street-design

street-design is a skill for Claude Code from Abhinavbwj/Urban-Design-Skills-Claude. It costs 107 tokens per session (7,984 once invoked), scanned A, original, MIT.

A method for designing complete streets with space for people walking, cycling, public transport, cars, crossings, trees, and other streetscape elements.

In plain words
What is it for?
Use it to classify streets, create cross-sections, allocate lanes, design intersections and bike lanes, and plan traffic calming.
Why use it?
It helps match a street’s layout and dimensions to its traffic role while improving safety and access for different users.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the Urban-Design-Skills-Claude plugin — 18 skills shipped together

Good fit Use it to classify streets, create cross-sections, allocate lanes, design intersections and bike lanes, and plan traffic calming.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/abhinavbwj/urban-design-skills-claude/street-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill street-design
Clone the repo
git clone --depth 1 https://github.com/Abhinavbwj/Urban-Design-Skills-Claude

Made for: Claude Code.

Or install Urban-Design-Skills-Claude, the plugin that ships this one along with the rest of its 18 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for street-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/abhinavbwj/urban-design-skills-claude/street-design/github.svg)](https://agentmods.dev/skills/abhinavbwj/urban-design-skills-claude/street-design)
Your own site
<a href="https://agentmods.dev/skills/abhinavbwj/urban-design-skills-claude/street-design"><img src="https://agentmods.dev/badge/skills/abhinavbwj/urban-design-skills-claude/street-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for street-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/abhinavbwj/urban-design-skills-claude/street-design"><img src="https://agentmods.dev/badge/skills/abhinavbwj/urban-design-skills-claude/street-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 107 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,984 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00107 $0.07984
Opus 5 $0.00053 $0.03992
Sonnet 5 $0.00021 $0.01597
Haiku 4.5 $0.00011 $0.00798

Measured 13d ago against content hash ef1469e04b7a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

street-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/street-design/SKILL.md · 490 lines

How it starts

The opening of the file, as written. The whole thing — 490 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Street Design Skill

This skill provides comprehensive street design guidance based on NACTO Urban Street Design Guide, Global Designing Cities Initiative (GDCI), AASHTO Green Book, and international best practices. It covers the full workflow from street hierarchy classification through cross-section dimensioning, intersection design, streetscape specification, and traffic calming.


1. Street Hierarchy Classification

Use the following decision tree to classify any street. Start with the Average Daily Traffic (ADT) count, then apply contextual modifiers.

Primary Classification by ADT and Function

Arterial (>15,000 ADT)

  • Right-of-Way (ROW): 30-40m
  • Lanes: 2-3 per direction (3.0-3.3m each)
  • Design speed: 40-50 km/h (urban), 50-60 km/h (suburban)
  • Transit: dedicated bus/BRT lanes strongly recommended
  • Cycling: protected bike lanes required (physically separated)
  • Pedestrian: wide sidewalks 3.6-6.0m, pedestrian refuge islands at crossings
  • Median: 3.0-6.0m landscaped or transit median
  • Signal spacing: 200-400m typical
  • Role: city-wide movement, connects districts, carries transit trunk routes

Collector (3,000-15,000 ADT)

  • ROW: 22-30m
  • Lanes: 1-2 per direction (3.0-3.3m each)
  • Design speed: 30-40 km/h
  • Transit: on-street bus stops with boarding islands
  • Cycling: protected bike lanes or buffered bike lanes
  • Pedestrian: generous sidewalks 2.4-3.6m
  • Median: optional, 1.8-3.0m where present
  • Role: connects neighborhoods to arterials, local commercial corridors

Local Street (<3,000 ADT)

  • ROW: 15-22m
  • Lanes: 1 per direction (2.7-3.0m each)
  • Design speed: 30 km/h
  • Transit: typically no fixed-route transit
  • Cycling: shared lane markings (sharrows) or separated bike lanes depending on context
  • Pedestrian: standard sidewalks 1.8-2.4m
  • Parking: parallel one or both sides
  • Role: neighborhood access, residential frontage, low-speed environment

Shared Street / Woonerf (<1,000 ADT)

  • ROW: 8-15m
  • Lanes: single surface, no lane markings
  • Design speed: 10-20 km/h
  • Cycling: shared surface, cyclists and pedestrians together
  • Pedestrian: priority over vehicles, no curb separation
  • Surface: textured paving, bollards, planters as speed controls
  • Role: residential living streets, market streets, festival routes

Read the full file on GitHub · 490 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 490 lines · 107 tokens per session scan A ef1469e04b7a

Subscribe to this mod's changes

street-design is a skill published in the GitHub repository Abhinavbwj/Urban-Design-Skills-Claude (129 stars, last pushed 6mo ago), licensed MIT. It adds 107 tokens to every session and 7,984 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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