tod-design

tod-design is a skill for Claude Code from Abhinavbwj/Urban-Design-Skills-Claude. It costs 94 tokens per session (8,021 once invoked), scanned A, original, MIT.

A design method for transit-oriented development, meaning compact, mixed-use areas built around a public-transport station or stop.

In plain words
What is it for?
Use it to plan station areas, metro or tram districts, transit neighbourhoods, and first- and last-mile connections.
Why use it?
It helps determine suitable density, building intensity, land-use mix, parking, and walking connections around transit.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the Urban-Design-Skills-Claude plugin — 18 skills shipped together

Good fit Use it to plan station areas, metro or tram districts, transit neighbourhoods, and first- and last-mile connections.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/abhinavbwj/urban-design-skills-claude/tod-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill tod-design
Clone the repo
git clone --depth 1 https://github.com/Abhinavbwj/Urban-Design-Skills-Claude

Made for: Claude Code.

Or install Urban-Design-Skills-Claude, the plugin that ships this one along with the rest of its 18 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tod-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/abhinavbwj/urban-design-skills-claude/tod-design/github.svg)](https://agentmods.dev/skills/abhinavbwj/urban-design-skills-claude/tod-design)
Your own site
<a href="https://agentmods.dev/skills/abhinavbwj/urban-design-skills-claude/tod-design"><img src="https://agentmods.dev/badge/skills/abhinavbwj/urban-design-skills-claude/tod-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tod-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/abhinavbwj/urban-design-skills-claude/tod-design"><img src="https://agentmods.dev/badge/skills/abhinavbwj/urban-design-skills-claude/tod-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 8,021 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.08021
Opus 5 $0.00047 $0.04011
Sonnet 5 $0.00019 $0.01604
Haiku 4.5 $0.00009 $0.00802

Measured 12d ago against content hash bc61400c0e5e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

tod-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/tod-design/SKILL.md · 590 lines

How it starts

The opening of the file, as written. The whole thing — 590 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Transit-Oriented Development (TOD) Design Skill

This skill provides a complete framework for designing transit-oriented developments based on the ITDP TOD Standard v3.0, global best practices from cities like Tokyo, Hong Kong, Copenhagen, Curitiba, and Singapore, and density-distance gradient principles derived from decades of empirical research. It covers the full workflow from transit mode classification through station area planning, density calibration, use mix programming, parking management, and first-last mile connectivity design.


1. TOD Typology Selector

Use the following matrix to determine the baseline design parameters for any TOD project. Start by identifying the transit mode, then adjust using the context modifiers below the table.

Primary Classification by Transit Mode

Transit Mode Walk Catchment Min Density Typical FAR Height Range Character
Metro / Heavy Rail 800m 100 DU/ha 3.0 - 10.0 6 - 40+ stories Urban center, regional destination, highest intensity mixed-use
Light Rail / Tram 600m 60 DU/ha 2.0 - 5.0 4 - 12 stories Urban neighborhood, linear corridor with medium-intensity nodes
BRT (Bus Rapid Transit) 500m 50 DU/ha 1.5 - 4.0 3 - 8 stories Boulevard district, corridor-based development
Bus (frequent, <10 min headway) 400m 30 DU/ha 1.0 - 2.5 2 - 5 stories Neighborhood center, incremental densification
Commuter Rail 800m 40 DU/ha 1.5 - 4.0 3 - 8 stories Town center, park-and-ride transition to walkable core
Ferry Terminal 400m 50 DU/ha 2.0 - 5.0 3 - 8 stories Waterfront district, tourism + residential + commercial

Context Modifiers

Apply these after selecting the primary transit mode to fine-tune parameters:

Context Density Modifier FAR Modifier Notes
CBD / Central City +50% +2.0 to +5.0 Highest intensity justified by regional accessibility
Interchange Station (2+ lines) +30% +1.5 to +3.0 Multi-modal hub attracts higher ridership and demand
Terminus / End-of-Line -20% -0.5 to -1.0 Lower accessibility; park-and-ride may be appropriate
Suburban / Greenfield -30% -0.5 to -1.5 Lower existing demand; phase density over time
Historic / Heritage Area -20% -1.0 to -2.0 Height and massing constraints; character preservation
University / Hospital Anchor +20% +0.5 to +1.5 Institutional trip generators increase demand
Waterfront / Park Edge No change No change Adjust massing for view corridors and public access

Read the full file on GitHub · 590 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 590 lines · 94 tokens per session scan A bc61400c0e5e

Subscribe to this mod's changes

tod-design is a skill published in the GitHub repository Abhinavbwj/Urban-Design-Skills-Claude (129 stars, last pushed 6mo ago), licensed MIT. It adds 94 tokens to every session and 8,021 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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