addyosmani/agent-skills is a collection of reusable workflows, quality checks, commands, and other instructions that guide AI coding agents through software development. It is for developers who want agents to follow consistent engineering practices, and the catalogue entries are its packaged skills, commands, agents, plugins, instructions, and hooks.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add addyosmani/agent-skills --skill frontend-ui-engineeringgit clone --depth 1 https://github.com/addyosmani/agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/addyosmani/agent-skills/frontend-ui-engineering)<a href="https://agentmods.dev/skills/addyosmani/agent-skills/frontend-ui-engineering"><img src="https://agentmods.dev/badge/skills/addyosmani/agent-skills/frontend-ui-engineering/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/addyosmani/agent-skills/frontend-ui-engineering"><img src="https://agentmods.dev/badge/skills/addyosmani/agent-skills/frontend-ui-engineering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00058 | $0.02551 |
| Opus 5 | $0.00029 | $0.01275 |
| Sonnet 5 | $0.00012 | $0.00510 |
| Haiku 4.5 | $0.00006 | $0.00255 |
Grade A, and why
frontend-ui-engineering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
8 near-identical copies found in the catalogue:
- frontend-ui-engineering — 100% identical, 2 lines differ
- frontend-ui-engineering — 100% identical, 2 lines differ
- frontend-ui-engineering — 100% identical, 2 lines differ
- frontend-ui-engineering — 100% identical, 2 lines differ
- frontend-ui-engineering — 100% identical, 0 lines differ
- frontend-ui-engineering — 100% identical, 2 lines differ
- frontend-ui-engineering — 97% identical, 4 lines differ
- frontend-ui-engineering — 97% identical, 12 lines differ
How it starts
The opening of the file, as written. The whole thing — 329 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Frontend UI Engineering
Overview
Build production-quality user interfaces that are accessible, performant, and visually polished. The goal is UI that looks like it was built by a design-aware engineer at a top company — not like it was generated by an AI. This means real design system adherence, proper accessibility, thoughtful interaction patterns, and no generic "AI aesthetic."
When to Use
- Building new UI components or pages
- Modifying existing user-facing interfaces
- Implementing responsive layouts
- Adding interactivity or state management
- Fixing visual or UX issues
Component Architecture
File Structure
Colocate everything related to a component:
src/components/
TaskList/
TaskList.tsx # Component implementation
TaskList.test.tsx # Tests
TaskList.stories.tsx # Storybook stories (if using)
use-task-list.ts # Custom hook (if complex state)
types.ts # Component-specific types (if needed)
Component Patterns
Prefer composition over configuration:
// Good: Composable
<Card>
<CardHeader>
<CardTitle>Tasks</CardTitle>
</CardHeader>
<CardBody>
<TaskList tasks={tasks} />
</CardBody>
</Card>
// Avoid: Over-configured
<Card
title="Tasks"
headerVariant="large"
bodyPadding="md"
content={<TaskList tasks={tasks} />}
/>
Keep components focused:
// Good: Does one thing
export function TaskItem({ task, onToggle, onDelete }: TaskItemProps) {
return (
<li className="flex items-center gap-3 p-3">
<Checkbox checked={task.done} onChange={() => onToggle(task.id)} />
<span className={task.done ? 'line-through text-muted' : ''}>{task.title}</span>
<Button variant="ghost" size="sm" onClick={() => onDelete(task.id)}>
<TrashIcon />
</Button>
</li>
);
}
Separate data fetching from presentation:
// Container: handles data
export function TaskListContainer() {
const { tasks, isLoading, error } = useTasks();
if (isLoading) return <TaskListSkeleton />;
if (error) return <ErrorState message="Failed to load tasks" retry={refetch} />;
if (tasks.length === 0) return <EmptyState message="No tasks yet" />;
return <TaskList tasks={tasks} />;
}
// Presentation: handles rendering
export function TaskList({ tasks }: { tasks: Task[] }) {
return (
<ul role="list" className="divide-y">
{tasks.map(task => <TaskItem key={task.id} task={task} />)}
</ul>
);
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 329 lines · 58 tokens per session scan A 2b74ac4862be
frontend-ui-engineering is a skill published in the GitHub repository addyosmani/agent-skills (93,102 stars, last pushed yesterday), licensed MIT. It adds 58 tokens to every session and 2,551 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
ui-designer
Elite UI/UX Design Lead & Frontend Architect. Generates distinctive, non-templated interfaces with opinionated aesthetics, deliberate typography, and exact UX copy. Triggers on UI design, frontend styling, or layout creation.
design-system-architect
Expert guide for designing, building, and maintaining scalable UI design systems with design tokens, headless primitives, Material Design 3 (M3), Tailwind v4 @theme, and WCAG 2.2 accessibility.
website-design-cloner
Analyzes and reverse-engineers website designs directly from a target URL, extracting layout structures, design tokens (colors, typography, spacing), component hierarchies, visual assets, and responsive behaviors to enable full 1:1 duplication into modern code (Tailwind CSS v4, React/Next.js, HTML/CSS). / Mempelajari…
svg-animation-motion-expert
Expert guide for web animations: SVG manipulation, Framer Motion 12+, GSAP 3, CSS Scroll-Driven Animations, and View Transitions API / Panduan ahli animasi web.
frontend-blueprint
AI frontend specialist and design consultant that guides users through a structured discovery process before generating any code. Collects visual references, design tokens, typography, icons, layout preferences, and brand guidelines to ensure the final output matches the user's vision with high fidelity. Use when the…
ui-components-expert
Expert guide for building production-quality UI components following the 4 pillars. Covers React 19, Radix UI, Base UI, Tailwind v4, Material Design 3 (M3), WCAG 2.2 / Panduan ahli membangun komponen UI berkualitas produksi dengan M3.