Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/ahonn/dotfiles/ios-app-designnpx skills add ahonn/dotfiles --skill ios-app-designgit clone --depth 1 https://github.com/ahonn/dotfilesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ahonn/dotfiles/ios-app-design)<a href="https://agentmods.dev/skills/ahonn/dotfiles/ios-app-design"><img src="https://agentmods.dev/badge/skills/ahonn/dotfiles/ios-app-design.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00105 | $0.01524 |
| Opus 5 | $0.00053 | $0.00762 |
| Sonnet 5 | $0.00021 | $0.00305 |
| Haiku 4.5 | $0.00011 | $0.00152 |
Grade A, and why
ios-app-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 132 lines — stays where its author put it; the contents beside it link to each section on GitHub.
iOS App Design Guidelines
Apple Human Interface Guidelines + iOS 26 Liquid Glass design system reference.
Quick Reference (Priority Order)
CRITICAL - Must Follow
| Rule | Impact | Reference |
|---|---|---|
| Liquid Glass adoption | Visual consistency with iOS 26 | liquid-glass.md |
| Navigation patterns | Usability, platform conventions | navigation.md |
| Safe areas & layout | Content visibility, device compat | layout.md |
| Accessibility | Inclusivity, App Store compliance | accessibility.md |
HIGH - Strongly Recommended
| Rule | Impact | Reference |
|---|---|---|
| Typography & Dynamic Type | Readability, user preference | typography.md |
| Color system & themes | Visual coherence, dark mode | color-and-theme.md |
| SF Symbols & icons | Platform-native feel | icons-and-imagery.md |
MEDIUM - Recommended
| Rule | Impact | Reference |
|---|---|---|
| Motion & animation | Polish, perceived performance | motion.md |
| Haptics & feedback | Tactile experience | haptics-and-feedback.md |
iOS 26 Liquid Glass - Key Principles
Three foundational pillars of iOS 26's design system:
1. Content Leads
Controls float above content using translucent glass layers. Content is never obscured by opaque chrome. The UI recedes; the user's content advances.
2. Concentricity
UI elements echo the rounded geometry of Apple hardware — rounded corners, circular buttons, pill shapes. Software and hardware share a unified visual rhythm.
3. Fluid Responsiveness
Elements dynamically adapt: tab bars shrink on scroll, glass refracts surrounding colors, controls morph contextually. Nothing is static.
Quick Decision Tree
iOS Design Issue?
├── Building navigation?
│ ├── Top-level sections → Tab Bar (≤5 tabs)
│ ├── Hierarchical drill-down → NavigationStack
│ ├── Focused task / decision → Modal (.sheet, .fullScreenCover)
│ └── Secondary actions → Toolbar items
├── Adopting Liquid Glass?
│ ├── Tab bar / toolbar → Use system defaults, remove custom backgrounds
│ ├── Custom controls → Apply .glassEffect modifier
│ ├── App icon → Use Icon Composer, multi-layer design
│ └── Existing solid chrome → Replace with system materials
├── Typography choices?
│ ├── Body text → San Francisco, support Dynamic Type
│ ├── Display / title → SF Pro Rounded or system serif
│ └── Fixed-size text → Almost never correct, justify carefully
├── Color decisions?
│ ├── Semantic colors → Use system colors (label, secondaryLabel, etc.)
│ ├── Brand accent → Tint color, one dominant hue
│ ├── Backgrounds → System background + materials, not hardcoded
│ └── Dark mode → Must work; use adaptive colors
├── Layout issues?
│ ├── Content clipped → Check safe area insets
│ ├── Landscape broken → Use GeometryReader / adaptive layout
│ └── iPad / large screen → Use NavigationSplitView, responsive columns
├── Accessibility?
│ ├── Text too small → Support Dynamic Type (all text categories)
│ ├── Low contrast → Check against WCAG AA (4.5:1 body, 3:1 large)
│ ├── VoiceOver → Add accessibility labels, traits, hints
│ └── Reduce Motion → Provide alternative to animations
└── Performance feel?
├── Janky scrolling → Lazy containers, async image loading
├── Slow transitions → Use matched geometry, spring animations
└── Unresponsive taps → Haptic feedback, immediate visual response
What ships with it
9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/accessibility.md 3.8 KB
- references/color-and-theme.md 3.4 KB
- references/haptics-and-feedback.md 2.9 KB
- references/icons-and-imagery.md 3.5 KB
- references/layout.md 3.2 KB
- references/liquid-glass.md 2.7 KB
- references/motion.md 3.6 KB
- references/navigation.md 3.1 KB
- references/typography.md 2.9 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 132 lines · 105 tokens per session scan A 2691a6dc5fc6
ios-app-design is a skill published in the GitHub repository ahonn/dotfiles (62 stars, last pushed 4d ago), licensed MIT. It adds 105 tokens to every session and 1,524 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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