skill-forge-build

skill-forge-build is a skill for Claude Code, Codex from AgriciDaniel/skill-forge. It costs 69 tokens per session (1,292 once invoked), scanned A, original, MIT.

A builder that scaffolds Claude Code skills from a plan, description, or existing skill. Scaffolding means creating the starting folders and files needed for the skill, including instructions, scripts, references, agents, and templates when needed.

In plain words
What is it for?
Use it to generate a SKILL.md, create supporting files and sub-skills, define activation phrases, and build a skill from an existing plan or description.
Why use it?
It removes repetitive setup work and gives new skills a consistent structure with descriptions designed around the phrases users may type.

Skill for Claude CodeCodex

Part of the skill-forge plugin — 9 skills, 8 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/agricidaniel/skill-forge/skill-forge-build
Any agent
npx skills add AgriciDaniel/skill-forge --skill skill-forge-build
Clone the repo
git clone --depth 1 https://github.com/AgriciDaniel/skill-forge

Made for: Claude Code, Codex.

Or install skill-forge, the plugin that ships this one along with the rest of its 9 skills, 8 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill-forge-build

README.md
[![agentmods](https://agentmods.dev/badge/skills/agricidaniel/skill-forge/skill-forge-build.svg)](https://agentmods.dev/skills/agricidaniel/skill-forge/skill-forge-build)
Your own site
<a href="https://agentmods.dev/skills/agricidaniel/skill-forge/skill-forge-build"><img src="https://agentmods.dev/badge/skills/agricidaniel/skill-forge/skill-forge-build.svg" alt="Measured on agentmods" height="20"></a>
Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,292 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00069 $0.01292
Opus 5 $0.00034 $0.00646
Sonnet 5 $0.00014 $0.00258
Haiku 4.5 $0.00007 $0.00129

Measured 4d ago against content hash 0088f134ee77, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

skill-forge-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/skill-forge-build/SKILL.md · 222 lines

How it starts

The opening of the file, as written. The whole thing — 222 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill Builder — Scaffold & Generate

Process

Step 1: Gather Inputs

Determine what we're building from:

  • Plan document: Output from /skill-forge plan (preferred)
  • Description: Natural language description of the skill
  • Existing skill: Path to a skill to use as foundation

If no plan exists, run a quick planning pass (ask 3 key questions):

  1. What does the skill do? (1-2 sentences)
  2. What commands should it have? (list)
  3. Does it need scripts or external tools? (yes/no)

Step 2: Generate Frontmatter

The most critical step. The description field determines activation.

Framework for writing descriptions:

[Capability statement] + [Detailed capabilities] + [Trigger phrases]

Rules:

  • Under 1024 characters total
  • No XML angle brackets (< >)
  • Include 5-10 trigger phrases users would say
  • Mention file types if relevant
  • Add negative triggers if risk of over-triggering

Use references/description-guide.md for the full framework.

Step 3: Write Main SKILL.md

Structure the body following this template:

# [Skill Name] -- [Tagline]

[1-2 sentence overview]

## Quick Reference

| Command | What it does |
|---------|-------------|
| /name cmd1 | Description |
| /name cmd2 | Description |

## Orchestration Logic

[How commands route to sub-skills]
[Decision trees for conditional routing]

## [Domain-Specific Section]

[Core rules, thresholds, quality gates]

## Reference Files

[List of on-demand reference files]

## Sub-Skills

[List of sub-skills with one-line descriptions]

Critical SKILL.md rules:

  • Under 500 lines
  • Under 5000 tokens
  • Actionable instructions (not vague)
  • Include error handling
  • Link references, don't inline them

Step 4: Generate Sub-Skills (Tier 3-4)

For each sub-skill, generate a SKILL.md with:

---
name: parent-child
description: >
  [What it does]. Use when user says "[trigger 1]", "[trigger 2]",
  "[trigger 3]", or "[trigger 4]".
---

Sub-skill body guidelines:

  • Self-contained instructions for ONE workflow
  • Cross-reference other sub-skills by name (not inline their content)
  • Reference shared files in the parent skill's references/ directory
  • Include explicit input/output definitions

Read the full file on GitHub · 222 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 222 lines · 69 tokens per session scan A 0088f134ee77

Subscribe to this mod's changes

skill-forge-build is a skill published in the GitHub repository AgriciDaniel/skill-forge (166 stars, last pushed 4mo ago), licensed MIT. It adds 69 tokens to every session and 1,292 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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