ios-app-design

ios-app-design is a skill for Claude Code, Codex from ahonn/dotfiles. It costs 105 tokens per session (1,524 once invoked), scanned A, original, MIT.

A reference for designing iOS apps according to Apple's Human Interface Guidelines and the iOS 26 Liquid Glass design system. It covers navigation, layout, accessibility, typography, themes, icons, motion, and haptics.

In plain words
What is it for?
Use it when designing iPhone app screens, choosing navigation patterns, planning visual styles, and checking platform-specific usability details.
Why use it?
It helps an interface behave and look like an iOS app, including support for safe areas, user text-size preferences, dark mode, and accessibility.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ahonn/dotfiles/ios-app-design
Any agent
npx skills add ahonn/dotfiles --skill ios-app-design
Clone the repo
git clone --depth 1 https://github.com/ahonn/dotfiles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ios-app-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/ahonn/dotfiles/ios-app-design.svg)](https://agentmods.dev/skills/ahonn/dotfiles/ios-app-design)
Your own site
<a href="https://agentmods.dev/skills/ahonn/dotfiles/ios-app-design"><img src="https://agentmods.dev/badge/skills/ahonn/dotfiles/ios-app-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 105 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,524 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00105 $0.01524
Opus 5 $0.00053 $0.00762
Sonnet 5 $0.00021 $0.00305
Haiku 4.5 $0.00011 $0.00152

Measured yesterday against content hash 2691a6dc5fc6, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

ios-app-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/ios-app-design/SKILL.md · 132 lines

How it starts

The opening of the file, as written. The whole thing — 132 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iOS App Design Guidelines

Apple Human Interface Guidelines + iOS 26 Liquid Glass design system reference.

Quick Reference (Priority Order)

CRITICAL - Must Follow

Rule Impact Reference
Liquid Glass adoption Visual consistency with iOS 26 liquid-glass.md
Navigation patterns Usability, platform conventions navigation.md
Safe areas & layout Content visibility, device compat layout.md
Accessibility Inclusivity, App Store compliance accessibility.md

HIGH - Strongly Recommended

Rule Impact Reference
Typography & Dynamic Type Readability, user preference typography.md
Color system & themes Visual coherence, dark mode color-and-theme.md
SF Symbols & icons Platform-native feel icons-and-imagery.md

MEDIUM - Recommended

Rule Impact Reference
Motion & animation Polish, perceived performance motion.md
Haptics & feedback Tactile experience haptics-and-feedback.md

iOS 26 Liquid Glass - Key Principles

Three foundational pillars of iOS 26's design system:

1. Content Leads

Controls float above content using translucent glass layers. Content is never obscured by opaque chrome. The UI recedes; the user's content advances.

2. Concentricity

UI elements echo the rounded geometry of Apple hardware — rounded corners, circular buttons, pill shapes. Software and hardware share a unified visual rhythm.

3. Fluid Responsiveness

Elements dynamically adapt: tab bars shrink on scroll, glass refracts surrounding colors, controls morph contextually. Nothing is static.


Quick Decision Tree

iOS Design Issue?
├── Building navigation?
│   ├── Top-level sections → Tab Bar (≤5 tabs)
│   ├── Hierarchical drill-down → NavigationStack
│   ├── Focused task / decision → Modal (.sheet, .fullScreenCover)
│   └── Secondary actions → Toolbar items
├── Adopting Liquid Glass?
│   ├── Tab bar / toolbar → Use system defaults, remove custom backgrounds
│   ├── Custom controls → Apply .glassEffect modifier
│   ├── App icon → Use Icon Composer, multi-layer design
│   └── Existing solid chrome → Replace with system materials
├── Typography choices?
│   ├── Body text → San Francisco, support Dynamic Type
│   ├── Display / title → SF Pro Rounded or system serif
│   └── Fixed-size text → Almost never correct, justify carefully
├── Color decisions?
│   ├── Semantic colors → Use system colors (label, secondaryLabel, etc.)
│   ├── Brand accent → Tint color, one dominant hue
│   ├── Backgrounds → System background + materials, not hardcoded
│   └── Dark mode → Must work; use adaptive colors
├── Layout issues?
│   ├── Content clipped → Check safe area insets
│   ├── Landscape broken → Use GeometryReader / adaptive layout
│   └── iPad / large screen → Use NavigationSplitView, responsive columns
├── Accessibility?
│   ├── Text too small → Support Dynamic Type (all text categories)
│   ├── Low contrast → Check against WCAG AA (4.5:1 body, 3:1 large)
│   ├── VoiceOver → Add accessibility labels, traits, hints
│   └── Reduce Motion → Provide alternative to animations
└── Performance feel?
    ├── Janky scrolling → Lazy containers, async image loading
    ├── Slow transitions → Use matched geometry, spring animations
    └── Unresponsive taps → Haptic feedback, immediate visual response

Read the full file on GitHub · 132 lines

Files

What ships with it

9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 132 lines · 105 tokens per session scan A 2691a6dc5fc6

Subscribe to this mod's changes

ios-app-design is a skill published in the GitHub repository ahonn/dotfiles (62 stars, last pushed 4d ago), licensed MIT. It adds 105 tokens to every session and 1,524 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

style-brand

Frame and document a project's visual identity: terminal theme, font, demo capture pipeline, asset conventions. Use when establishing or maintaining brand consistency. Ships an example brand (Cyberdream + MonaspiceNe + teasr) as a template, not a mandate.

urmzd/dotfiles · 55 tokens

Mobile UX Core

Universal mobile UX principles for touch-first interfaces. Enforces touch targets, safe areas, and mobile-specific interaction patterns.

Mte90/dotfiles · 27 tokens

coding

Principles for writing and designing code, covering API and abstraction design, naming, comment discipline, and standards of evidence for claims about code behavior. Use whenever the task is to write or modify code, design an API or software architecture, or review code.

ryota2357/dotfiles · 53 tokens

icon-lookup

Workaround for Claude Code filtering BMP PUA Unicode (U+E000-U+F8FF). Supplementary PUA Nerd Font icons like 󰊤 󱃾 󰁹 (U+F0000+, e.g. nf-md-github, nf-md-kubernetes, nf-md-battery) can be written directly. BMP PUA icons (Powerline, Font Awesome, Devicons) require placeholder syntax like {{ U+E0A0 }} or {{ nf-fa-star…

malob/nix-config · 140 tokens

shadcn-ui

Guide for implementing shadcn/ui - a collection of beautifully-designed, accessible UI components built with Radix UI and Tailwind CSS. Use when building user interfaces, adding UI components, or implementing design systems in React-based applications.

einverne/dotfiles · 51 tokens

canvas-design

Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.

einverne/dotfiles · 59 tokens