add-numbers

add-numbers is a skill for Claude Code, Codex from Agent-One-Lab/AgentFly. It costs 46 tokens per session (198 once invoked), scanned A, original, Apache-2.0.

A small calculator skill that adds two integers by running a bundled script.

In plain words
What is it for?
Use it when a user asks for the result of adding two whole numbers.
Why use it?
It provides a fixed, repeatable way to calculate a sum instead of relying on manual arithmetic.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when a user asks for the result of adding two whole numbers.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/agent-one-lab/agentfly/add-numbers
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Agent-One-Lab/AgentFly --skill add-numbers
Clone the repo
git clone --depth 1 https://github.com/Agent-One-Lab/AgentFly

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for add-numbers

README.md
[![agentmods](https://agentmods.dev/badge/skills/agent-one-lab/agentfly/add-numbers/github.svg)](https://agentmods.dev/skills/agent-one-lab/agentfly/add-numbers)
Your own site
<a href="https://agentmods.dev/skills/agent-one-lab/agentfly/add-numbers"><img src="https://agentmods.dev/badge/skills/agent-one-lab/agentfly/add-numbers/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for add-numbers

Your own site · 80×15
<a href="https://agentmods.dev/skills/agent-one-lab/agentfly/add-numbers"><img src="https://agentmods.dev/badge/skills/agent-one-lab/agentfly/add-numbers.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 198 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.00198
Opus 5.5 $0.00018 $0.00079
Sonnet 5.5 $0.00009 $0.00040
Haiku 4.5 $0.00005 $0.00020

Measured 2d ago against content hash 63080a600acc, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

add-numbers scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/add.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/test-skills/add-numbers/SKILL.md · 21 lines

What it actually says

Add Numbers

To add two numbers a and b:

  1. Call run_skill_script with:

    • skill: "add-numbers"
    • path: "scripts/add.py"
    • stdin: " " (the two numbers separated by a space)
  2. The script will print the sum on stdout. Report that sum to the user.

Example: if the user asks "what is 3 plus 5", send stdin "3 5". The script will print 8. Reply: 3 + 5 = 8.

Do not add the numbers yourself. Always use the script.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 21 lines · 46 tokens per session scan A 63080a600acc

Subscribe to this mod's changes

add-numbers is a skill published in the GitHub repository Agent-One-Lab/AgentFly (122 stars, last pushed 2d ago), licensed Apache-2.0. It adds 46 tokens to every session and 198 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-28.

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