Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add aedev-tools/adobe-agent-skills --skill after-effectsgit clone --depth 1 https://github.com/aedev-tools/adobe-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/aedev-tools/adobe-agent-skills/after-effects)<a href="https://agentmods.dev/skills/aedev-tools/adobe-agent-skills/after-effects"><img src="https://agentmods.dev/badge/skills/aedev-tools/adobe-agent-skills/after-effects/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/aedev-tools/adobe-agent-skills/after-effects"><img src="https://agentmods.dev/badge/skills/aedev-tools/adobe-agent-skills/after-effects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket warn
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00063 | $0.05640 |
| Opus 5.5 | $0.00025 | $0.02256 |
| Sonnet 5.5 | $0.00013 | $0.01128 |
| Haiku 4.5 | $0.00006 | $0.00564 |
Grade A, and why
after-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 432 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Overview
This skill automates After Effects by generating ExtendScript (.jsx) and executing it via osascript. It reads project state through query scripts, uses rule files for domain knowledge, and wraps all mutations in undo groups.
First-Time Setup
- Run
scripts/runner.shwith any query script to detect the AE version - If multiple AE versions are installed, the user must choose one — runner.sh will prompt
- Ensure AE Preferences > Scripting & Expressions > "Allow Scripts to Write Files and Access Network" is enabled
Workflow
For every user request:
Step 1: Gather context (auto-run, no confirmation needed)
Use --background for all query scripts — this skips ae.activate() so AE doesn't steal focus:
bash scripts/runner.sh --background scripts/active-state.jsx
Then read /tmp/ae-assistant-result.json for active comp, selected layers, CTI.
If this is the first interaction or the project context is unknown, also run:
bash scripts/runner.sh --background scripts/project-overview.jsx
This returns a summary by default: folder tree with counts, all comps listed, footage grouped by file type. NOT every individual file.
To drill into a specific folder:
bash scripts/runner.sh --background scripts/project-overview.jsx '{"mode": "folder", "folderName": "Images"}'
Only use full mode when you actually need every item listed:
bash scripts/runner.sh --background scripts/project-overview.jsx '{"mode": "full"}'
Step 2: Drill down if needed (auto-run)
If the task targets a specific comp:
bash scripts/runner.sh --background scripts/comp-detail.jsx '{"compName": "Comp Name"}'
If the task targets specific layers:
bash scripts/runner.sh --background scripts/layer-detail.jsx '{"layerNames": ["Layer 1", "Layer 2"]}'
Omit compName to use the active comp. Omit layerNames to use selected layers.
Additional query scripts
Expression errors — scan for broken expressions:
bash scripts/runner.sh --background scripts/expression-errors.jsx
bash scripts/runner.sh --background scripts/expression-errors.jsx '{"compName": "Main Comp"}'
What ships with it
52 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/ae-api-versions.md 4.8 KB
- rules/assets-footage.md 13 KB
- rules/batch-operations.md 19 KB
- rules/composition-management.md 12 KB
- rules/effects.md 14 KB
- rules/expressions.md 18 KB
- rules/extendscript-fundamentals.md 25 KB
- rules/keyframes-animation.md 16 KB
- rules/layer-manipulation.md 13 KB
- rules/rendering.md 16 KB
- scripts/active-state.jsx 1.4 KB
- scripts/anchor-point-mover.jsx 5.3 KB
- scripts/batch-comp-settings.jsx 5.9 KB
- scripts/batch-expression.jsx 5.4 KB
- scripts/batch-rename.jsx 5.2 KB
- scripts/blend-mode-set.jsx 2.0 KB
- scripts/comp-detail.jsx 3.0 KB
- scripts/comp-from-csv.jsx 5.3 KB
- scripts/copy-ease.jsx 7.1 KB
- scripts/easing-presets.jsx 7.7 KB
- scripts/explode-shape-layer.jsx 3.8 KB
- scripts/expression-errors.jsx 3.1 KB
- scripts/expression-replace.jsx 4.0 KB
- scripts/fit-to-comp.jsx 3.7 KB
- scripts/font-inventory.jsx 3.4 KB
- scripts/font-replace.jsx 4.6 KB
- scripts/incremental-save.jsx 3.5 KB
- scripts/label-layers.jsx 2.5 KB
- scripts/layer-detail.jsx 6.3 KB
- scripts/layer-sort.jsx 4.7 KB
- scripts/layer-stagger.jsx 4.6 KB
- scripts/lib/json2.jsx 18 KB
- scripts/lib/utils.jsx 5.2 KB
- scripts/null-from-layers.jsx 3.6 KB
- scripts/organize-project.jsx 6.0 KB
- scripts/project-audit.jsx 8.7 KB
- scripts/project-cleanup.jsx 6.3 KB
- scripts/project-overview.jsx 8.1 KB
- scripts/purge-cache.jsx 7.5 KB
- scripts/randomize-properties.jsx 4.9 KB
- scripts/relink-footage.jsx 3.9 KB
- scripts/render-queue-batch.jsx 4.6 KB
- scripts/reverse-keyframes.jsx 3.7 KB
- scripts/runner.sh 6.2 KB runs code
- scripts/select-layers.jsx 4.0 KB
- scripts/smart-precompose.jsx 3.4 KB
- scripts/split-layer.jsx 2.5 KB
- scripts/srt-import.jsx 5.8 KB
- scripts/text-export-import.jsx 6.1 KB
- scripts/trim-comp-to-content.jsx 2.4 KB
- scripts/true-comp-duplicator.jsx 3.4 KB
- scripts/un-precompose.jsx 4.2 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 432 lines · 63 tokens per session scan A 665cf3286229
after-effects is a skill published in the GitHub repository aedev-tools/adobe-agent-skills (114 stars, last pushed 7mo ago), licensed Apache-2.0. It adds 63 tokens to every session and 5,640 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
local-ai-agents
Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…
systematic-debugging
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.
next-cache-components-adoption
Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…
chat-pet-sprite-creation
Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.
cpu-profile-analysis
Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…
next-cache-components-optimizer
Optimize the meaningful UI available immediately from a Next.js route on an initial load (hard navigation) or named client-side navigation (soft navigation). Encode the goal as a failing @next/playwright instant() e2e and work it to green, one verified route and entry point at a time; the shipped test then guards…