Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ahmed3elshaer/everything-claude-code-mobile --skill liquid-glassgit clone --depth 1 https://github.com/ahmed3elshaer/everything-claude-code-mobileWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ahmed3elshaer/everything-claude-code-mobile/liquid-glass)<a href="https://agentmods.dev/skills/ahmed3elshaer/everything-claude-code-mobile/liquid-glass"><img src="https://agentmods.dev/badge/skills/ahmed3elshaer/everything-claude-code-mobile/liquid-glass/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ahmed3elshaer/everything-claude-code-mobile/liquid-glass"><img src="https://agentmods.dev/badge/skills/ahmed3elshaer/everything-claude-code-mobile/liquid-glass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00040 | $0.09575 |
| Opus 5 | $0.00020 | $0.04788 |
| Sonnet 5 | $0.00008 | $0.01915 |
| Haiku 4.5 | $0.00004 | $0.00958 |
Grade A, and why
liquid-glass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 1,413 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Apple Liquid Glass for SwiftUI
Comprehensive guide to implementing Liquid Glass design patterns introduced at WWDC 2025 for iOS 26+.
Minimum Deployment Target: iOS 26.0+ / macOS 26.0+ / watchOS 26.0+ / tvOS 26.0+ / visionOS 26.0+
1. Liquid Glass Overview
Liquid Glass is the defining visual language of iOS 26, introduced at WWDC 2025. It is a translucent material system that reflects, refracts, and dynamically responds to the content beneath it. Glass lives exclusively in the navigation layer -- the floating controls, toolbars, tab bars, and navigation bars that sit above your content.
Design Philosophy
- Content below, glass above. Your app's content (images, text, lists) is the foundation. Glass elements float on top as navigation controls.
- Real-time light bending (lensing). Glass refracts what is behind it, creating a sense of depth and physicality.
- Specular highlights. Simulated light reflections move across the glass surface in response to device motion and interaction.
- Adaptive shadows. Shadows beneath glass elements adapt to the background content and ambient lighting conditions.
- Interactive behaviors. Glass responds to touch with scaling, bouncing, shimmering, and illumination effects.
- Automatic adaptivity. Glass adjusts its appearance for light mode, dark mode, high contrast, and reduced transparency without developer intervention.
When to Use Glass
- Navigation bars and toolbars
- Tab bars
- Floating action buttons
- Segmented controls in navigation
- Popovers and menus
- Bottom sheets (handle/header area)
When NOT to Use Glass
- Content cards or list rows
- Text backgrounds
- Full-screen overlays
- Decorative elements within content
- Rapidly scrolling cell content
2. Core API: .glassEffect()
The primary modifier for applying Liquid Glass to any SwiftUI view.
Signature
func glassEffect<S: Shape>(
_ glass: Glass = .regular,
in shape: S = DefaultGlassEffectShape,
isEnabled: Bool = true
) -> some View
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 1,413 lines · 40 tokens per session scan A 382e688314c7
liquid-glass is a skill published in the GitHub repository ahmed3elshaer/everything-claude-code-mobile (66 stars, last pushed 2mo ago), licensed MIT. It adds 40 tokens to every session and 9,575 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
compose-component-design
Use when designing or reviewing reusable Jetpack Compose component APIs with modifier parameters, root layout placement, caller-provided variable content, primitive content parameters, optional content, or boolean shape flags.
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This document provides a comprehensive technical reference for KSensor, a Kotlin Multiplatform (KMP) library designed for observing device sensors and system states on Android and iOS.
compose-animations
Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animateAsState, rememberTransition, AnimatedContent, and Crossfade.
compose-focus-navigation
Use when writing or reviewing Jetpack Compose UI for TV, keyboard, desktop, accessibility focus, D-pad navigation, FocusRequester, focusProperties, key events, or initial focus behavior.
compose-state-and-effects
Use when writing or reviewing Jetpack Compose state ownership, remember state, state hoisting, screen state holders, LaunchedEffect, DisposableEffect, SideEffect, Flow collection, navigation, snackbar, analytics, or focus requests.
compose-performance
Use when investigating Jetpack Compose recomposition cost, compiler stability reports, skippability, unstable parameters, frame-rate State reads, cross-phase snapshot back-writing, or @ReadOnlyComposable contracts.