animated-video

animated-video is a skill for Claude Code, Codex from aiatelie/ai-atelie. It costs 43 tokens per session (1,660 once invoked), scanned A, original, MIT.

A timeline-based motion design method for animated HTML explainers and other time-driven visuals. Elements appear, disappear, and change according to a planned sequence.

In plain words
What is it for?
Use it for animated explainers, videos, kinetic titles, logo sequences, lower thirds, and other clips intended for video export.
Why use it?
It is suited to ideas that unfold over time, where timing carries the meaning. It separates scheduled animation from interfaces that change only after a user clicks.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for animated explainers, videos, kinetic titles, logo sequences, lower thirds, and other clips intended for video export.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/aiatelie/ai-atelie/animated-video
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add aiatelie/ai-atelie --skill animated-video
Clone the repo
git clone --depth 1 https://github.com/aiatelie/ai-atelie

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animated-video

README.md
[![agentmods](https://agentmods.dev/badge/skills/aiatelie/ai-atelie/animated-video/github.svg)](https://agentmods.dev/skills/aiatelie/ai-atelie/animated-video)
Your own site
<a href="https://agentmods.dev/skills/aiatelie/ai-atelie/animated-video"><img src="https://agentmods.dev/badge/skills/aiatelie/ai-atelie/animated-video/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animated-video

Your own site · 80×15
<a href="https://agentmods.dev/skills/aiatelie/ai-atelie/animated-video"><img src="https://agentmods.dev/badge/skills/aiatelie/ai-atelie/animated-video.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,660 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.01660
Opus 5 $0.00022 $0.00830
Sonnet 5 $0.00009 $0.00332
Haiku 4.5 $0.00004 $0.00166

Measured 11d ago against content hash efa47e0790db, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

animated-video scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/animated-video/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animated video

Timeline-based motion design — animated explainer-style HTML artifacts where time advances and elements enter or exit on a schedule. Distinct from interactive prototypes (which are state-driven, not time-driven) and from CSS micro-interactions (which decorate a static layout instead of carrying it).

When to use this skill

  • The user asks for "an animated explainer", "a video", "an animation", "a sequence", "a kinetic title".
  • The design's value is mostly in the timing (an idea unfolding over seconds, choreographed entries, scene transitions).
  • The output will end up exported as a video clip (often via the export skill's video capability — MP4 / WebM / Lottie).
  • 1920×1080 hero animations, lower-third graphics for video editing, intro/outro sequences, animated logos.

When this skill does NOT apply

  • Static layout with hover/scroll micro-interactions → use CSS transitions inside an interactive prototype (see interactive-prototype) or directly in the page's CSS.
  • State-driven flows (click → next screen → modal → success state) → that's an interactive prototype, not motion design. Even if it animates between states, the animation is decorating the state machine, not driving the experience.
  • Single-frame visuals (banners, posters, thumbnails) → DesignCanvas with one <DCArtboard>.
  • Timeline scrubbing of a UI (showing a user flow as a sequence of screens advancing on a clock) → still better as interactive-prototype with auto-advance state, because the user typically wants to pause and study a frame.

Setup

Drop in the canonical animations.jsx starter via the MCP server:

mcp__starters__copy_starter({ kind: "animations.jsx" })

The starter exposes the timeline primitives via window:

Primitive Role
<Stage> Wraps the whole piece. Provides auto-scale to fit the viewport, a scrubber, play/pause keyboard shortcuts.
<Sprite start end> Declares the lifetime of an element on the timeline (in seconds). Renders only between start and end.
useTime() Hook returning current timeline position in seconds. Use inside an animated component to drive transforms / opacity / etc.
useSprite() Hook returning the local time within a <Sprite> (0 at start, end - start at end).
Easing Standard easing functions (linear, easeIn, easeOut, easeInOut, cubic curves).
interpolate(t, [tStart, tEnd], [vStart, vEnd], easing?) Value interpolation between keyframes; clamps outside the range.
Entry / exit primitives <FadeIn>, <FadeOut>, <SlideIn>, <SlideOut> — wrap content; declare duration; the rest is automatic.

Read the full file on GitHub · 81 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 81 lines · 43 tokens per session scan A efa47e0790db

Subscribe to this mod's changes

animated-video is a skill published in the GitHub repository aiatelie/ai-atelie (8 stars, last pushed 3mo ago), licensed MIT. It adds 43 tokens to every session and 1,660 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

hyperframes

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation…

nexu-io/open-design · 155 tokens

magazine-web-ppt

For marketing and gtm work: bind launches, campaigns, events, and brand plans to growth and pipeline outcomes. Built around the core query "annual-marketing-plan", with GTM strategy lead judgment, buyer-ready proof, and this outcome: approve launch plan, campaign budget, or GTM motion.

nexu-io/open-design · 67 tokens

hatch-pet

Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references. Use when a user wants to hatch a Codex pet, create a custom animated pet, or build a built-in pet asset with an 8x9 atlas, transparent unused cells…

nexu-io/open-design · 114 tokens

ve-midnight-editorial

OpenDesign's financial review: runway, burn, and the sustainability plan that keeps the project independent. Built as a decision-grade data & finance deck for board, leadership.

nexu-io/open-design · 40 tokens

open-design-landing-deck

OpenDesign's brand-story deck for partners and press: why it exists, what it believes, and where design is going. Built as a decision-grade marketing & GTM deck for partners, press, community.

nexu-io/open-design · 49 tokens

hps-retro-tv

A family history told through five decades of home movies — the opening question, the eras, and what the footage reveals. Built as a decision-grade story deck for family, close friends.

nexu-io/open-design · 43 tokens