liquid-glass

liquid-glass is a skill for Claude Code from ahmed3elshaer/everything-claude-code-mobile. It costs 40 tokens per session (9,575 once invoked), scanned A, original, MIT.

A guide to Apple’s Liquid Glass interface style for SwiftUI, using translucent navigation controls that react to content and interaction.

In plain words
What is it for?
Use it to build glass-like toolbars, tab bars, navigation bars, containers, and interactive controls for Apple platforms.
Why use it?
It helps developers apply the design consistently while considering platform limits, accessibility, tinting, and touch behavior.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the everything-claude-code-mobile plugin — 46 skills, 35 commands, 27 agents, 2 hooks, 3 MCP servers shipped together

Good fit Use it to build glass-like toolbars, tab bars, navigation bars, containers, and interactive controls for Apple platforms.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ahmed3elshaer/everything-claude-code-mobile/liquid-glass
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ahmed3elshaer/everything-claude-code-mobile --skill liquid-glass
Clone the repo
git clone --depth 1 https://github.com/ahmed3elshaer/everything-claude-code-mobile

Made for: Claude Code.

Or install everything-claude-code-mobile, the plugin that ships this one along with the rest of its 46 skills, 35 commands, 27 agents, 2 hooks, 3 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for liquid-glass

README.md
[![agentmods](https://agentmods.dev/badge/skills/ahmed3elshaer/everything-claude-code-mobile/liquid-glass/github.svg)](https://agentmods.dev/skills/ahmed3elshaer/everything-claude-code-mobile/liquid-glass)
Your own site
<a href="https://agentmods.dev/skills/ahmed3elshaer/everything-claude-code-mobile/liquid-glass"><img src="https://agentmods.dev/badge/skills/ahmed3elshaer/everything-claude-code-mobile/liquid-glass/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for liquid-glass

Your own site · 80×15
<a href="https://agentmods.dev/skills/ahmed3elshaer/everything-claude-code-mobile/liquid-glass"><img src="https://agentmods.dev/badge/skills/ahmed3elshaer/everything-claude-code-mobile/liquid-glass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,575 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.09575
Opus 5 $0.00020 $0.04788
Sonnet 5 $0.00008 $0.01915
Haiku 4.5 $0.00004 $0.00958

Measured 7d ago against content hash 382e688314c7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

liquid-glass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/liquid-glass/SKILL.md · 1,413 lines

How it starts

The opening of the file, as written. The whole thing — 1,413 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Apple Liquid Glass for SwiftUI

Comprehensive guide to implementing Liquid Glass design patterns introduced at WWDC 2025 for iOS 26+.

Minimum Deployment Target: iOS 26.0+ / macOS 26.0+ / watchOS 26.0+ / tvOS 26.0+ / visionOS 26.0+


1. Liquid Glass Overview

Liquid Glass is the defining visual language of iOS 26, introduced at WWDC 2025. It is a translucent material system that reflects, refracts, and dynamically responds to the content beneath it. Glass lives exclusively in the navigation layer -- the floating controls, toolbars, tab bars, and navigation bars that sit above your content.

Design Philosophy

  • Content below, glass above. Your app's content (images, text, lists) is the foundation. Glass elements float on top as navigation controls.
  • Real-time light bending (lensing). Glass refracts what is behind it, creating a sense of depth and physicality.
  • Specular highlights. Simulated light reflections move across the glass surface in response to device motion and interaction.
  • Adaptive shadows. Shadows beneath glass elements adapt to the background content and ambient lighting conditions.
  • Interactive behaviors. Glass responds to touch with scaling, bouncing, shimmering, and illumination effects.
  • Automatic adaptivity. Glass adjusts its appearance for light mode, dark mode, high contrast, and reduced transparency without developer intervention.

When to Use Glass

  • Navigation bars and toolbars
  • Tab bars
  • Floating action buttons
  • Segmented controls in navigation
  • Popovers and menus
  • Bottom sheets (handle/header area)

When NOT to Use Glass

  • Content cards or list rows
  • Text backgrounds
  • Full-screen overlays
  • Decorative elements within content
  • Rapidly scrolling cell content

2. Core API: .glassEffect()

The primary modifier for applying Liquid Glass to any SwiftUI view.

Signature

func glassEffect<S: Shape>(
    _ glass: Glass = .regular,
    in shape: S = DefaultGlassEffectShape,
    isEnabled: Bool = true
) -> some View

Read the full file on GitHub · 1,413 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 1,413 lines · 40 tokens per session scan A 382e688314c7

Subscribe to this mod's changes

liquid-glass is a skill published in the GitHub repository ahmed3elshaer/everything-claude-code-mobile (66 stars, last pushed 2mo ago), licensed MIT. It adds 40 tokens to every session and 9,575 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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