blender-archetype-library

blender-archetype-library is a skill for Codex from abossard/ledfx-mcp. It costs 49 tokens per session (862 once invoked), scanned A, original, MIT.

A set of reusable patterns for building Blender scenes and masks for LedFX, software that creates audio-reactive lighting visuals. It groups effects into four visual styles: wobble, flow, hard, and bullet.

In plain words
What is it for?
It is for designing or refactoring LedFX blender scenes, choosing effects by layer, and tuning brightness, speed, and audio reactivity.
Why use it?
It helps keep layered lighting scenes readable and audio-responsive by defining which effects belong in the background, foreground, and mask roles.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit It is for designing or refactoring LedFX blender scenes, choosing effects by layer, and tuning brightness, speed, and audio reactivity.

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Install with agentmods
npx agentmods add skills/abossard/ledfx-mcp/blender-archetype-library
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add abossard/ledfx-mcp --skill blender-archetype-library
Clone the repo
git clone --depth 1 https://github.com/abossard/ledfx-mcp

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-archetype-library

README.md
[![agentmods](https://agentmods.dev/badge/skills/abossard/ledfx-mcp/blender-archetype-library/github.svg)](https://agentmods.dev/skills/abossard/ledfx-mcp/blender-archetype-library)
Your own site
<a href="https://agentmods.dev/skills/abossard/ledfx-mcp/blender-archetype-library"><img src="https://agentmods.dev/badge/skills/abossard/ledfx-mcp/blender-archetype-library/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/abossard/ledfx-mcp/blender-archetype-library"><img src="https://agentmods.dev/badge/skills/abossard/ledfx-mcp/blender-archetype-library.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 862 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.00862
Opus 5.5 $0.00020 $0.00345
Sonnet 5.5 $0.00010 $0.00172
Haiku 4.5 $0.00005 $0.00086

Measured 2mo ago against content hash 7213cf1845a0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-archetype-library scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blender-archetype-library/SKILL.md · 75 lines

How it starts

The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Archetype Library

Workflow

  1. Choose an archetype by desired feel: wobble, flow, hard, or bullet.
  2. Select background/foreground/mask effects per archetype from the lists below.
  3. Ensure 1-2 reactive layers; avoid 0 or 3 reactive layers.
  4. Tune brightness and speed by role (background low, foreground primary, mask structural).
  5. Apply scene-specific overrides only on schema-supported keys.

Blender Layer Rules

Background  →  ambient texture (low brightness ≤ 0.7, low reactivity ≤ 0.3)
Foreground  →  primary visual (main color/motion)
Mask        →  MUST be audio-reactive (controls pixel reveal)

⛔ Never use as mask: gradient, fade, singleColor, rainbow, random_flash
(These are Non-Reactive in LedFX — they produce static, lifeless blenders)

Effect Selection by Role

✅ Valid Mask Effects (audio-reactive)

Beat-locked (tightest): bar, strobe, real_strobe, multiBar
Frequency spectrum: energy, equalizer, wavelength, bands, spectrum, pitchSpectrum, filter, magnitude
Color zones: scroll, scroll_plus, hierarchy, rain
Subtle: vumeter, glitch

✅ Good Foreground Effects

Flowing: fire, lava_lamp, melt, water, crawler, energy2, melt_and_sparkle, marching
Directional: scan, scan_and_flare, scan_multi, scroll, blade_power_plus
2D matrix: plasma2d, plasmawled, concentric, flame2d, equalizer2d, soap2d
Beat-driven: bar, strobe, keybeat2d, power

✅ Good Background Effects

Non-reactive (pure ambient): gradient, fade, singleColor, rainbow
Soft reactive: lava_lamp (low reactivity), fire (low intensity), noise2d, blocks, digitalrain2d

Archetypes

Wobble Bed

  • Feel: calm, musical, warm
  • Background: gradient or fade
  • Foreground: lava_lamp or melt
  • Mask: wavelength or scroll

Flow Mist

  • Feel: soft, flowing, melodic
  • Background: fade or gradient
  • Foreground: water or crawler
  • Mask: hierarchy or energy

Read the full file on GitHub · 75 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 75 lines · 49 tokens per session scan A 7213cf1845a0

Subscribe to this mod's changes

blender-archetype-library is a skill published in the GitHub repository abossard/ledfx-mcp (4 stars, last pushed 4mo ago), licensed MIT. It adds 49 tokens to every session and 862 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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