product-launch-motion-v1

product-launch-motion-v1 is a skill for Claude Code, Codex from AbubakrChan/product-launch-motion. It costs 153 tokens per session (4,380 once invoked), scanned A, a copy of product-launch-motion, MIT.

A production guide for creating code-rendered product launch videos, demos, teasers, and animated explainers. It uses HTML and CSS with GSAP, then renders the timeline frame by frame into an MP4 video.

In plain words
What is it for?
Use it to plan, direct, or repair a voiceover-led launch film built from code, including its animation timeline and final MP4 render.
Why use it?
It provides rules for timing visual changes with voiceover and avoiding a slideshow-like result. It also documents rendering pitfalls and checks for judging the output.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is [`../SKILL.md`](../SKILL.md): music-first, one shape never cut, springs, no GSAP or HyperFrames..

Good fit Use it to plan, direct, or repair a voiceover-led launch film built from code, including its animation timeline and final MP4 render.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/AbubakrChan/product-launch-motion
agentmods
npx agentmods add skills/abubakrchan/product-launch-motion/legacy

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for product-launch-motion-v1

README.md
[![agentmods](https://agentmods.dev/badge/skills/abubakrchan/product-launch-motion/legacy/github.svg)](https://agentmods.dev/skills/abubakrchan/product-launch-motion/legacy)
Your own site
<a href="https://agentmods.dev/skills/abubakrchan/product-launch-motion/legacy"><img src="https://agentmods.dev/badge/skills/abubakrchan/product-launch-motion/legacy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for product-launch-motion-v1

Your own site · 80×15
<a href="https://agentmods.dev/skills/abubakrchan/product-launch-motion/legacy"><img src="https://agentmods.dev/badge/skills/abubakrchan/product-launch-motion/legacy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 153 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,380 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00153 $0.04380
Opus 5.5 $0.00061 $0.01752
Sonnet 5.5 $0.00031 $0.00876
Haiku 4.5 $0.00015 $0.00438

Measured 3d ago against content hash 0d6b9918f627, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

product-launch-motion-v1 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 8 executable files (scripts/assemble.mjs, scripts/level-sfx.mjs, scripts/master.sh, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to product-launch-motion — 321 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

legacy/SKILL.md · 241 lines

How it starts

The opening of the file, as written. The whole thing — 241 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Product Launch Motion — v1 (legacy)

This is the original v1 skill, kept for voiceover-led films. The current skill is ../SKILL.md: music-first, one shape never cut, springs, no GSAP or HyperFrames.

A production discipline for making launch films that look like a motion designer made them — not a slideshow with a voiceover on top.

The output is a rendered MP4. The medium is HTML, CSS and GSAP, rendered frame-by-frame by a deterministic seek-based renderer (HyperFrames by default). Everything here is transferable to any renderer that can seek a timeline; the laws are renderer-neutral, the plumbing examples are HyperFrames.

This skill exists because green tooling is not the same as good film. A composition can lint clean, render without error, and still be a slideshow. The value below is the craft that separates the two, plus the traps that cost real hours to find — each one recorded with the measurement that proves it, not the vibe that suggested it.

It is a discipline, not a template. The laws below are fixed; the look is not, and deciding it is your job as director. Two films built from this skill should be unmistakably different from each other — different palette, ground, camera personality, type, texture, sound and structure — because they are arguing different claims for different audiences. Before you build anything, write three genuinely different visual directions and kill two: references/11-creative-direction.md. Reaching for the reference film's look because it is documented here is the one failure mode that makes everything else worthless.

When to use this

Use it for: a product launch or feature-announcement film (20–90s), a landing-page hero video, a demo reel, a conference sizzle, an investor-update film, or a rescue pass on a video that "looks basic".

Do not use it for: talking-head editing, screen-recording with captions slapped on, or anything where the deliverable is a live web page rather than a video file.

Read the full file on GitHub · 241 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 241 lines · 153 tokens per session scan A 0d6b9918f627

Subscribe to this mod's changes

product-launch-motion-v1 is a skill published in the GitHub repository AbubakrChan/product-launch-motion (289 stars, last pushed yesterday), licensed MIT. It adds 153 tokens to every session and 4,380 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 97% identical to product-launch-motion, differing in 321 lines, and is treated as a copy.

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