make-tweakable

make-tweakable is a skill for Claude Code, Codex from aiatelie/ai-atelie. It costs 10 tokens per session (593 once invoked), scanned A, original, MIT.

A design-editing skill that adds a panel called Tweaks to an in-page prototype. The panel provides controls for changing suitable design details and saves those changes through the host page.

In plain words
What is it for?
Use it to add live controls for colors, fonts, spacing, copy, layouts, or feature flags, with toolbar-based activation and deactivation.
Why use it?
It lets users adjust a prototype directly instead of editing source values for every visual change.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to add live controls for colors, fonts, spacing, copy, layouts, or feature flags, with toolbar-based activation and deactivation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/aiatelie/ai-atelie/make-tweakable
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add aiatelie/ai-atelie --skill make-tweakable
Clone the repo
git clone --depth 1 https://github.com/aiatelie/ai-atelie

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for make-tweakable

README.md
[![agentmods](https://agentmods.dev/badge/skills/aiatelie/ai-atelie/make-tweakable/github.svg)](https://agentmods.dev/skills/aiatelie/ai-atelie/make-tweakable)
Your own site
<a href="https://agentmods.dev/skills/aiatelie/ai-atelie/make-tweakable"><img src="https://agentmods.dev/badge/skills/aiatelie/ai-atelie/make-tweakable/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for make-tweakable

Your own site · 80×15
<a href="https://agentmods.dev/skills/aiatelie/ai-atelie/make-tweakable"><img src="https://agentmods.dev/badge/skills/aiatelie/ai-atelie/make-tweakable.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 10 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 593 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00010 $0.00593
Opus 5 $0.00005 $0.00296
Sonnet 5 $0.00002 $0.00119
Haiku 4.5 $0.00001 $0.00059

Measured 10d ago against content hash 84196d9955e3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

make-tweakable scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/make-tweakable/SKILL.md · 48 lines

How it starts

The opening of the file, as written. The whole thing — 48 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Tweaks

The user can toggle Tweaks on/off from the toolbar. When on, show additional in-page controls that let the user tweak aspects of the design — colors, fonts, spacing, copy, layout variants, feature flags, whatever makes sense. You design the tweaks UI; it lives inside the prototype. Title your panel/window "Tweaks" so the naming matches the toolbar toggle.

Protocol

  • Order matters: register the listener before you announce availability. If you post __edit_mode_available first, the host's activate message can land before your handler exists and the toggle silently does nothing.

  • First, register a message listener on window that handles: {type: '__activate_edit_mode'} → show your Tweaks panel {type: '__deactivate_edit_mode'} → hide it

  • Then — only once that listener is live — call: window.parent.postMessage({type: '__edit_mode_available'}, '*') This makes the toolbar toggle appear.

  • When the user changes a value, apply it live in the page and persist it by calling: window.parent.postMessage({type: '__edit_mode_set_keys', edits: {fontSize: 18}}, '*') You can send partial updates — only the keys you include are merged.

Persisting state

Wrap your tweakable defaults in comment markers so the host can rewrite them on disk, like this:

const TWEAK_DEFAULS = /*EDITMODE-BEGIN*/{
  "primaryColor": "#D97757",
  "fontSize": 16,
  "dark": false
}/*EDITMODE-END*/;

The block between the markers must be valid JSON (double-quoted keys and strings). There must be exactly one such block in the root HTML file, inside inline <script>. When you post __edit_mode_set_keys, the host parses the JSON, merges your edits, and writes the file back — so the change survives reload.

Tips

  • Keep the Tweaks surface small — a floating panel in the bottom-right of the screen, or inline handles. Don't overbuild.
  • Hide the controls entirely when Tweaks is off; the design should look final.
  • If the user asks for multiple variants of a single element within a largher design, use this to allow cycling thru the options.
  • If the user does not ask for any tweaks, add a couple anyway by default; be creative and try to expose the user to interesting possibilities.
  • Add data-cc-no-inspect="true" to the panel root and the FAB so the editor's inspector skips them.

Read the full file on GitHub · 48 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 48 lines · 10 tokens per session scan A 84196d9955e3

Subscribe to this mod's changes

make-tweakable is a skill published in the GitHub repository aiatelie/ai-atelie (8 stars, last pushed 3mo ago), licensed MIT. It adds 10 tokens to every session and 593 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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