prioritize-by-impact

prioritize-by-impact is a skill for Claude Code, Codex from aiming-lab/MetaClaw. It costs 44 tokens per session (177 once invoked), scanned A, original, MIT.

A method for sorting a task list by business impact and urgency instead of by the order tasks were written down.

In plain words
What is it for?
Use it to rank tasks, identify deadlines and dependencies, and decide what to do first, schedule, delegate, or drop.
Why use it?
It helps teams focus first on work that matters most, while postponing, grouping, or delegating lower-value tasks.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to rank tasks, identify deadlines and dependencies, and decide what to do first, schedule, delegate, or drop.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/aiming-lab/metaclaw/prioritize-by-impact
About the project

MetaClaw is an AI-agent system that learns from conversations and evolves its behavior over time. It provides memory and learning modes for users who want an agent that adapts across interactions, with support for multiple claw-based agent projects.

aiming-lab/MetaClaw · 3,495 stars · on GitHub · arxiv.org

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add aiming-lab/MetaClaw --skill prioritize-by-impact
Clone the repo
git clone --depth 1 https://github.com/aiming-lab/MetaClaw

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for prioritize-by-impact

README.md
[![agentmods](https://agentmods.dev/badge/skills/aiming-lab/metaclaw/prioritize-by-impact/github.svg)](https://agentmods.dev/skills/aiming-lab/metaclaw/prioritize-by-impact)
Your own site
<a href="https://agentmods.dev/skills/aiming-lab/metaclaw/prioritize-by-impact"><img src="https://agentmods.dev/badge/skills/aiming-lab/metaclaw/prioritize-by-impact/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for prioritize-by-impact

Your own site · 80×15
<a href="https://agentmods.dev/skills/aiming-lab/metaclaw/prioritize-by-impact"><img src="https://agentmods.dev/badge/skills/aiming-lab/metaclaw/prioritize-by-impact.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 177 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00177
Opus 5 $0.00022 $0.00088
Sonnet 5 $0.00009 $0.00035
Haiku 4.5 $0.00004 $0.00018

Measured 12d ago against content hash e55a48419896, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

prioritize-by-impact scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

memory_data/skills/prioritize-by-impact/SKILL.md · 23 lines

What it actually says

Prioritize by Impact

Not all tasks are equal — help the user focus on what matters most.

Framework (2×2 matrix):

  • High impact + urgent → do first
  • High impact + not urgent → schedule
  • Low impact + urgent → delegate or batch
  • Low impact + not urgent → defer or drop

Questions to ask:

  • What happens if this isn't done today? This week?
  • Which task unlocks the most other work when completed?
  • Is there a hard deadline or dependency?

Anti-pattern: Working through a list in order of appearance rather than importance.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 23 lines · 44 tokens per session scan A e55a48419896

Subscribe to this mod's changes

prioritize-by-impact is a skill published in the GitHub repository aiming-lab/MetaClaw (3,495 stars, last pushed 3mo ago), licensed MIT. It adds 44 tokens to every session and 177 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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