climate-responsive-design

climate-responsive-design is a skill for Claude Code from Abhinavbwj/Urban-Design-Skills-Claude. It costs 110 tokens per session (9,336 once invoked), scanned A, original, MIT.

A framework for designing streets, buildings, and outdoor spaces around local weather and climate. It covers hot-arid, tropical, temperate, and cold conditions, including shade, wind, plants, heat, and rainwater.

In plain words
What is it for?
Use it to classify a project's climate, plan building and street orientation, choose shading and vegetation, manage wind and stormwater, and improve outdoor thermal comfort.
Why use it?
A design that works in one climate may cause overheating, discomfort, poor airflow, or water problems elsewhere. This connects urban design choices to local climate conditions.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the Urban-Design-Skills-Claude plugin — 18 skills shipped together

Good fit Use it to classify a project's climate, plan building and street orientation, choose shading and vegetation, manage wind and stormwater, and improve outdoor thermal comfort.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/abhinavbwj/urban-design-skills-claude/climate-responsive-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill climate-responsive-design
Clone the repo
git clone --depth 1 https://github.com/Abhinavbwj/Urban-Design-Skills-Claude

Made for: Claude Code.

Or install Urban-Design-Skills-Claude, the plugin that ships this one along with the rest of its 18 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for climate-responsive-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/abhinavbwj/urban-design-skills-claude/climate-responsive-design/github.svg)](https://agentmods.dev/skills/abhinavbwj/urban-design-skills-claude/climate-responsive-design)
Your own site
<a href="https://agentmods.dev/skills/abhinavbwj/urban-design-skills-claude/climate-responsive-design"><img src="https://agentmods.dev/badge/skills/abhinavbwj/urban-design-skills-claude/climate-responsive-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for climate-responsive-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/abhinavbwj/urban-design-skills-claude/climate-responsive-design"><img src="https://agentmods.dev/badge/skills/abhinavbwj/urban-design-skills-claude/climate-responsive-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 110 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,336 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00110 $0.09336
Opus 5 $0.00055 $0.04668
Sonnet 5 $0.00022 $0.01867
Haiku 4.5 $0.00011 $0.00934

Measured 13d ago against content hash 7e470bfa00ae, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

climate-responsive-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/climate-responsive-design/SKILL.md · 565 lines

How it starts

The opening of the file, as written. The whole thing — 565 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Climate-Responsive Urban Design Skill

This skill provides a systematic framework for designing urban environments that respond to local climate conditions. It draws on bioclimatic design principles, the Koppen-Geiger climate classification, thermal comfort research (UTCI, PET), urban heat island science, and green infrastructure best practices from cities worldwide. The goal is to ensure that every urban design decision -- from street orientation to material selection -- is informed by the specific climate context of the project.


1. Climate Zone Classifier

Use the following decision tree to identify the relevant climate zone for any project location. This simplified classification maps the Koppen-Geiger system to four design-relevant climate archetypes.

Decision Tree

START: What is the average temperature of the hottest month?

  > 30 C --> What is the annual rainfall?
  |            |
  |            +--> < 250 mm --> HOT-ARID (BWh/BSh)
  |            +--> 250-500 mm --> HOT-ARID (BSh) with seasonal rain
  |            +--> > 500 mm --> What is the average humidity?
  |                               |
  |                               +--> RH > 70% --> TROPICAL (Af/Am/Aw)
  |                               +--> RH < 70% --> HOT-ARID (semi-arid transition)
  |
  25-30 C --> What is the average temperature of the coldest month?
  |            |
  |            +--> > 18 C --> TROPICAL (Af/Am/Aw)
  |            +--> 0-18 C --> What is the annual rainfall?
  |            |                |
  |            |                +--> Dry summers (Csa/Csb) --> TEMPERATE (Mediterranean)
  |            |                +--> Uniform/wet summers --> TEMPERATE (Cfa/Cfb)
  |            |
  |            +--> < 0 C --> COLD (Dfb/Dfc)
  |
  < 25 C --> What is the coldest month average?
               |
               +--> > 0 C --> TEMPERATE (Cfb/Cfc)
               +--> -3 to 0 C --> TEMPERATE (cold variant, Dfb transition)
               +--> < -3 C --> COLD (Dfb/Dfc/ET)

Read the full file on GitHub · 565 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 565 lines · 110 tokens per session scan A 7e470bfa00ae

Subscribe to this mod's changes

climate-responsive-design is a skill published in the GitHub repository Abhinavbwj/Urban-Design-Skills-Claude (129 stars, last pushed 6mo ago), licensed MIT. It adds 110 tokens to every session and 9,336 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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