/daylighting-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Abhinavbwj/Skills-Architects --skill daylighting-design
Clone the repo
git clone --depth 1 https://github.com/Abhinavbwj/Skills-Architects

Made for: Claude Code.

Or install Skills-Architects, the plugin that ships this one along with the rest of its 29 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for daylighting-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/abhinavbwj/skills-architects/daylighting-design/github.svg)](https://agentmods.dev/skills/abhinavbwj/skills-architects/daylighting-design)
Your own site
<a href="https://agentmods.dev/skills/abhinavbwj/skills-architects/daylighting-design"><img src="https://agentmods.dev/badge/skills/abhinavbwj/skills-architects/daylighting-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for daylighting-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/abhinavbwj/skills-architects/daylighting-design"><img src="https://agentmods.dev/badge/skills/abhinavbwj/skills-architects/daylighting-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,596 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.09596
Opus 5 $0.00013 $0.04798
Sonnet 5 $0.00005 $0.01919
Haiku 4.5 $0.00003 $0.00960

Measured 11d ago against content hash 3951bd5b365d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

daylighting-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/daylighting-design/SKILL.md · 664 lines

How it starts

The opening of the file, as written. The whole thing — 664 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Daylighting Design

Comprehensive knowledge base for natural daylighting strategies, solar geometry, shading device design, glare control, artificial lighting integration, and visual comfort optimization. Invoke this skill when addressing questions about window design, daylight simulation, shading calculations, lighting zones, circadian lighting, daylight metrics (sDA, ASE, UDI, DF), or any design decision involving natural light in buildings.


Section 1: Daylight Metrics

1.1 Daylight Factor (DF)

The Daylight Factor is the ratio of internal illuminance at a point on the working plane to the simultaneous unobstructed external horizontal illuminance under a CIE overcast sky, expressed as a percentage.

Formula: DF (%) = (E_internal / E_external) × 100

Components:

  • Sky Component (SC) — direct light from visible sky through the window
  • Externally Reflected Component (ERC) — light reflected from external surfaces (ground, adjacent buildings)
  • Internally Reflected Component (IRC) — light reflected from internal room surfaces (ceiling, walls, floor)

Typical CIE overcast sky reference illuminance: 10,000-15,000 lux (design value: 10,000 lux for conservative analysis)

DF Targets by Space Type:

Space Type Average DF Target Minimum Point DF Notes
Residential — living rooms ≥ 2.0% ≥ 0.5% BS 8206-2, BS EN 17037
Residential — bedrooms ≥ 1.5% ≥ 0.3% Some codes accept ≥ 1.0%
Residential — kitchens ≥ 2.0% ≥ 0.6% Task lighting critical
Office — open plan ≥ 2.0% ≥ 0.7% 300 lux at desk level
Office — private/cellular ≥ 1.5% ≥ 0.5% Window proximity advantage
Schools — classrooms ≥ 2.0% ≥ 0.7% Uniformity ratio ≥ 0.3
Schools — laboratories ≥ 2.5% ≥ 0.8% High visual task demand
Hospitals — wards ≥ 2.0% ≥ 0.5% Patient wellbeing critical
Hospitals — operating theatres Artificial only N/A Controlled lighting required
Retail — general sales ≥ 2.0% ≥ 0.5% Display lighting supplements
Libraries — reading areas ≥ 2.5% ≥ 0.8% 500 lux on reading plane
Museums — galleries 1.0-3.0% Variable UV control critical; max 200 lux for sensitive works

Read the full file on GitHub · 664 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 664 lines · 25 tokens per session scan A 3951bd5b365d

Subscribe to this mod's changes

daylighting-design is a skill published in the GitHub repository Abhinavbwj/Skills-Architects (285 stars, last pushed 3mo ago), licensed MIT. It adds 25 tokens to every session and 9,596 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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