ECC is a toolkit that organizes and improves how coding agents work through skills, memory, security checks, research practices, and related extensions. It is for developers using agents such as Claude Code, Codex, OpenCode, and Cursor.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add affaan-m/ECC --skill rust-patternsgit clone --depth 1 https://github.com/affaan-m/ECCWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/affaan-m/ecc/rust-patterns)<a href="https://agentmods.dev/skills/affaan-m/ecc/rust-patterns"><img src="https://agentmods.dev/badge/skills/affaan-m/ecc/rust-patterns/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/affaan-m/ecc/rust-patterns"><img src="https://agentmods.dev/badge/skills/affaan-m/ecc/rust-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00028 | $0.03262 |
| Opus 5.5 | $0.00011 | $0.01305 |
| Sonnet 5.5 | $0.00006 | $0.00652 |
| Haiku 4.5 | $0.00003 | $0.00326 |
Grade A, and why
rust-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
7 near-identical copies found in the catalogue:
- rust-patterns — 100% identical, 2 lines differ
- rust-patterns — 100% identical, 2 lines differ
- rust-patterns — 100% identical, 2 lines differ
- rust-patterns — 94% identical, 5 lines differ
- rust-patterns — 94% identical, 4 lines differ
- rust-patterns — 92% identical, 12 lines differ
- rust-patterns — 88% identical, 11 lines differ
How it starts
The opening of the file, as written. The whole thing — 500 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Rust Development Patterns
Idiomatic Rust patterns and best practices for building safe, performant, and maintainable applications.
When to Use
- Writing new Rust code
- Reviewing Rust code
- Refactoring existing Rust code
- Designing crate structure and module layout
How It Works
This skill enforces idiomatic Rust conventions across six key areas: ownership and borrowing to prevent data races at compile time, Result/? error propagation with thiserror for libraries and anyhow for applications, enums and exhaustive pattern matching to make illegal states unrepresentable, traits and generics for zero-cost abstraction, safe concurrency via Arc<Mutex<T>>, channels, and async/await, and minimal pub surfaces organized by domain.
Core Principles
1. Ownership and Borrowing
Rust's ownership system prevents data races and memory bugs at compile time.
// Good: Pass references when you don't need ownership
fn process(data: &[u8]) -> usize {
data.len()
}
// Good: Take ownership only when you need to store or consume
fn store(data: Vec<u8>) -> Record {
Record { payload: data }
}
// Bad: Cloning unnecessarily to avoid borrow checker
fn process_bad(data: &Vec<u8>) -> usize {
let cloned = data.clone(); // Wasteful — just borrow
cloned.len()
}
Use Cow for Flexible Ownership
use std::borrow::Cow;
fn normalize(input: &str) -> Cow<'_, str> {
if input.contains(' ') {
Cow::Owned(input.replace(' ', "_"))
} else {
Cow::Borrowed(input) // Zero-cost when no mutation needed
}
}
Error Handling
Use Result and ? — Never unwrap() in Production
// Good: Propagate errors with context
use anyhow::{Context, Result};
fn load_config(path: &str) -> Result<Config> {
let content = std::fs::read_to_string(path)
.with_context(|| format!("failed to read config from {path}"))?;
let config: Config = toml::from_str(&content)
.with_context(|| format!("failed to parse config from {path}"))?;
Ok(config)
}
// Bad: Panics on error
fn load_config_bad(path: &str) -> Config {
let content = std::fs::read_to_string(path).unwrap(); // Panics!
toml::from_str(&content).unwrap()
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 500 lines · 28 tokens per session scan A 6d50dc50f21e
rust-patterns is a skill published in the GitHub repository affaan-m/ECC (284,130 stars, last pushed today), licensed MIT. It adds 28 tokens to every session and 3,262 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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