Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add abossard/ledfx-mcp --skill blender-archetype-librarygit clone --depth 1 https://github.com/abossard/ledfx-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/abossard/ledfx-mcp/blender-archetype-library)<a href="https://agentmods.dev/skills/abossard/ledfx-mcp/blender-archetype-library"><img src="https://agentmods.dev/badge/skills/abossard/ledfx-mcp/blender-archetype-library/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/abossard/ledfx-mcp/blender-archetype-library"><img src="https://agentmods.dev/badge/skills/abossard/ledfx-mcp/blender-archetype-library.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00049 | $0.00862 |
| Opus 5.5 | $0.00020 | $0.00345 |
| Sonnet 5.5 | $0.00010 | $0.00172 |
| Haiku 4.5 | $0.00005 | $0.00086 |
Grade A, and why
blender-archetype-library scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Archetype Library
Workflow
- Choose an archetype by desired feel: wobble, flow, hard, or bullet.
- Select background/foreground/mask effects per archetype from the lists below.
- Ensure 1-2 reactive layers; avoid 0 or 3 reactive layers.
- Tune brightness and speed by role (background low, foreground primary, mask structural).
- Apply scene-specific overrides only on schema-supported keys.
Blender Layer Rules
Background → ambient texture (low brightness ≤ 0.7, low reactivity ≤ 0.3)
Foreground → primary visual (main color/motion)
Mask → MUST be audio-reactive (controls pixel reveal)
⛔ Never use as mask: gradient, fade, singleColor, rainbow, random_flash
(These are Non-Reactive in LedFX — they produce static, lifeless blenders)
Effect Selection by Role
✅ Valid Mask Effects (audio-reactive)
Beat-locked (tightest): bar, strobe, real_strobe, multiBar
Frequency spectrum: energy, equalizer, wavelength, bands, spectrum, pitchSpectrum, filter, magnitude
Color zones: scroll, scroll_plus, hierarchy, rain
Subtle: vumeter, glitch
✅ Good Foreground Effects
Flowing: fire, lava_lamp, melt, water, crawler, energy2, melt_and_sparkle, marching
Directional: scan, scan_and_flare, scan_multi, scroll, blade_power_plus
2D matrix: plasma2d, plasmawled, concentric, flame2d, equalizer2d, soap2d
Beat-driven: bar, strobe, keybeat2d, power
✅ Good Background Effects
Non-reactive (pure ambient): gradient, fade, singleColor, rainbow
Soft reactive: lava_lamp (low reactivity), fire (low intensity), noise2d, blocks, digitalrain2d
Archetypes
Wobble Bed
- Feel: calm, musical, warm
- Background:
gradientorfade - Foreground:
lava_lampormelt - Mask:
wavelengthorscroll
Flow Mist
- Feel: soft, flowing, melodic
- Background:
fadeorgradient - Foreground:
waterorcrawler - Mask:
hierarchyorenergy
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 75 lines · 49 tokens per session scan A 7213cf1845a0
blender-archetype-library is a skill published in the GitHub repository abossard/ledfx-mcp (4 stars, last pushed 4mo ago), licensed MIT. It adds 49 tokens to every session and 862 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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