agent-config

A read-only view of one Culture agent's prompt configuration, runtime settings, and project skill list.

In plain words
What is it for?
Use it to see an agent's CLAUDE.md, AGENTS.md, or GEMINI.md file, its culture.yaml settings, and the skills available in its local .claude/skills directory.
Why use it?
It puts the agent's main instructions, model and channel settings, and available skills in one place before inspection or onboarding.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/agentculture/fleet-cli/agent-config
Any agent
npx skills add agentculture/fleet-cli --skill agent-config
Clone the repo
git clone --depth 1 https://github.com/agentculture/fleet-cli

Made for: Claude Code, Codex.

Per session 124 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 987 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00124 $0.00987
Opus 5 $0.00062 $0.00494
Sonnet 5 $0.00025 $0.00197
Haiku 4.5 $0.00012 $0.00099

Measured 2d ago against content hash ef565233ed3e, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

agent-config scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/show.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to agent-config — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/agent-config/SKILL.md · 83 lines

How it starts

The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.

agent-config — surface a Culture agent's config in one view

guildmaster is the mesh's skills supplier and owns the inventory surfaces: "what kit + config does this agent have?" This skill answers exactly that for a single agent, showing the three artifacts that together define it:

  1. System-prompt file (CLAUDE.md / AGENTS.md / GEMINI.md) — the prompt-side guidance for the agent's backend. The script detects which file is present from a backend-fingerprint registry.
  2. culture.yaml — the runtime-side config (agents: list with suffix, backend, model, system_prompt, channels, tags, acp_command, extras). Lives parallel to the prompt file at the project root.
  3. .claude/skills/*/SKILL.md — the per-project skills the agent can invoke, one line each (name + truncated description).

This is the inventory half of the steward → guildmaster split (issue #12): it reports the config, it does not interpret drift or judge alignment. The relationship graph and the "is this agent aligned?" judgment stay with steward overview / steward doctor.

When to use

  • Before guild teach / guild onboard — see an agent's current kit + config.
  • When an operator asks "show me agent <name>" or "what does <agent> run".
  • Read it, don't guess — before answering a question about what an agent does.

How to run

One script, two ways to call it (or just run guild show, which wraps it):

# Path mode — point at any directory with a prompt file + culture.yaml
.claude/skills/agent-config/scripts/show.sh ../culture

# Suffix mode — resolve a registered agent suffix via the Culture server's
# manifest (location set by culture_server_yaml in skills.local.yaml)
.claude/skills/agent-config/scripts/show.sh daria

Output is three sections: the detected system-prompt file, culture.yaml (or (missing)), and a one-line summary per local skill (name + description, truncated to 120 chars).

Read the full file on GitHub · 83 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 83 lines · 124 tokens per session scan A ef565233ed3e

Subscribe to this mod's changes

agent-config is a skill published in the GitHub repository agentculture/fleet-cli (2 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 124 tokens to every session and 987 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to agent-config, differing in 0 lines, and is treated as a copy.

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