threejs-patterns

threejs-patterns is a skill for Claude Code, Codex from adilkalam/orca. It costs 56 tokens per session (3,142 once invoked), scanned A, original, MIT.

A collection of patterns for adding vanilla Three.js 3D scenes to Next.js applications. Three.js is a JavaScript library for displaying interactive 3D graphics in a web page.

In plain words
What is it for?
Use it to create scenes, load GLTF 3D models, animate cameras on scroll, add particles and lighting, and apply visual effects.
Why use it?
It avoids common setup and integration mistakes when combining WebGL scenes with Next.js's App Router.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths.

Good fit Use it to create scenes, load GLTF 3D models, animate cameras on scroll, add particles and lighting, and apply visual effects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/adilkalam/orca/threejs-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add adilkalam/orca --skill threejs-patterns
Clone the repo
git clone --depth 1 https://github.com/adilkalam/orca

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-patterns

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/adilkalam/orca/threejs-patterns"><img src="https://agentmods.dev/badge/skills/adilkalam/orca/threejs-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,142 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.03142
Opus 5.5 $0.00022 $0.01257
Sonnet 5.5 $0.00011 $0.00628
Haiku 4.5 $0.00006 $0.00314

Measured 1mo ago against content hash 2ed352eef3ad, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-patterns/SKILL.md · 460 lines

How it starts

The opening of the file, as written. The whole thing — 460 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Patterns for Next.js

Version: [email protected] + @types/[email protected] Framework: Vanilla Three.js ONLY -- NOT React Three Fiber. Import path for addons: import { X } from 'three/addons/...'

Installation

npm install [email protected] @types/[email protected]

Pattern 1: Scene Setup

Base pattern for all Three.js work in Next.js.

'use client';

import { useEffect, useRef } from 'react';
import * as THREE from 'three';

export function ThreeScene({ className }: { className?: string }) {
  const canvasRef = useRef<HTMLCanvasElement>(null);

  useEffect(() => {
    const canvas = canvasRef.current;
    if (!canvas) return;

    // Renderer
    const renderer = new THREE.WebGLRenderer({
      canvas,
      antialias: true,
      alpha: true,
    });
    renderer.setSize(canvas.clientWidth, canvas.clientHeight);
    renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));

    // Scene
    const scene = new THREE.Scene();

    // Camera
    const camera = new THREE.PerspectiveCamera(
      75,
      canvas.clientWidth / canvas.clientHeight,
      0.1,
      1000
    );
    camera.position.z = 5;

    // Lighting
    const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
    scene.add(ambientLight);
    const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
    directionalLight.position.set(5, 5, 5);
    scene.add(directionalLight);

    // Animation loop
    let animationId: number;
    const animate = () => {
      animationId = requestAnimationFrame(animate);
      renderer.render(scene, camera);
    };
    animate();

    // Resize handler
    const handleResize = () => {
      const width = canvas.clientWidth;
      const height = canvas.clientHeight;
      renderer.setSize(width, height);
      camera.aspect = width / height;
      camera.updateProjectionMatrix();
    };
    window.addEventListener('resize', handleResize);

    // Cleanup
    return () => {
      cancelAnimationFrame(animationId);
      window.removeEventListener('resize', handleResize);
      renderer.dispose();
      scene.traverse((object) => {
        if (object instanceof THREE.Mesh) {
          object.geometry.dispose();
          if (Array.isArray(object.material)) {
            object.material.forEach((m) => m.dispose());
          } else {
            object.material.dispose();
          }
        }
      });
    };
  }, []);

  return (
    <canvas
      ref={canvasRef}
      className={className}
      style={{ width: '100%', height: '100%', display: 'block' }}
    />
  );
}

Read the full file on GitHub · 460 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 460 lines · 56 tokens per session scan A 2ed352eef3ad

Subscribe to this mod's changes

threejs-patterns is a skill published in the GitHub repository adilkalam/orca (2 stars, last pushed 2mo ago), licensed MIT. It adds 56 tokens to every session and 3,142 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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