synthesize-skill

synthesize-skill is a skill for Claude Code, Codex from AgentToolkit/altk-evolve. It costs 55 tokens per session (2,102 once invoked), scanned A, a copy of evolve-lite:synthesize-skill, Apache-2.0.

A tool for turning a saved work history into a reusable agent skill. It creates a SKILL.md file and supporting scripts for future sessions.

In plain words
What is it for?
Use it when a session has produced a reliable workflow, command sequence, or workaround that should become an invocable skill.
Why use it?
It preserves solutions to difficult or repeated tasks so agents can reuse them instead of starting from scratch.

Skill for Claude CodeCodex

Installs and runs on its own, but its text points at files inside its plugin — anything it tells you to read at a ${CLAUDE_PLUGIN_ROOT} path is only there once the plugin is installed. Installing the plugin gets both.

Part of the evolve-lite plugin — 11 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/agenttoolkit/altk-evolve/synthesize-skill
Any agent
npx skills add AgentToolkit/altk-evolve --skill synthesize-skill
Clone the repo
git clone --depth 1 https://github.com/AgentToolkit/altk-evolve

Made for: Claude Code, Codex.

Or install evolve-lite, the plugin that ships this one along with the rest of its 11 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for synthesize-skill

README.md
[![agentmods](https://agentmods.dev/badge/skills/agenttoolkit/altk-evolve/synthesize-skill.svg)](https://agentmods.dev/skills/agenttoolkit/altk-evolve/synthesize-skill)
Your own site
<a href="https://agentmods.dev/skills/agenttoolkit/altk-evolve/synthesize-skill"><img src="https://agentmods.dev/badge/skills/agenttoolkit/altk-evolve/synthesize-skill.svg" alt="Measured on agentmods" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,102 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00055 $0.02102
Opus 5 $0.00028 $0.01051
Sonnet 5 $0.00011 $0.00420
Haiku 4.5 $0.00006 $0.00210

Measured 4d ago against content hash 3c7393a138cf, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

synthesize-skill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/synthesize.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to evolve-lite:synthesize-skill — 17 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

platform-integrations/claude/plugins/evolve-lite/skills/evolve-lite/synthesize-skill/SKILL.md · 154 lines

How it starts

The opening of the file, as written. The whole thing — 154 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill Synthesizer

Overview

This skill reads a saved trajectory and produces a reusable agent skill — a SKILL.md plus any supporting scripts — that captures the successful workflow the session discovered. The output goes to .evolve/skills/<skill-name>/ (canonical, evolve-managed) and to .claude/skills/<skill-name>/ (so Claude Code's skills loader picks it up automatically). Future sessions on the same project can then invoke the skill directly instead of re-deriving the workflow.

This is the executable counterpart to the learn skill's free-text guidelines: learn writes Markdown the next agent has to read and decide what to do; synthesize-skill writes a skill the next agent can simply call.

When To Use

Use this skill when a trajectory captured:

  • A non-trivial workflow that succeeded after trial-and-error (the eventual happy path is worth promoting from free-text advice to an invocable artifact).
  • A reusable script or command sequence the model wrote during the session — particularly one the agent had to reconstruct over multiple attempts.
  • An environment-specific workaround (a missing system tool, a permissions wrinkle, a fallback pipeline) that future sessions in the same project will hit.

Skip this skill — and let learn cover the case with a guideline alone — when:

  • The successful path was a single trivial command.
  • The workflow embeds secrets, tokens, or one-off user inputs that can't be safely generalized.
  • A skill with the same trigger already exists in .evolve/skills/ (use learn's guideline path to refine the existing skill instead of creating a duplicate).

Workflow

Step 0: Locate the Trajectory

This skill runs in a forked context. You cannot see the parent conversation directly — read the trajectory the parent passed in via args or via the Run /evolve-lite:synthesize-skill on <path> instruction.

The trajectory path is either:

  • supplied directly as args to the skill invocation, or
  • stated in the parent's invocation message as The saved trajectory path is: <path> — take everything after the colon, strip surrounding whitespace and quotes.

Read the full file on GitHub · 154 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 154 lines · 55 tokens per session scan A 3c7393a138cf

Subscribe to this mod's changes

synthesize-skill is a skill published in the GitHub repository AgentToolkit/altk-evolve (105 stars, last pushed yesterday), licensed Apache-2.0. It adds 55 tokens to every session and 2,102 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to evolve-lite:synthesize-skill, differing in 17 lines, and is treated as a copy.

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