motion-design-principles

motion-design-principles is a skill for Claude Code, Codex from adilkalam/orca. It costs 30 tokens per session (1,443 once invoked), scanned A, original, MIT.

A guide for choosing and designing web animations, from simple CSS effects to coordinated sequences controlled by JavaScript.

In plain words
What is it for?
Use it to plan scroll reveals, hover effects, choreographed timelines, pinned sections, and other interface animations.
Why use it?
It helps keep motion purposeful, responsive, and as simple and efficient as the effect allows.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths.

Good fit Use it to plan scroll reveals, hover effects, choreographed timelines, pinned sections, and other interface animations.

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Install with agentmods
npx agentmods add skills/adilkalam/orca/motion-design-principles
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add adilkalam/orca --skill motion-design-principles
Clone the repo
git clone --depth 1 https://github.com/adilkalam/orca

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,443 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.01443
Opus 5.5 $0.00012 $0.00577
Sonnet 5.5 $0.00006 $0.00289
Haiku 4.5 $0.00003 $0.00144

Measured 1mo ago against content hash 72fb03ed7733, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-design-principles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-design-principles/SKILL.md · 158 lines

How it starts

The opening of the file, as written. The whole thing — 158 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Design Principles

Three-Tier Animation Decision Tree

Choose the SIMPLEST tier that achieves the effect. Never escalate without reason.

Tier 1: CSS Scroll-Driven Animations

Use when: Simple reveals, hover effects, viewport-triggered fades. Technology: CSS animation-timeline: scroll(), @keyframes, transition. Advantages: Zero JS, best performance, compositor-only.

/* Tier 1 example: simple fade-up on scroll */
@keyframes fade-up {
  from { opacity: 0; transform: translateY(var(--motion-reveal-distance, 40px)); }
  to { opacity: 1; transform: translateY(0); }
}

.reveal-on-scroll {
  animation: fade-up linear both;
  animation-timeline: view();
  animation-range: entry 0% entry 30%;
}

Decision: If a simple CSS scroll-driven animation achieves the effect, STOP HERE.

Tier 2: GSAP ScrollTrigger

Use when: Choreographed sequences, pinning, horizontal scroll, split text, staggered children, scrub-linked animations. Technology: GSAP 3 + ScrollTrigger plugin + optionally SplitText, Flip. Advantages: Timeline control, pin support, scrub, responsive via matchMedia.

Decision: If the effect needs timeline choreography, scrub, or pinning, use GSAP.

Tier 3: Three.js / WebGL

Use when: 3D scenes, particle systems, model rendering, camera scroll animation. Technology: [email protected] (vanilla, NOT React Three Fiber). Advantages: Full 3D, GPU-powered, immersive experiences.

Decision: Only when the effect is inherently 3D. Never for 2D scroll effects.

Composition Rules

Stagger Timing

  • Base stagger: use design-dna motion.duration.stagger (default 0.12s)
  • Max visible staggers: 8-12 elements. Beyond that, use batch reveals.
  • Stagger direction: follow reading order (left-to-right, top-to-bottom)

Easing Selection by Context

Context Easing Design-DNA Token
Element entering viewport Decelerate motion.easing.entrance
Element leaving viewport Accelerate motion.easing.exit
Emphasis/attention Elastic/bounce motion.easing.emphasis
Continuous/scrub Linear or none motion.easing.smooth

Read the full file on GitHub · 158 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 158 lines · 30 tokens per session scan A 72fb03ed7733

Subscribe to this mod's changes

motion-design-principles is a skill published in the GitHub repository adilkalam/orca (2 stars, last pushed 2mo ago), licensed MIT. It adds 30 tokens to every session and 1,443 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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